First of all, hi everybody. I'm new here and still trying to find my way around, so please bear with me. I'm very eager/excited to join this community and hope that I can contribute to it in a meaningful way.
Anyhow, I've been playing a fan-made game called Mega Pony over the last year and started becoming obsessed with the idea of speedrunning it after seeing Mega Man Unlimited - a game to which it is very similar - run at this year's AGDQ. It's also similar to Mega Man Powered Up in that you are able to play through as any of the Mane Six (the robot master stand-ins) after beating the game, thus making for a lot of replay value due to how different they all handle. I feel that this is a game that is overlooked and/or simply unheard of by many due to the subject nature (i.e. ponies), which is a shame because it is a solid game by any metric that I feel easily stands up to any of the classic Mega Man games. The upside to this is that its relative obscurity does give me a chance to bring something fresh to the table without someone like zoast or duckfist reminding me how much I suck
Obviously, I have some questions, many of which I am sure are probably answered in various FAQs on this site and so I apologize in advance if I'm asking something that's been answered a dozen times before. First of all, I presume the "fangame" status of Mega Pony does lead to some legitimacy concerns regarding whether or not a run would be accepted. There is precedent in games like I Wanna Be The Guy and Mega Man Unlimited, it's just that this game is a little bit more obscure. Second, I've been streaming my runs on Twitch (something else to which I am still very new) and have been waiting until I got my run time to sub-30 before actually recording one of my runs for submission to the site. Reading the FAQ indicated that I should probably stop here and ask before going about doing any recording or submitting of videos, and so here I am.
As far as technical details go, the game has a built-in timer that you can choose to have display on-screen during the game, which is mighty convenient. It counts down during the stage and while in the menu, but not during the "weapon get" cutscenes, while shopping, or on the stage select screen. There are also no glitches/bugs that I am aware of, and so my time relies entirely on optimizing gameplay - utilizing the subweapons is a major part of this thanks to the "quick weapon" switch (i.e. Mega Man 9/10/Unlimited) making it a viable strategy. I am unaware of anybody else running this game seriously, but my current time (30:02) is well under that of all the speedrun videos I've seen posted to Youtube.
I suppose a link to the game itself would also be prudent here:
http://www.equestriadaily.com/2013/11/megapony-final-release-now-available.html
That's all I can think of for now. Thanks for taking the time to read this and please let me know if I've said anything stupid/wrong
-BTB
Anyhow, I've been playing a fan-made game called Mega Pony over the last year and started becoming obsessed with the idea of speedrunning it after seeing Mega Man Unlimited - a game to which it is very similar - run at this year's AGDQ. It's also similar to Mega Man Powered Up in that you are able to play through as any of the Mane Six (the robot master stand-ins) after beating the game, thus making for a lot of replay value due to how different they all handle. I feel that this is a game that is overlooked and/or simply unheard of by many due to the subject nature (i.e. ponies), which is a shame because it is a solid game by any metric that I feel easily stands up to any of the classic Mega Man games. The upside to this is that its relative obscurity does give me a chance to bring something fresh to the table without someone like zoast or duckfist reminding me how much I suck
Obviously, I have some questions, many of which I am sure are probably answered in various FAQs on this site and so I apologize in advance if I'm asking something that's been answered a dozen times before. First of all, I presume the "fangame" status of Mega Pony does lead to some legitimacy concerns regarding whether or not a run would be accepted. There is precedent in games like I Wanna Be The Guy and Mega Man Unlimited, it's just that this game is a little bit more obscure. Second, I've been streaming my runs on Twitch (something else to which I am still very new) and have been waiting until I got my run time to sub-30 before actually recording one of my runs for submission to the site. Reading the FAQ indicated that I should probably stop here and ask before going about doing any recording or submitting of videos, and so here I am.
As far as technical details go, the game has a built-in timer that you can choose to have display on-screen during the game, which is mighty convenient. It counts down during the stage and while in the menu, but not during the "weapon get" cutscenes, while shopping, or on the stage select screen. There are also no glitches/bugs that I am aware of, and so my time relies entirely on optimizing gameplay - utilizing the subweapons is a major part of this thanks to the "quick weapon" switch (i.e. Mega Man 9/10/Unlimited) making it a viable strategy. I am unaware of anybody else running this game seriously, but my current time (30:02) is well under that of all the speedrun videos I've seen posted to Youtube.
I suppose a link to the game itself would also be prudent here:
http://www.equestriadaily.com/2013/11/megapony-final-release-now-available.html
That's all I can think of for now. Thanks for taking the time to read this and please let me know if I've said anything stupid/wrong
-BTB
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