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My feelings on The Demon Rush
Game Page: http://speeddemosarchive.com/MegaManX8.html

Chris 'Satoryu' Kirk's 100% run with death

Verifier Responses

Quote:
I approve this run. 1:29 is the time at the final save after the last boss with 100% game completion. I saw no cheating or use of things illegal to SDA standards, and the video quality was as good as it needs to be. I must say, I an thoroughly impressed with this run. I saw a lot of very good skills and memorizing on the part of the runner. I really saw very little to no mistakes in this run, so the only way I think it could have been faster is possibly the bosses, or just a new route.

To summarize: I verify this run as legit and more than worthy of acceptance.

In case it matters, he does die once in this run in segment 2 on purpose to save time.


Quote:
Audio and video are synched up throughout.  There was no obvious cheating.  Gameplay was generally good throughout.  There were a lot of spots where gameplay could have been smoother, but had no effect on time because X doesn't get knocked back when taking damage with the armor upgrade.  That's pretty much just a aesthetic issue, though.  The initial fight against Burn Rooster could have gone better, though, as a lot of shots were missed.  He also spent more time than he probably should have sliding down walls instead of falling in the initial Optic Sunflower playthrough, though this was improved considerably on the second pass.  Awkward transitions between boss capsules in Gateway also cost him a few seconds.  All in all, the run was good, so I vote accept.


Quote:
So I finally watched the run. It was good, though it had some minor mistakes here and there. Whining about such things is fairly pointless, considering the clock presents only hours and minutes and as far as I can see those mistakes don't rack up that much. There are a few things I'd like to point out, however:

1. Why wasn't the other rare crystal taken in the first time through Optic Sunflower's stage? (I may remember wrong and you can't take both at the same time, but I think you could.)

2. The death on Rooster's level could've been achieved much faster by taking damage in the first shaft and dying on the wall enemy on one hit

3. If memory serves, the carriers' explosions take certain amount of distance to complete, not time. Since the runner doesn't dash during this time, it costs time.

4&5. Buying as much stuff as the runner does is likely an overkill. Buying takes time and is counted towards the final time. He also uses an item which recovers energy in the last segment, which should be unnecessary.

The run has an intentional death, which saves time. There's no cheating and the saves check out fine. The AV quality is good enough in most parts, though I'm not sure if the sounds sync properly in a few occasions, like when the runner returns from the boss repeat room. It's likely just my player, but you might want to check it out if the other verifiers have noticed the same thing. Other than that I see no problems with it.

The runner had a good route and strategies, other than what I listed above I have no disagreements with them. It's a substantial improvement (though much of it comes from the rule change) and the game play is considerably better than that of the previous run's. 1:28:xx might not be impossible, though; I'll probably check that later for myself. Requiring it would be unreasonable at this point, though.

I'm not sure what to think about that some of the slots aren't activated in the save (which means some of the tracked weapons aren't purchased), but the game thinks it 100% so I suppose it doesn't matter.

I suggest you accept the run. It's good both in planning and execution even with the things I mentioned earlier (although the Rooster thing is costly and if I'm right about the Sunflower thing, it's a pretty bad mistake) and the run's considerably better than the previous one; there's no point in rejecting the run.


Decision: Accept

Reason: It's a well-optimized run for the revised 100% category, which now uses the in-game definition.
Thread title:  
Visually Appealing
took you guys long enough....

Quote:
1. Why wasn't the other rare crystal taken in the first time through Optic Sunflower's stage? (I may remember wrong and you can't take both at the same time, but I think you could.)


you can't get them at the same time. one requires you get the highest level on all the challenges. the other only needs 6.

Quote:
2. The death on Rooster's level could've been achieved much faster by taking damage in the first shaft and dying on the wall enemy on one hit


true that would kill the active character faster, but when one character dies like that, the other takes their place. but when you die by touching spikes, both characters die at once. the way i did it is faster.
Edit history:
65: 2009-03-09 10:22:59 am
Oh yeah, that. I had forgotten about it since the co-op system in X7 works differently from X8 and it's been a while since I played X8. However, if you damaged both characters to almost dead status in the shaft and pick up the armor part on your second descend (because the armor part restores health) you can still do it and I'm sure this way is faster. The problem with this is that you have to fight & navigate for a pretty long time in low health and the occasional health pellets might become a problem.

I have to say your run was most inspiring. Made me consider doing a AAA rank low% run on hard again. If only I had a little more time...

Edit: Of course, you can always kill the other character before reaching the bottom. Only Axl is necessary at that point, after all. Might give you some valuable invulnerability time, too.