Just so you all know speedrunning this is still going strong. Recently I switched to easy stages as it is much faster and got sub 46 with it http://www.twitch.tv/thepeterafro/v/11421781
Peter, you do know that there's a completely new version of Mega Man Rock Force? You're still playing the obsolete edition.
You're now able to play as the members of Rock Force, and instead of the final level being a patchwork of the 8 robot master stages, it's a unique level with a 3-4 frame jump being required to get through, among other tricks.
Based on what testing? And how is that even a relevant argument? No one's given me a decent explanation for that, since it renders the old version obsolete.
The theory behind the old version being faster is the fact that with the current route with the newest version, after you beat Shock Man (currently last in the route), you will get the four new robot masters (War, Port, Thrill and Thermo) as opposed to the old ones (Plague, Terror, Flare and Power). Those stages are severely puzzle heavy and is assumed to be slower due to that. HOWEVER... as far as I know, no one has really routed the newer four stages, so it's only just speculation. That is unless PeterAfro can confirm that he routed the stages as best as possible to determine it truly slower, or someone else can prove otherwise.
The theory behind the old version being faster is the fact that with the current route with the newest version, after you beat Shock Man (currently last in the route), you will get the four new robot masters (War, Port, Thrill and Thermo) as opposed to the old ones (Plague, Terror, Flare and Power). Those stages are severely puzzle heavy and is assumed to be slower due to that. HOWEVER... as far as I know, no one has really routed the newer four stages, so it's only just speculation. That is unless PeterAfro can confirm that he routed the stages as best as possible to determine it truly slower, or someone else can prove otherwise.
No, those robot masters are definitely way slower, that's almost certain. Fuse - Crypt - Charade - Virus - Pulse - Circuit - Shock - Photon gives you the older set of fusion stages as well. Photon is handy to clear out some rooms but isn't necessarily faster when optimized properly except in maybe Charade Man's stage. Crypt before Photon also lets you shave off several rooms in Photon Man's stage. Where as you could get 2 E-Tanks in the older version without Crypt Cloak, the new version replaces the out of the way E-Tank with a W-Tank which isn't useful.
There is also the new justice man 3, which as a few bridge forming sections, making that stage super slow. Also photon is good for the pulse man midboss, the water section in shock (but not in the final level t conserve photon for crypt), charade in the ladder climbing and boss chamder sections, the last part of crypt with pits, and a good chunk of virus
And, flat out, it's a new version of the game that plays completely differently than the older, obsolete versions.
I'm not picking it up as a speed game again until the final changes are made, and only if the community accepts the actual final version as the one to run. It's ridiculous that we're selecting something that isn't the current product on the grounds of it being faster. If we're strictly picking games based on speed, MMRF has always been significantly slower than other MM games, and hell, if that's the only criterion, we should all play Strider.
I think that it needs to be said that, first and foremost, I'm speaking as an observer of the game and not a runner of it, so take that for what you will. However, with that being said, it's not that uncommon for older versions of games to be declared the main speedrun version. Megaman Unlimted runs as Megaman, in particular, still use the 1.1.0 version specifically for speedruns when by now 1.3.0 is out which by now removed all the glitches that made the game viable for speedrunning (note that this doesn't hold true for Z-Prototype). Of course, we could also use Gauntlet (PC version) as another example of an older version being used as a run category (taking the previous SGDQ run into account).
Take note, that I'm not trying to say that the older version(s) should be the "definitive" version of Rock Force that should be played since, as pointed out, it should be up to the community to decide that. All I'm pointing out is that it shouldn't be that unexpected that an older version of a game, regardless of the completion progress of said game, would be the preferred version if some people deem it slower for whatever reason. Unless an actual run is produced using a route similar to what you suggested with what's out now (something I would really like to see, btw), then it would be hard to convince any other runners to pick up the newest version at this point in time.
If it was bug fixes, that'd be different. The only bug that I ever found while running the game I didn't test completely enough to see if it was useful (it got patched out).
This is an entire change of gameplay. The final level is completely redone, and the preferred route has to change to accommodate the new fusion boss possibilities. The old route on the new version leads to a completely different set of fusion bosses which is much slower. this isn't a fixed version of a the same game, this is a new game.