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Any one know some starts?
Thread title:  
Edit history:
peter afro: 2013-09-19 12:36:49 pm
I got a time of around 1:22:30 with the order of fuse,crypt,charade,virus,pulse,circut,shock. Sub 1:10:00 is possible.
Edit history:
doicm: 2013-09-19 10:56:15 pm
I'm willing to believe that sub 1 is possible. Did a blind race of it the other day, and I made plenty of mistakes, but still netted around a 1:50.

As far as original boss order goes, fuse's ability is way too good to not get early. Crypt's is decent, and same with Virus's. I'll play it again when I get time.

EDIT (9/19): Played around with the game today. Found out you can softlock if you screen transition while in the middle of using Fuse Man's ability. Can't even pause or anything. I have difficulty wanting to run a game with programming errors that prevent progression. If they get fixed, great. If not...
Do the bosses after the first 8 robot masters have weaknesses?
Edit history:
doicm: 2013-09-20 04:00:25 pm
Not that I could see. All 5 of them are vulnerable to most abilities, but they all do 1 damage.

Although I'd be interested to see if Beat does significant damage to them.
Just got 1:08:24. Not sure if sub one hour is possible, also getting beat saves time on the second form of the final boss.
I think 1:05:xx is the optimal time.
I got 1:05:00 the other day. I had plenty of deaths. I still think sub 1 is possible. I might even try to get a video of it at some point. >_>
In all my practice runs (including the above), I was able to get Beat before I finished 8 robos. Beat is extremely helpful against each of the 5 bosses after the 8. I wish he was more useful in Justice 2's boss though....
Is the latest version faster?
Text progression is slower. However, it's less likely to softlock, plus there aren't as many invincibility frames in between hits on normal enemies, so you can kill them faster.

The 1:05:00 was done on the older version. I have yet to try a serious run on newest version, although the practice run I did last night was about 1:07ish.
What is a better stragagy for the first part of justice man 2 boss? Getting on the ice cubes and firing charge shots or using rush coil to spam reguler shots?
You can either use Rush Coil or Pulse's ability. I prefer the latter, but that boss is terrible no matter what. There's too much RNG on that fight to rely on jumping on the ice cube, but if the cube shots were constant, charged buster shots would be faster.
Edit history:
peter afro: 2013-10-29 05:00:39 pm
Is it faster to fight Virus man with charge shots or Charade clone.
Hard to compare. It depends on how often he does his invincibility attack. I just stick with charade personally.
Has any one recorded a run yet?
I was going to soon. I rarely stream, but I was going to do a fan games stream at some point. I'll post it in here once I get a time I appreciate.

Currently working on Rokko Chan, but I'm definitely still keeping this in mind (practiced a few days ago, actually).
Edit history:
peter afro: 2013-12-19 01:24:13 pm
peter afro: 2013-12-19 01:23:45 pm
blah
http://www.twitch.tv/kzez/c/2923843 You can zip in this game, but this one is not useful.
Are doicm and I the only people who speedrun this game?
I don't really speedrun this game much anymore, but there was a recent update on the game within the last week. The main reason I stopped running this was because there was (and still is) no definable difficulty to go with. You can change parts of difficulty, such as # of checkpoints, spike damage, and spike effects (mm1 spikes, mm2 spikes, etc.). There's no real way to define a category for the game, so you can pretty much pick whatever you want and go with it for running.

As for the changes, you can find the change log here: http://megamanrockforce.com/?topic=change-log-227

The changes are numerous, but the ones that stuck out to me most were about sliding off ledges and boss weaknesses. You no longer float enough to slide from one even platform to the next (over a pit); you have to jump now. Every boss now has a weakness, and some bosses have periods where they are more vulnerable now (taking out some of the rng factor in the game).

I might play this new update again soon, but thought I'd clear up my reason for not speedrunning this game.
THat is okay, I took a hiatus from this do to failing to get sub 1 and getting mad.
http://jokaah.com/mmrta/index.php?game=67 leaderboards for this game
Hope rides alone.
any of your attempts watchable?
Edit history:
peter afro: 2014-03-19 03:42:46 am
None of us have made a video yet, I will try to get one ASAP.
I started practicing this casually today, I'd like to know the full route that you guys use if you don't mind