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I'll be in the Angry Dome!
I've been working for a couple weeks on doing a SS run (and considering a segmented run as well, since there's some potential for a route change--but more on that later), and wanted to open this up for some fresh ideas. I couldn't find any past discussion of MMIV on this board, and there isn't a whole lot of other useful info for speedrunning this game out on the internet except for an abandoned TAS that had a lot of really nice tricks in it.

For my route, I'm planning on the following:

For the first half, I'm doing Pharaoh -> Ring -> Toad -> Bright. Pharaoh is the obvious starting point for a number of reasons--his weapon is the most useful for speeding up the other early stages, it takes just as much time to defeat him with the Mega Buster as it does with his weakness (Flash Stopper), and there is almost no time to be saved in-stage with other weapons (the only trick I know of is using Rain Flush to stop the quicksand, and even then it's not a whole lot faster). After that, I'm just following the boss weakness order. Additionally, I'm not planning on collecting any of the BEAT letters in these stages--each letter costs extra time, the special cutscene for unlocking him costs time, and Beat doesn't present enough time-saving opportunities later to make up for either.

One thing that makes a SS run interesting is that after the first four stages, weapon energy no longer refills after each stage. Combined with the lower weapon/energy capacity compared to the NES games, this makes weapon conservation very important for the second half of the game. I think the best way to deal with this is to purchase the weapon refill from Dr. Light's shop (80 P-chips) when you are forced there after the second Ballade fight. It costs some extra time, but I think it's pretty easily worth it. It would be really tough to manage Pharaoh Shot, Ring Boomerang, and Napalm Bomb in particular to get through the last four stages, two Ballade stages, and the Wily stage/boss re-fights depending solely on random drops.

The second half of my boss route is going to differ from the TAS and go Crystal -> Napalm -> Stone -> Charge, which is the game's "intended" boss order in terms of weaknesses. I considered doing Charge Man first to get Rush Jet early, but I strongly believe it would be slower in a SS run. The only places where I could consider using Rush Jet are:

-Crystal Man, using RJ instead of waiting for the rising platform late in the stage. This saves about 1 second, accounting for the two extra weapon switches.
-Napalm Man, performing a slide-jump through the narrow corridor onto RJ to avoid waiting for the first drill to drop down, then using Rush Coil at the fire to get up to the top path. This saves about 11 seconds against my normal way of doing it, but would only be done by me in a segmented run since the slide-jump is frame-precise.
-Napalm Man, using Rush Jet to get to the 'I' WILY letter. This is done in the TAS, but from testing it myself I actually lost about half a second due to the extra weapon change and having to either A) switch back to Flash Stopper, or B) stop and wait for (or get hit by) the Missile later in the stage.

The Charge Man fight is 9 seconds slower for me on average using just the Buster versus using Power Stone, and it makes it a much tougher fight, so it doesn't really come close to being justified in a SS run. In a segmented run, the time lost in the Charge Man fight could be mitigated a little bit, and with the large skip in Napalm Man's stage I do think it would be the fastest way to go for that.

As for things I'm still working on where input would be appreciated:
-Pharaoh Man fight: Is there any way to have him follow a predictable pattern beyond the first two seconds?
-Bright Man's stage: Any quick way to handle the hover platform section? The TAS trick is very nice, but unfortunately not very usable.
-Satellite mini-boss: Is there a trick to getting it to expose its weak point after the first attack versus the second?
-Escape level (after second Ballade fight): What is the best plan for this? I'm currently using the Buster for the first half and Ballade Cracker for the second, but I'm not sure this is best.
-Wily fight, second form: Similar to the Satellite boss, is there any way to manipulate how long he leaves his mouth open for me to attack?

Any other comments, questions, suggestions, or putdowns are more than welcome. This game is way awesome and way underrated, and I think it's long overdue for a good run for SDA.
Thread title:  
Great info.  I'm working on all the Game Boy Mega Mans right now and RTA info is difficult to find.
Hope rides alone.
are you using charged shot - single shot - charged shot - single shot - etc. on Pharaoh Man?
Willing to teach you the impossible
Following this thread
I'll be in the Angry Dome!
I'm glad there's finally some interest in this. I did a lot of practicing last year but sort of lost steam with it after a while and never really got anything done. Barnowl chatted me up on AIM the other night, and it got me back to being interested in making this run actually happen.

I've done some work in the last few days to try to get back up to speed with the game, and to get some videos out there that might hopefully spark some discussion. I had a run today that clocked in at around 45:20 (with three deaths and plenty of other major mistakes). It'll probably be a day or two before I can get it on Youtube, but in the meantime I have two segments (one of the second group of robot masters, one of the Ballade + Wily stages) up already here and here if anyone wants to take a look.

@PreddY - I'm just doing 6x charged + single shot for Pharaoh in both fights with him. I'm really bad at anticipating his movements well enough to hit him during his jump patterns, so I usually stick to trying to hit him while he's on the ground. I don't have a good idea exactly how much time I'm losing in an RTA by not doing 3-1-3-1-3, but I'll try to do some testing in the coming days to see if I can get better at the alternating shot method and determine whether I can get consistent enough at it for it to be faster. I'll also check the same method for the Ballade fights.
I'll be in the Angry Dome!
Run is posted here:



The three deaths totaled about 1:50 in lost time. There's plenty of other screwups along the way, but mostly played well enough for anyone to get an idea of what I'm doing with the route, weapon switches, etc. Would appreciate any critiques/commentary.
I'll be in the Angry Dome!
Been a few months since my last update, but I'm still working at this. I had my first deathless SS run of this a week or two ago, and got it uploaded to youtube tonight:



Mostly played well, with the exception of the boss fights with Napalm Man and Stone Man and my insistent refusal to stop mashing A during the Dr. Light visit, all of which were pretty major errors (5+ seconds each) in addition to being laughably dumb to watch. Sub-42 is certainly obtainable; at this point it's probably just a matter of luck in putting a full run together.

As always, I'm more than open to questions/comments/suggestions.
I'll be in the Angry Dome!
Good news! I finally had a run good enough for submission today, and have started the process for getting that in. Hopefully some of you that were following the thread can help out with verification so that it doesn't take another two years to see more progress. Smiley

In the meantime, while waiting for the verification process to start, enjoy a fun little trick I discovered a few days ago. When transitioning between the cutscene and the start of the final Wily fight, I found that there's a single frame where input is open. I immediately wondered if I could recreate something like this to kill the boss before the health meter fills up. Does it work?...

Hope rides alone.
lol sorry, I didnt even notice that thread was active until the game turned up in the verification thread Smiley

i would really like to see your submitted run though... but i watched the run from august. on ballade you should really do 3-1-3-1 as its clearly possible to hit him cuz hes on the ground mostly. on pharaoh man you can do 3-1-3 while he is charging, no danger there. you used some nice tricks and overall was well executed. although i forgot how awful the lag in this game is... seems even more than mmv Smiley

and thats a nice big time saver you discovered there. its debatable now whether an accepted run should include that trick to kill wily 1 so quickly or not. how much time does it save? it looks as though it should be mandatory for any run, though thats pretty mean for a SS run... maybe others could share their opinion on that.
Willing to teach you the impossible
What happens after the quick kill? Does the game freeze? Does it go to phase 2? Does it go to the credits?
I'll be in the Angry Dome!
Sorry that my attempt to be a little cheeky wasn't very clear--after the shot hits, the game soft-locks, so the Wily trick isn't particularly useful for any sort of run. Smiley  None of the other weapons can hit the boss before the fight starts (TO/BR/BA do no damage, everything else misses) so unfortunately it's just a novelty.

@PreddY: I'll try to get the video uploaded in the next few days, though priority #1 right now is getting the run to Nate for proper encoding. The run ended up being about 40 seconds faster than the previous run I posted here.

Regarding the 3-1-3 method: I tested pretty heavily with Pharaoh and both Ballade fights after your suggestion a few months ago. What I found was that my best times were roughly equal to my best times with the 6x3+1 method, and over a larger sample I was averaging ~1-1.5 seconds slower. The most common problems were missing shots (which happens anyway, but becomes more of an issue with 3 extra shots to land, especially with Pharaoh and Ballade 2 jumping unpredictably at times), and timing the single shots to avoid hitting within the boss's invulnerability period. Naturally, I was sloppy with both Ballade fights in the submitted run so there's room for criticism there regardless. Smiley

And yeah, the lag is definitely painful. I dunno whether it's worse than MMV or not but it's pretty easily the most negative thing I can think of to say about either game.

Not sure if you're planning on revisiting the MMIV TAS at any point, but if you ever feel inclined, let me know. I picked up on a few TAS-only tricks when I was doing my initial routing of the game that ought to help out a bit.
Hope rides alone.
Quote from willwc:
Sorry that my attempt to be a little cheeky wasn't very clear--after the shot hits, the game soft-locks, so the Wily trick isn't particularly useful for any sort of run. Smiley  None of the other weapons can hit the boss before the fight starts (TO/BR/BA do no damage, everything else misses) so unfortunately it's just a novelty.


too bad, wouldve been a nice trick ^^


Quote from willwc:
@PreddY: I'll try to get the video uploaded in the next few days, though priority #1 right now is getting the run to Nate for proper encoding. The run ended up being about 40 seconds faster than the previous run I posted here.


thanks, cant wait Wink

i guess verification will show how your fights went Smiley

Quote from willwc:
Not sure if you're planning on revisiting the MMIV TAS at any point, but if you ever feel inclined, let me know. I picked up on a few TAS-only tricks when I was doing my initial routing of the game that ought to help out a bit.


i seriously doubt it, but if you made discoveries you should really post them in the tas thread over at tasvideos so that anyone can use them.