Game Page: Doesn't exist yet
Mega Man Battle Network 2 () (gba) [Any %] [Single Segment] [Resets]
Verifier Responses
Decision: Accept
Congratulations to 'Keizaron'!
Mega Man Battle Network 2 () (gba) [Any %] [Single Segment] [Resets]
Verifier Responses
Quote from Tterraj42:
The run makes heavy use of RNG manipulation that was discovered by TL_Plexa, first incorporated by Doicm, refined by Mountebank, and then well executed by Keizaron.
Outside of a few failed setups (how about that consistency, eh? Kappa) and some strong corners, execution was exceptional. This is a good time that won't be beat without great execution or a good reroute.
A/V is of course good. (240p is so tiny)
This run has rhy-THEM!
ACCEPT.
Outside of a few failed setups (how about that consistency, eh? Kappa) and some strong corners, execution was exceptional. This is a good time that won't be beat without great execution or a good reroute.
A/V is of course good. (240p is so tiny)
This run has rhy-THEM!
ACCEPT.
Quote from ZELLLOOO:
A/V: Both audio and video check out fine.
I was pleasantly surprised how smooth this run was, the route is incredibly well-planned and the execution generally top-notch. Outside of a significant reroute or hitting every manipulation first try I don't see any major ways to gain more time.
Accept.
I was pleasantly surprised how smooth this run was, the route is incredibly well-planned and the execution generally top-notch. Outside of a significant reroute or hitting every manipulation first try I don't see any major ways to gain more time.
Accept.
Decision: Accept
Congratulations to 'Keizaron'!
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