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Mega Man Battle Network 2 () (gba) [Any %] [Single Segment] [Resets]

Verifier Responses

Quote from Tterraj42:
The run makes heavy use of RNG manipulation that was discovered by TL_Plexa, first incorporated by Doicm, refined by Mountebank, and then well executed by Keizaron.

Outside of a few failed setups (how about that consistency, eh? Kappa) and some strong corners, execution was exceptional. This is a good time that won't be beat without great execution or a good reroute.

A/V is of course good. (240p is so tiny)

This run has rhy-THEM!

ACCEPT.


Quote from ZELLLOOO:
A/V: Both audio and video check out fine.

I was pleasantly surprised how smooth this run was, the route is incredibly well-planned and the execution generally top-notch. Outside of a significant reroute or hitting every manipulation first try I don't see any major ways to gain more time.

Accept.


Decision: Accept

Congratulations to 'Keizaron'!
Thread title:  
Thanks to those who took the time to verify the run, and huge shoutouts to SDA for putting up with my extremely slow responses to update the submission.
I'd just like to point out real quick that we decided a while back this category is actually considered Any% Glitchless on account of the Japanese version saving about 5 minutes by using a glitch throughout the run.