Hello, I'm new to this site. I hope this is the right place to ask.
I am planning on doing a MechCommander Gold speedrun. I have played MechCommander Gold for over 8 years, and have been a prominent member in its multiplayer community. I have a few questions before I start: how does verification work: does a verifier have to have personally played the game before? Will I have any problems getting my run for this old game ('98) verified?
Here is my plan:
I will first do a run for the Original Campaign. I might do the Desperate Measures Campaign later. I will be doing this on the hardest difficulty setting. There are some known glitches that I will not be using, since it wouldn't be fair. The most prominent of these glitches is Jump Cheating, which allows any mech (it doesn't even have to be a jump variant) to jump to any location. I will not use that glitch (and I shouldn't, right?). I'm also not going to abuse pausing (which would give me time to set orders and plot waypoints). The runs won't really have many glitches at all, since there aren't too many abusable minor ones, so the runs will focus on technical skill.
Is there anything I should know before I start recording? There is no demo playback system, so I'll be recording in real-time. I was planning on using Debut, unless there is a better program you would recommend. There are around 30 levels, and I'll record each one separately.
I am planning on doing a MechCommander Gold speedrun. I have played MechCommander Gold for over 8 years, and have been a prominent member in its multiplayer community. I have a few questions before I start: how does verification work: does a verifier have to have personally played the game before? Will I have any problems getting my run for this old game ('98) verified?
Here is my plan:
I will first do a run for the Original Campaign. I might do the Desperate Measures Campaign later. I will be doing this on the hardest difficulty setting. There are some known glitches that I will not be using, since it wouldn't be fair. The most prominent of these glitches is Jump Cheating, which allows any mech (it doesn't even have to be a jump variant) to jump to any location. I will not use that glitch (and I shouldn't, right?). I'm also not going to abuse pausing (which would give me time to set orders and plot waypoints). The runs won't really have many glitches at all, since there aren't too many abusable minor ones, so the runs will focus on technical skill.
Is there anything I should know before I start recording? There is no demo playback system, so I'll be recording in real-time. I was planning on using Debut, unless there is a better program you would recommend. There are around 30 levels, and I'll record each one separately.
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