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Edit history:
Enhasa: 2008-10-14 06:54:16 am
Would anyone be interested in seeing a run of this game? My exams are finished and I still have to work on Giants: Citizen Kabuto, but after that gets finished, I could start working on this.

So, any interest?
Thread title:  
Semi-retired FPS expert
Oh yes, definitely! This game is fantastic and I'd love to see a run.
sda loyalist
MDK is an awesome game; I only played it on the PSX, though. I once ran through it in 2 hours, and that was without any planning.
Short game, but hard as nails. Smiley
Edit history:
henkie: 2006-06-05 12:25:16 pm
I'd love to see a run for this game. The world's smallest nuke for the win!
Edit history:
ShadowWraith: 2006-06-08 02:33:31 pm
.
The mouse support sucks so I'm playing using the keyboard only, which is a little weird to get used to. ^^
I have no solution, but i admire the problem.
I didn't play this game so much, but if the run is good, i'll watch it.
I love YaBB 1G - SP1!
I would watch it.
Pefectionist wannabe
I really loved that game! The taunting enemies and the nukes. Wonderful!
Too bad MDK2 wasn't as funny.
But yes, I'd definatly watch that run!
Edit history:
ShadowWraith: 2006-06-08 03:49:02 pm
.
Fraps seems to want to record at 13fps, no matter what settings I use. :/

Recorded a test run through the first level though, tell me what you think. (Link up shortly)

Edit: It's up!      http://rapidshare.de/files/22539445/mdkl1.rar.html
Edit history:
KaThogh: 2006-06-09 12:04:00 am
Pefectionist wannabe
Don't know if you want comments on your play or the video itself...

You should definatly remove the fps counter from the video. I find it really annoying to have that red number in the corner.
I a little speed/lag issues but I don't remember how the game was originally, if it was a little choppy or not.

The run itself was kinda fun to watch. (I still love the pinguin robot)
You make a few mistakes and seems to have a little problem with the controls? But that will probably be corrected after a few more attempts - like I do not understand why you don't stand where the nuke will land around 4.20 in the movie. You loose a few seconds by turning and backwalking for reasons I cannot see.
And god you must love the mortar place Smiley
But if you optimize some more, do every sniping spot in the run a little faster it will be really fun to watch.
But for a test it was ok.

But if fraps is giving you issues you can always test camtasia, worked a lot better for me! Fraps seems to hate some games.

Keep on working - it was a really nice nostalgia trip and I will enjoy the results Smiley
(I will really enjoy the late game levels, damned they are insane... or so I remember them!!)


edit-typo
Semi-retired FPS expert
The problems with fraps are clearly visible. You don't really know where you're going because of the lag and honestly, it looks awful (especially in the tunnels). Obviously that's not your fault, but perhaps it'd be better to use a different program.

Other than that there's nothing not obvious to point out. The mortar place didn't work too well. Grin Route seems ok. Another lag related problem is the last section of the level (in space). I think you'd get the biggest improvement from switching recording program.
.
The fps counter isn't normally included, I have no idea why it's in there but its in every MDK movie I record. :/

It usually runs at 40fps while not recording, the turning issues are due to having such an awful frame rate. (The video is at 30fps, trust me, it looks nowhere near that smooth while recording.) And the nuke.. well, I fucked up there. Cheesy

I tried Camtasia, it warped the colors and gave me about 5fps while recording, so that's a no go.

I also found out that straferunning is faster than normal running, which is gonna be a little annoying to include at this frame rate.
You said the keyboard is weird, have you tried using a gamepad?  They're pretty cheap nowadays for a good one.
I have no solution, but i admire the problem.
Wait, you only get 40 fps at a game that is ages old? Maybe your pc is too bad for recording, or do you have a good hard disk?

Anyways, will you do the run now, with all these comments?
.
The game is limited to 40fps while playing, which is fine. It will only record at a steady 13fps, which isn't really playable, so I won't be able to do the run until I get a decent framerate.
Edit history:
dex: 2006-06-09 10:27:37 pm
Invisible avatar
Quote:
The game is limited to 40fps while playing, which is fine. It will only record at a steady 13fps, which isn't really playable, so I won't be able to do the run until I get a decent framerate.


Computer specs? I get 90 FPS and 25-30 while recording, with GeForce 5200 128 MB VRAM, 256 Ram and Athlon XP 2500+...

Also, what kind of hard drive?
.
Athlon XP 3200+, 1024MB PC266 DDR RAM, GeForce 6800GT, and my HDD is an old crappy 120GB Maxtor, no idea about cache or whatever but I don't think it makes a difference. It's weird as I get 30fps while recording Giants: Citizen Kabuto but this only gives me 13.
Discover new solutions.
Maybe you use fraps 1.9d..? This version is the last free one but really sucks.

Try out Camtasia with the newest DivX Codec and then choose really high bitrates (e.g. 25000 @ Unlimited, 1 Pass, very fast (the one settings who says "For live capture..etc..you'll find it)) . Later on you're able to encode in whatever you want.

If you have a TV-card and an ATI or nVIDIA with AV-Out you can clone your screen and go from your graphics card into your tv-card and record without losing speed in very high resultions using Virtual Dub. That's the way I do and quality is amazing.

CAMtasia was okay but seems to hate me a bit so I used that other way...But not everybody has a tv-card so try to get it that way.

fraps sucks. -.-

Nico

PS: Ah nearly forget Smiley MDK was great fun and one of the first games I ever played 50.0000 years ago or so...Run would be fun. Smiley
.
No, I use fraps 2.7.2, I also tried Camtasia but it records even worse and distorts the colours, I think because I'm not running under D3D... Hm, I'll give it another go if I can get D3D working.

I don't have a TV-Out card. :/
Discover new solutions.
Yeah think the problems not camtasia but the codec. Try divx as discribed above. Download the newest graphics card driver. Try again.

nico
I love YaBB 1G - SP1!
and try fraps 2.7.3
i had problems with fraps 2.7.2 too (in other games) but with .3 every game runs smoother and with higher fps. i can record prey on high details, 1280x1024 and the minimum is 30 fps. with 2.7.2 it crashed sometime down to 15 fps :/
I'm interested in doing a speed run on this game... well, I haven't done any speed run before and I'm not going to do this professionally but just for fun Smiley

What places can you recommend for uploading recorded videos? Youtube?
Existence as you know it is over
youtube is fine.
i like to watch.
Quote:
currently gauging interest


i'm interested in this.
Edit history:
Kabuto: 2007-02-13 08:00:59 am
MDK contains a "feature" that's worthy discussing about: The game allows free assignment of mouse axes to actions. Here's a caveat: when assigning mouse axes (X and Y) to player movement this allows actions that are otherwise impossible to do; the player follows mouse movement *instantly* (with keyboard controls there's a short acceleration/deceleration phase) and maximum player speed achievable that way is about 250% of maximum forward run speed.

The problem about this: whether or not you can exploit this depends on your hardware (and possibly software) equipment. The problem is that MDK does not allow (at least I don't know a way to) modifying mouse sensitivity; also windows mouse settings are ignored. I've tested a few mice; their velocities (screen pixels per centimeter) differ. I suppose that hyper modern laser gaming mouses with DPI switch allow further speed improvement. (And AFAIK, a few gamer mice allow modifying sensitivity directly in the mouse using a special driver). So what the heck a "standard input device"? And what's a hardware modification? I could imagine using a finger to quickly turn one of the sensor wheels in a disassembled ball mouse Smiley Furthermore, there could be input device utility software that might permit assigning fast mouse movenemt to keyboard keys thus giving a great advantage because controlling the player is made much easier that way.

So what next? Forbid assigning movement to mouse axes? Permit use of drivers (or DirectInput filter wrappers) that map keys to mouse movement? Permit mice with standard drivers only?

EDIT: there is a way to modify mouse sensitivity in MDK but it does not seem to be available through in-game menus: open the MDK config file and insert 2 lines:

MouseWXScale = 0.01
MouseWYScale = 0.01

the smaller these numbers the more mouse will be accelerated.