CHOKES
Quote from kirbymastah:
Hm, I didn't think about buffing up tankiness to get more hits for fury... nice idea. Not sure if it'd be worth it; how exactly does fury work? Is there an invisible counter that keeps track of how often bowser has taken hits? If so, does it reset outside of battle?
# of hits, as MarioGalaxy mentioned above. Apparently. And yes.
It seems that the # of hits varies a bit, though. Not sure if level or enemy or type of attack, but I believe I activated fury with 10 hits against Sea Pipe as I said, and Blizzard Midbus, for example, took something like 16?
2 little interesting things:
-It seems you can only have 1 "status" at once. This includes pow/def up/down, sickness and fury. So, for Blizzard Midbus, even if Bowser gets sick, fury will eventually cure him.
-Dark Fawful seems to be a little bit faster activating fury. Which is a bit strange to me, I need to retest it some time. But basically, to me it was "getting hit for fury + healing + 3 Magikoopas" vs "dodging + 5 Magikoopas". The latter sounds faster to me =p
Also, this game is longer than it looks like. My last save is 7:09, and though it's far from good, I don't see myself cutting too much from this - like, 3h to get close to PiT time. (Then again, I'm horrible at estimating time, and have actually done something like that in another game, but that was more route-related.)