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IsraeliRD: 2009-12-04 05:27:48 pm
Dragon Power Supreme
Speedrun complete and has been updated twice more since!
Check out Marble Blast Gold game page on SDA!

--------------------------------------

Hey all,

In the past few months Pascal and I wanted to re-run the entire game due to several levels getting whole new paths and ourselves becoming better at the game.

Despite the presence of an old topic, the topic creator have yet to talk about it in ages, and I doubt he will do one. Anyway, was wondering how many are interested (I'm quite certain that outside these forums there will be quite a lot of interest) and to let you know that one will start soon.

Current planning for running the game:
- No Shadows (to achieve least amount of possible lag, and allows my FRAPS to reach 64 FPS, the games' maximum speed even without recording)
- Free Will always enabled (camera always moves when the mouse does)
- 1024*768 Resolution (Pascal might use 800x600 if it ends up being the same and gives him 64 FPS as well... in the case his computer can't reach 64 FPS otherwise.)
- Game will be recorded in FRAPS in full-screen mode, no compression whatsoever to output files. Game's sounds and audio will be adjusted appropriately.
- Game will be speedrunned by Pascal and I. We're the top 2 marble blasters and recorded the previous World Record videos:
World Record Rampage - Beginner
World Record Rampage - Intermediate
World Record Rampage - Advanced Part 1
World Record Rampage - Advanced Part 2

I expect Pascal to do more videos mainly because he's far faster than I am. Also, do not anticipate we will match to the times in the videos (some are extremely tough to reach, and Survival of the Fittest is the flukiest of them all), but we will definitely try and hit the same times or better.

The run will be on Individual-Levels (IL) category.

Currently I'm able to produce from LQ to XQ MP4 files via Anri-chan, but I'm happy to settle with LQ-HQ due to smaller filesize and that's what Pascal would probably want. I've done a 35 second test run on Pathways (25.67x first try, which is faster than YouTube's 25.84x) which produced less than 1MB LQ to 36MBs for XQ (2.5MBs MQ, 9.5MBs HQ, 23MBs IQ). Since no run is expected to pass 1 whole minute on video's length (maybe expect for Siege, but I found that it can go down by 3-4 seconds with luck), it makes it much easier to upload all those files without a problem.

Comments are welcome Smiley



30th April: Posting on the marbleblast forums so I'm removing most of the times from all updates and won't have those up back anymore. Sorry guys.
Thread title:  
Exoray
I love this game and it's physics. Levels are cleverly designed and the replay value is very high.
It would be great to have a full IL table for this here at sda.

You should post your best times for each level as you complete them to keep the competition up.
Yeah, those youtube vids look great, and your times will already get better if you don't go out of your way for those hourglass things (unless those are required to beat the level, I don't know how the game works).
Exoray
The hourglasses stops the timer for 1-5 seconds (varies within the levels, some have even longer time). So as long as the time lost on picking up the hourglasses are not greater than the time bonus they give they receive a faster end time.
defying gravity
Speedruns are usually measured in real-time, and theres no tool to halt that.
Exoray
Quote from Stupid:
Speedruns are usually measured in real-time, and theres no tool to halt that.

Not really. If the game has an ingame timer, that timer is used.
Only when an ingame timer is not present, does not show up at end of runs or is very inconsistent, real-time is used.
defying gravity
Speedrunning is about beating games afap, not about getting a good score. If the timer can be altered, it's not a good timer.
Exoray
Well the key to getting the best times in this game involves collecting the hourglasses, just as the key to getting the best time in Mega Man 9 involves switching weapons oftenly since pausing stops the timer. There are people who dislike the MM9 runs due to all the pausing but yet, that game's main category will be using the ingame timer. It is not yet decided if a separate real time category is going to exist for MM9, it might show up due to requests for it but it's not present at the moment.
The same would happen to this game. IL's will be measured with the ingame timer, real-time might be added as a secondary category if enough people requests it. Of course, this would also mean that a full IL real-time run table would need to be submitted before we'd see that category as well.
defying gravity
Im not in to any specific SDA rules, what I wrote above is my and I believe the generally accepted definition of speedrunning.
Cute and Cuddly Lemming
I have never played this game, it looks alot like Marble Madness in pimped up graphics and physics, and FUCK THOSE VIDEOS ROCK!

t-up from me Cheesy
Dragon Power Supreme
For Marble Blast Gold, there's the elapsed time, which isn't affected by the time travel items (meaning it's the time it took to you to beat the level) and can be seen in the end screen only. The 'Final Time' which is what the game displays to you during the game as well as at the end screen, this time is what that counts. The game, as you can see, takes the Final Time only, not the elapsed time. As such, those Time Travel items are usually the good ones.

The game saves all your times to a file named prefs.cs which is all the preferences and player times are stored. Unlike the game display, this file saves the times to THREE decimal points (milliseconds), for example: 4653 (4.653 seconds), 906 (0.906 seconds) or 255329 (4:15.329 minutes) . The prefs.cs will be the one used when upload the final time to SDA, rather than 'Final Time'. The game DOES recognize the presence of the third decimal point in-game when you achieve 0.90 three times, yet the third time suddenly shows as 'best time'.

To further prove that the in-game timer clock is what we take (and that SDA accepts), look at Max Payne 2's runs where the final time is given by the in-game clock. Note that the clock deducts 2 seconds every time you kill an enemy, not the overall time it took to you to beat the level. This way, Return to Mona's Funhouse is shown to have been beaten in 3 seconds instead of 2+ minutes.

A picture of Advanced Level 35, Scaffold, is attached. Qualify time is 99:59.99 unless otherwise stated in the mission file (meaning there is no qualification), Gold Time is the 'harder' challenge time to beat and Bonus Time is the total time of Time Travel bonuses you have used. For the sake of SDA, 0.90 WILL NOT BE ACCEPTABLE. 0.89 or lower is required.

Attachment:
Man, I thought when a timer could be manipulated SDA always used real time. I guess I was wrong. Do any games have separate categories for real-time and game-time timing?
Edit history:
IsraeliRD: 2008-12-11 03:11:26 pm
Dragon Power Supreme
None that I know of. Check the FAQ on how runs are timed for more information.

moooh - I probably won't make a table in this topic unless SDA requires so. Since only Pascal and I will do it (after all, we're the best), there won't be competition to worry about. There will be a table on the game page, once its up in a few months Smiley Hopefully this project will be finished in 2-3 months, depending on Pascal.

Small edit:

I forgot to mention that we also use in almost all levels something that's called an 'early' start or 'fast start' (there are dozens of kinds of them). We usually jump early while the marble is on the start pad to get a 'speed' bonus and moving diagonally to go faster than if we were to go straight.

Also, Pascal and I may use custom skins for the marble rather than the original skin. This doesn't affect the game's timer, the marble shape/size or anything and is accepted by SDA rules (and Enhasa) unless someone here wants to tell me now that it's not allowed before recording starts.
quoted from your own link:
"If a game displays a time upon completion, and this time is tested to be accurate, then the timer will be used."

If it's subtracting off 5 seconds every here and there, then it's not accurate. Looks like they forgot their own rules with those Max Payne runs. Those are over a year old too, maybe the rules were different then. And
"Some game timers don't count time at pause/inventory screens, dialogs, cutscenes, etc., so the time can be significantly less than the video length."

So MM9 is still ok, since there's no actual gameplay during the pause screens.
Edit history:
IsraeliRD: 2008-12-11 06:27:58 pm
Dragon Power Supreme
I can see your point, but then you change several levels completely. I would take it as there has to be two separate categories then:
- Time Travel method : you pick up time travels to stop the time, thus decrease the final time to the absolute best.
- Elapsed Time method : you don't pick up time travels, and instead beat the level in the fastest elapsed time possible.

In Max Payne 2, among others, the gamer timer was decided as accurate and thus used, while in reality it's not as real the true length of the videos. I think it's Alien vs Predator or some other game I've viewed on SDA (and I downloaded dozens of games' speedruns, mind you) that the game's timer is SLOWER than the real time. For example, 1 second for the game would be 2.4 seconds real life. Then you need to re-calculate the times if you wanted a 'real-life' time, but it isn't done.

Marble Blast Gold was meant for the fastest possible *final* time, not elapsed time, just like Max Payne 2. Both have differences in the way they output their final time, but its similar nonetheless.

Any mod/admins mind to confirm or decide in the matter?

EDIT: Talked to Enhasa about this (permission was given to post convo):

[11:53] <Enhasa> ok, would you rather do elapsed time, final time, or both?
[11:53] <IsraeliRD> final time, since everyone usually does that
[11:54] <Enhasa> the max payne 2 thing i knew about, but it surprised me when i first found out about it
[11:54] <Enhasa> it was before i joined sda
[11:54] <Enhasa> i don't think there's a single game so far where both real time and game time were tracked
[11:54] <Enhasa> and the reason why is bc people usually just pick one
[11:55] <Enhasa> yeah, just go with final then
[11:55] <IsraeliRD> Should we do elapsed time as well for levels with time travels as a bonus?
[11:55] <Enhasa> if there's a question usually it's de facto decided by the people who run that game
[11:55] <Enhasa> you can if you want
[11:55] <Enhasa> elapsed time would be a separate table
[11:56] <Enhasa> if it's the same for any level, that can double dip then
[11:56] <IsraeliRD> only a few levels contain time travels, so most levels are finished under elapsed time being the same as final time
[11:57] <Enhasa> ok
[11:58] <Enhasa> oh and if you want, you can tell whoever in the thread that an accurate timer doesn't necessarily mean accurate to the real world
[11:58] <Enhasa> that rule is for example, some games don't save seconds
[11:58] <Enhasa> so if you segmented hella a lot, you could get a final time of 0 mins
[11:58] <Enhasa> or in other cases, some timers are messed up completely
[11:59] <Enhasa> and you could have the exact same run twice and get different final times
[11:59] <Enhasa> stuff like that
[11:59] <IsraeliRD> I see
[11:59] <Enhasa> stuff like pausing and max payne where you can add to the timer
[11:59] <IsraeliRD> I haven't played a game with a timer being messed up completely though, but that's a major bug.
[11:59] <Enhasa> while they don't match real time, they're consistent with themselves
[11:59] <IsraeliRD> true
[12:00] <Enhasa> basically it's just, can you trust the timer
...
[12:15] <Enhasa> anyway like i said, you can do both final time and elapsed if you want
[12:16] <Enhasa> but if you only want to do final that's more than alright
[12:16] <Enhasa> bc it seems to me that that person in the thread was talking about elapsed *instead* of final
[12:16] <Enhasa> i don't know who actually wants to see elapsed
[12:17] <Enhasa> anyway we don't care either way, i just didn't want you to feel like you need to do it


As such, Marble Blast Gold will be run under the Final Time category. However, if there are requests for an 'elapsed time' category for levels with Time Travels, Pascal and I might do so (or we'll just be bored and do so anyway). As Enhasa said, our speedrun, our decision Smiley
Good enough for me. Best of luck with the run!

And yes, i would like to see fastest real time completion as well  Wink
I would still rather see an elapsed time run on SDA. The final time runs are interesting in their own right, sure, but they don't seem to me to be true 'speedruns'. Certainly I think there should be a big note on the Max Payne 2 page mentioning that the time isn't real-time? And similarly on the page for this if you do only final time runs. I dislike the idea of making a speedrun all about getting headshots or grabbing items because then it feels like a high-score run, not a speedrun. If I made the rules, I would allow runs like this or the one of Max Payne 2, but only after a 'real' speedrun was done for the game.
Dragon Power Supreme
I've just hit a 24.688 on Pathways which was extremely hard to do (I had 24.719 before), so I'm done on that level because I've got a NASTY edge-hit to do which, with a small marble, is just too hard. The level itself probably can go ~0.2 seconds faster but this is so hard to pull off that it's beyond my own limits. This also marks 1/100 levels done :p

Also, I want to ask people if they want IQ (Insane Quality) as well. I can produce XQ but I doubt Pascal can, so if you want that as a bonus for my videos/levels, you may request this. If Pascal can do IQ, it will be available (again, if people want) and if somehow, XQ, this will be a bonus as well.
Edit history:
IsraeliRD: 2009-04-30 02:08:03 am
Dragon Power Supreme
Hey guys, just a small list of updates, I've got 8 runs recorded up to now and got a few to try and re-record because I want to try and do better and also a few levels still on my to-do list.

In list of order of appearance in MBG (all advanced levels, btw) is:

4: Leap of Faith - <Edited out>

11: Slip 'n Slide - <Edited out>

22: Will o' Wisp - <Edited out>

25: Plumber's Portal - 19.265  To improve. Sub-19 minimum required.

30: Free Fall - <Edited out>

35: Scaffold - <Edited out>

45: Tightrope - <Edited out>

50: Pathways - 24.688  Attempt for sub 24.5? Needs a 2nd nasty edge hit.


I couldn't record the past 2 days due to the worst neck ever (so much pain) and couldn't move my head, let alone play MB well (which I did try!!!!). Before that, Tightrope stole 7 hours of my life recording this low, and Plumber's Portal I know how the ending needs to look like in order to get fastest possible (not easy to do either :-\), but I'm having great difficulties achieving a good start. Otherwise, the old videos (first post in this topic) for those same levels showed:

4: Leap of Faith - <Edited out>

11: Slip 'n Slide - <Edited out>

22: Will o' Wisp - <Edited out>

25: Plumber's Portal - 19.33x (+0.07 seconds improvement in new video, but -0.17 seconds from the World Record)

30: Free Fall - <Edited out>

35: Scaffold - <Edited out>

45: Tightrope - <Edited out>

50: Pathways - <Edited out>

Total time saved from old World Record videos: 6.08 seconds! It might not seem like a lot, but here every 0.01 counts (when I told the amount of time saved already to Pascal, he already went like that -> Grin ). Notice that most paths have already been found and used in the old videos, so its just repetition and trying to get a bit faster in any way possible, therefore those 0.01s count.
Edit history:
IsraeliRD: 2009-01-03 07:40:59 pm
Dragon Power Supreme
News time!

Ok, Pascal and I figured out we can't do it alone, so we got a third person to help us on the levels he beat us both at. His nickname is Dushine. He'll do about 14 levels.

Also, ends up Pascal's FRAPS records from his webcam's microphone (laptop ftl) and Dushine just has demo stuff and it also lags. So what they'll do is create .rec files which I can then playback and record at 64FPS. Each one of us uses a different marble skin so all 3 marble skins are distinct to each player. Otherwise, everything is kept consistent.
The main difference in .rec files between real-time (which is what I do) is that when the .rec finishes, it only shows the end time at the top, it doesn't show the scoreboard (qualify time, gold time, time bonus, elapsed time, top 3 scores). The scoreboard will be shown in my videos. Thank you Mike for deciding in favour of the .rec files.
Third decimal place is still being recorded in prefs.cs so don't expect less Smiley

Below is a current ongoing list that will be reposted every couple of days (each previous list will be removed as to keep this page smaller). I've just finished updating it and I did go with Pascal yesterday for the expected times. Some are already better than the expected, so the 'final' time should be lower than the 'Aim' given.

Updated list in a new post.
Hi, I'm Pascal, one of the Speedrunner.

I just wanted to let you know the runs/videos I have made up to now :


Beginner Levels :

2- Collect the Gems : 8.81
7- Elevator : 3.65
8- Air Movement : 3.37
10- Time Trial : 2.24
11- Super Bounce : 3.02
13- Shock Absorber : 3.04
15- Marble Materials Lab : 4.57
17- Breezeway : 2.63
18- Mine Field : 2.99
19- Trapdoors! : 2.29
20- Tornado Bowl : 1.51
23- Winding Road : 10.25
24- Grand Finale : 35.52


Intermediate Levels :

6- Go for the Green : 3.72


Advanced Levels :

31- Acrobat : 8.59
44- Dive! : 12.26


More times / videos / runs coming soon.
Hi people, I'll post the levels I have done once they are enough lol.
Hey Matan add Sonic too, well for the level he is doing anyway. Wink
Edit history:
IsraeliRD: 2009-04-30 02:13:30 am
Dragon Power Supreme
Updating the times.

Also, Pwnage Warrior was put in for Gravity Helix since he had the lowest (5.17s) but he did even lower on video, which also became the new World Record. His 2.829 Learn the Super Speed was outdone by Pascal. Totally amazing on that new time of Pascal's.

Beginner is almost finished too! 5 vids to go!


Beginner Levels

2: Collect the Gems - <Edited out>

4: Learn the Super Jump - <Edited out>

6: Learn the Super Speed - <Edited out>

7: Elevator - <Edited out>

8: Air Movement - <Edited out>

9: Gyrocopter - <Edited out>

10: Time Trial - <Edited out>

11: Super Bounce - 3.011 (Pascal)

12: Gravity Helix - <Edited out>

13: Shock Absorber - <Edited out>

15: Marble Materials Lab - <Edited out>

16: Bumper Training - 2.578 (Dushine)

17: Breezeway - <Edited out>

18: Mine Field - 2.996 (Pascal)

19: Trapdoors! - <Edited out>

20: Tornado Bowl - 1.513 (Pascal)

21: Pitfalls - <Edited out>

23: Winding Road - 10.233 (Pascal)

24: Grand Finale - <Edited out>


Intermediate Levels

6: Go for the Green - <Edited out>

19: Spork in the Road - 13.728 (Pascal)


Advanced Levels

4: Leap of Faith - <Edited out>

11: Slip 'n Slide - <Edited out>

14: A-Maze-ing - 2.683 (Pascal)

22: Will o' Wisp - <Edited out>

25: Plumber's Portal - <Edited out>

30: Free Fall - <Edited out>

31: Acrobat - <Edited out>

35: Scaffold - 0.891 (Matan)

44: Dive! - <Edited out>

45: Tightrope - <Edited out>

50: Pathways - 24.688 (Matan)

52: King of the Mountain - <Edited out>


Current completion: 33%
New World Records achieved during recording: 22
Hehe, yeah, Xelna pwned my LTSS and Pitfalls, but oh well. Gravity is still mine haha. I will also be doing the 0.88 Scaffold (Maybe) Wink
Edit history:
IsraeliRD: 2009-04-30 02:14:09 am
Dragon Power Supreme
We've gotten an estimated finish time of end of feb/start of march due to Pascal having less time to record soon. However, he did finish a few more easy levels for us to enjoy.

Today's update is small but good:

Beginner:

1: Learning to Roll - 2.985 (Dushine)

17: Breezeway - <Edited out>

19: Trapdoors! - <Edited out>

Intermediate:

3: Skate Park - 21.390 (Matan)

4: Ramp Matrix - <Edited out>

7: Fork in the Road - <Edited out>

19: Spork in the Road - 13.587 (Pascal)

Advanced:

16: Trap Door Madness - <Edited out>

28: Ramps Reloaded - <Edited out>

33: Mudslide - <Edited out>

47: Tango - 3.011 (Pascal)

Current completion: 43%
New World Records achieved during recording: 31