Username:
B
I
U
S
"
url
img
#
code
sup
sub
font
size
color
smiley
embarassed
thumbsup
happy
Huh?
Angry
Roll Eyes
Undecided
Lips Sealed
Kiss
Cry
Grin
Wink
Tongue
Shocked
Cheesy
Smiley
Sad
<- 12345678 ->
--
--
List results:
Search options:
Use \ before commas in usernames
Edit history:
flicky: 2010-12-21 08:19:34 am
$15 per rant/allegory
Did a single segment run of Bayonetta today. Went horribly. I hate the run. If my live one is like that I will cry.

It was really strange too, because I've been doing really well recently and playing so much better than that.
Everybody's favorite monster
2:32:12 for my any % with Banjo-Kazooie. Sub 2:30 is easily possible. Maybe even sub 2:25.
I saw that time and I thought 100% for a second, that would be amazing. That's still good even as any%.
44:20 SGnG, two deaths. Should be just fine.
SEGA Junkie
Vorpal, Mike and I raced RKA tonight.

Race 1:
<RBABot> 1. jewyama (00:32:17) | 2. mike89 (00:34:45) | 3. vopeju (00:37:10)

Race 2:
<RBABot> 1. vopeju (00:34:14) | 2. mike89 (00:34:57) | jewyama (Forfeit) ()
Mike was actually ahead in the second race too but he died in stage 7... at which point the game froze. It's pretty funny.
I was fighting with a terrible framerate because apparently my computer can't handle an emulator, FME and Skype all at once.
Vorpal just sucks Wink

But yeah now that we're playing on Easy it's way less tense for everyone and all three of us should smash 35. As for me actually live streaming on marathon day... Well, here's hoping my Genesis gets here in time.
Talk to the Hand
CONTRA: Consistently low-13.

...oh wait. Sad

I'll practice Battletoads again tonight. Promise.
I want off the ride....
FF4 : Finally got zeromus down to an acceptable rate (65%!!!!!). This was entirely to a lot of emulated practices. This was done on batspd4. Where there isn't any significant pauses in the battle but there isn't horrible rape. If this go 100% perfectly I can POSSIBLY down Zeromus before his B. Hole. this probably wont' be the case at the marathon but i'll only need to worry about maybe the last 15k or so when i polish him off after the b. hole.
Definately going to need a hand counting HP at the marathon. I need exacto numero.

SoTN: Getting faster clock times.. thats about it...
Edit history:
VorpalEdge: 2010-12-26 11:42:54 am
VorpalEdge: 2010-12-26 11:42:28 am
VorpalEdge: 2010-12-26 11:34:32 am
welcome to the machine
-RBABot- Dec 26, 2010 - 02:47:40: rka: easy | 1. jewyama (00:31:05) | 2. vopeju (00:31:32) | 3. mike89 (00:32:26)
-RBABot- Dec 26, 2010 - 03:22:34: rka: easy | 1. vopeju (00:30:20) | 2. jewyama (00:30:29)

Recordings:  http://www.ustream.tv/recorded/11647530 <-- mikwuyma's (watch this first, it has all of our voices as opposed to just one person)
http://www.ustream.tv/recorded/11647504  <-- both of my races last night


the times are comin' downnnnnnnnn
Willing to teach you the impossible
Quote from Emptyeye:
CONTRA: Consistently low-13.

...oh wait. Sad

I'll practice Battletoads again tonight. Promise.

Contra? you looking to race?
Willing to teach you the impossible
X2 - still sitting at about 40 minutes. I am happy with that time myself.

Contra - I am getting a consistent ugly 12:15ish. Stages 1-4 are a breeze but can be caught off guard by some rather aggressive spawns. the rest of the game for me is an aggressive spawn slaughter house. I don't know why, but they seem to keep spawning then shooting asap then I seem to not be able to dodge anything at all. Kinda getting on my nerves.

Super C - Only 3 problem areas but that is only because it is all luck (2 bubble spawns at stage 4 start and floorjinas). But even with deaths in all 3 spots, I am still getting 13:45 or better. So I am happy with this game as well.

Double Dragon - Caves in stage 3 because of randomness and stage 4 walls are only issue really. Again, it comes down to luck. I am happy with this game as well.

Contra is the only game giving me any crap. Still getting ok times, but I would like it to give me a clean run at least every 20 attempts or something. This game is ruthless.
Now a hit show on the CW
Mega Man 9 - I'm done practicing this for the time being. My completion times usually hover around 45 minutes depending on how many deaths I have and where. I'll be revisiting this when it gets closer to the marathon date to brush up on it (right now I average two deaths per run, which should ideally be zero, of course). For those who are curious, I'm using the same route as the published SS run (Splash, Concrete, Galaxy, Hornet, Jewel, Plug, Tornado, Magma) with a mixture of real time and ingame time strategies. Generally, I'll use the ingame speed tricks even if they end up taking about as much real time as not doing them would (for instance, using R.Coil to climb ladders faster), but if the time saved is significantly less than the time it takes to switch weapons (corner boosting, switching to weapons to kill a single enemy without slowing down, etc.), then I won't bother.

Mario Galaxy 2 - I'm totally focused on practicing this right now. So far, I've been just replaying the individual levels a bunch, but I'll be starting full game attempts in the near future. Will give more updates once I've got a few runs under my belt.
After having my 3 most recent attempts destroyed due to bad Abra catching luck, I decided to look at some alternatives (20+ minutes trying to catch one pokemon is pretty horrible, and I don't really want to risk getting shunked during the marathon).  Specifically, I was looking at pokemon yellow, where curiously enough, although Abra cannot be caught as soon as Blue, it is actually a common encounter in the next area.  I had originally estimated that yellow would end up being roughly 10 minutes slower than blue due to having to glitch a 1 -> 100 pokemon before the first gym, not being able to skip the first gym, and having to aquire 3 more pokemon overall. 

However, after doing a pair of trial runs with no yellow specific preparation, I've actually found that although it is not as fast in the optimal case, on average, it would end up being a bit faster than Red/Blue, and more importantly, is much more consistent in its time because:
a) Abra is a common encounter, and
b) Worst case I can try teaching another pokemon teleport from the TM (Abra normally is used because it is the only pokemon to learn teleport in the wild)

The rest of the run is almost identical past that point (except for that the gym leaders have different pokemon).

That being said, mike, if you think it would be acceptable, could you change my game to Yellow.  I know that this is kind of last minute, but I really don't want to risk going over my time or just not finishing at all.
Edit history:
Essentia: 2010-12-28 12:30:46 am
Everything's better with Magitek
For an update on my Chrono Trigger practice, you can read my post here.
We all scream for Eyes Cream
Been practicing the last parts of KH2, particularly Xigbar to the final fight. I've mainly been testing different strategy ideas for the battles since if I get Final Form, it can cause some trouble since the High Drive Recovery will need to be used, and I'll only have one. Getting Final Form either way helps since it has faster movement than Valor form and easily demolishes bosses fast. If I have Final Form for Xigbar, I might use it for that battle as Final Form is better at Aerial Combos than Ground combos, and while I can just use Aerial Combos on Saix, Xigbar is a lot more annoying. So far, Final Form will depend on if I get it, and if I do, when I get it. So if I get it before, or even during Xigbar(I might not risk using Drives during the battle unless I already have Final Form), I'll use it during the Xigbar fight. If I get unlucky and get Anti-Form instead of Valor Form for Xigbar, then I'll use the Drive Recovery here and not use Drives for Saix. If I do get Final Form though, I can just use Valor on Saix, as I can have 3 Drive bars after the battle. If I don't get Final Form till after, I'll use it on Saix and use the Drive Recovery after Saix. If I don't get it at all and have no problems with wasting my Drive Gauge, then I can probably spam Drives on some enemies on the way towards Xemnas in hopes to get it.

Luxord is still sometimes a dick, and I failed the last game that would defeat him a lot faster. Almost died after too but I managed to live. Saix is still simple, but at times I keep forgetting Whirly Goof, however I made a note to equip it when I equip Decisive Pumpkin for Luxord, so I rarely forget now. Xemnas I sometimes miss the early damage start. I managed to beat him without him using his dancing attack(The name escapes me), which doesn't help too much, but I also killed him before he goes to the Skyscraper a 2nd time, so that works. So far from practice, I find Explosion for Xemnas 1 to be more harm than good as he teleports away before the start of the 2nd Explosion(In other words, Hit 1->Hit 2->Explosion->Hit 1->Hit 2->Teleport), so I switch to Guard Break for this one battle. With it I can combo him a full 2 times and even include a Trinity Limit inbetween them if I have enough MP.

The final battles aren't too much to mention since they're simple and easy, but I did screw up the Riku Skip since Xemnas decided to play mindgames with me.



Also put in Chrono Cross so I can inspect my save file and prepare it for the marathon. Mainly fought Time Devourer just to see if my old NG+ strat was still good. So far it still is, however I had 79 HP left in the end. I was going to use 2 Fierce Attacks and then use Dash and Slash if TD wasn't defeated, but luckily I killed him without needing it. Final Save time was over 10 minutes, though this includes about 4 minutes of me sitting ingame. I'll be playing this sometime later tonight to work on my time to see how close it comes to my submitted run.
wise fwom yo gwave
practiced sonic 2 and i will probably beat my own record at the marathon, but obviously no guarantees (and obviously teh performance will not be good enough for a published run on the site). Stupid metro 2 skip just saves an immense amount of time.
Hi! I'm andrewg!
Practicing all 10 games. I'm hoping I don't fail horribly.

I need to get a better feel on Mega Man 2 speedrunning, it shouldn't be all that difficult.
My feelings on The Demon Rush
I'll make a real post later, but basically, I'm good for all of my games except Metal Slug 3, which is just really hard. :|

SMK: I should have told you this earlier, but look at the schedule, Pokemon Yellow is fine.
Quote from Axel Ryman:
Also put in Chrono Cross so I can inspect my save file and prepare it for the marathon. Mainly fought Time Devourer just to see if my old NG+ strat was still good. So far it still is, however I had 79 HP left in the end. I was going to use 2 Fierce Attacks and then use Dash and Slash if TD wasn't defeated, but luckily I killed him without needing it. Final Save time was over 10 minutes, though this includes about 4 minutes of me sitting ingame. I'll be playing this sometime later tonight to work on my time to see how close it comes to my submitted run.

Are you just praying to not get frozen? If so, I really wouldn't recommend that. My plan is to auto allocate MagNegate (places two at level 6) and use one of them if:

A) Lavos hates my freaking guts and spams OmegaGreen to no end. I'm too lazy to fetch a Green Plate, so I just use Prism Mail.

B) When she uses her first element that isn't green. This drops my damage from the element shift and might add Sprain on top of it though. Next time, I'm going to try using MagNegate as soon as my damage caps out.

Anyway, I did three practice runs last night. I'm going to need to practice the menu a bit, because I refuse to get used to the circle button being the cancel button and needing it to run. It only takes a few seconds to change that anyway, so it's fine. Also, here are the stopwatch times for each attempt (title screen -> after saving):

#1: 6:02.07
#2: 6:34.01
#3: 6:18.71 <-- Final save time: 5.57. Sorry Axel, but it looks like the current run needs improvement. Tongue

Also, I've still been working on Pandora Tomorrow. After embarrassing myself on Mike's stream (no worries, nobody watched it anyway!), I decided to stick to the ground in stage 7. Tigger showed how easy that is, so I just stole that idea and it has made things much more consistent. I also found a way to remove luck from one of the later parts of 4-2, so the run is practically rock solid now. Heck, my previous attempt clocked in at 1:14:22.98 with only 1 restart. (That restart was due to a bad bug in stage 8, by the way.)

Because things are all good with that game now, I decided to just practice sections this morning. Mostly stage 5, because that is still the hardest part of the run by far. I ironed out some of the trouble spots and learned that diversion cameras are actually pretty useful in a run sometimes. Also, I learned that the game wanted me to stop practicing. Tried to shoot out the light right above the door to Sadono's house, and the Xbox crashed. Oops. Smiley
Everybody's favorite monster
Before i forget to mention this, i would like to do at least one full run on a ntsc console before i actually go live.
Edit history:
Axel Ryman: 2011-01-02 06:15:35 am
Axel Ryman: 2010-12-31 09:21:31 pm
Axel Ryman: 2010-12-31 03:44:59 pm
We all scream for Eyes Cream
Quote from Molotov:
Quote from Axel Ryman:
Also put in Chrono Cross so I can inspect my save file and prepare it for the marathon. Mainly fought Time Devourer just to see if my old NG+ strat was still good. So far it still is, however I had 79 HP left in the end. I was going to use 2 Fierce Attacks and then use Dash and Slash if TD wasn't defeated, but luckily I killed him without needing it. Final Save time was over 10 minutes, though this includes about 4 minutes of me sitting ingame. I'll be playing this sometime later tonight to work on my time to see how close it comes to my submitted run.

Are you just praying to not get frozen? If so, I really wouldn't recommend that. My plan is to auto allocate MagNegate (places two at level 6) and use one of them if:

A) Lavos hates my freaking guts and spams OmegaGreen to no end. I'm too lazy to fetch a Green Plate, so I just use Prism Mail.

B) When she uses her first element that isn't green. This drops my damage from the element shift and might add Sprain on top of it though. Next time, I'm going to try using MagNegate as soon as my damage caps out.

Anyway, I did three practice runs last night. I'm going to need to practice the menu a bit, because I refuse to get used to the circle button being the cancel button and needing it to run. It only takes a few seconds to change that anyway, so it's fine. Also, here are the stopwatch times for each attempt (title screen -> after saving):

#1: 6:02.07
#2: 6:34.01
#3: 6:18.71 <-- Final save time: 5.57. Sorry Axel, but it looks like the current run needs improvement. Tongue


I'm guessing MagNegate helps a bit since it stops TD from hurting you with Elements, so I should probably try using that too just in case. Looks like I don't have to worry about health/Frozen issues anymore. Cheesy

Edit: Had a brain fart on what MagNegate did.
Edit 2: Edited text to make it sound better.

Edit 3: T_T Horrible CC practice for me tonight.
Sea of Green
I'm practicing Kirby: Nightmare in Dream Land until my thumbs fall off, for the New Year. Wink (Literally, practicing after ringing in the New Year.)

When I'm not practicing I'm knitting, woo.
My feelings on The Demon Rush
Okay quick summary of my games.

Mega Man X4: As long as if I remember how to handle Stingray's stage, and play it safer on the Frost Walrus miniboss if I'm playing as X, then I should be okay.

Contra III: I just need to refine this some...and not get tricked by camoflage thingies in stage 6. Cheesy

Gunstar Heroes: I practice this about once a week and I don't have much trouble.

Rocket Knight Adventures: I'm no longer 3-day warrior, but week and a half warrior is still good to go. Smiley

Final Fight: Emptyeye and I can usually get under 30 minutes consistently, we're still kinda shaky on the dying department. :-/

Castle Crashers: Honestly not very difficult for me. I did some practice with rom and UltraJman and it went fine.

TMNT4: I can do this with any turtle just fine. I could use some tuning up, but that's about it.

Streets of Rage 2: Josh and I had an awful run with netplay lag that still completed the game. We'll refine it come Monday.

Altered Beast: lock-in practice woo!

Metal Slug 3: This is the new serious time.

Quote from MercuryZelda:
I'm practicing Kirby: Nightmare in Dream Land until my thumbs fall off, for the New Year. Wink (Literally, practicing after ringing in the New Year.)

When I'm not practicing I'm knitting, woo.


I'm glad my dictatoring has results.
Edit history:
romscout: 2011-01-01 04:45:54 am
romscout: 2011-01-01 04:42:09 am
that Metroidvania guy
Haven't posted here in a while, and my schedule's changed for my games a bit, so might as well give an overall update since we're in crunch time.

SotN: I haven't been playing it much lately, but the rust shakes off fast. I played it today some and was still hitting sub-8:30 clock rushes, so I only need to worry about that portion of the run if the PSN version is 30 seconds slower up to that point (HIGHLY doubtful). I finished one run tonight that was sloppy with the Richter skip but overall I'm still pretty good at MP management (even in the Black Marble Gallery, finally!) and general execution in the inverted castle. I'm not rusty at shield dashing or IWS or anything like that. I drilled the Richter skip after the run and hit it 12 times in a row, about 18 out of 20 overall. I also drilled from some other saves and will continue to do so tomorrow so that my execution for the whole run is sharp.

Mega Man X: I am collecting 3 heart tanks (Mammoth, Mandrill, Armadillo) for fortress boss security and 1 subtank (Eagle) for Sigma security. I've had some issues with Uyama's controller since the R button (my dash button) randomly fails sometimes, and it has led to some silly deaths in runs (i.e. just doing a normal jump when a dash jump is intended) that likely won't happen at the marathon since I'll be hopefully using someone else's controller and the R button will actually be fine. Completed runs have usually been about 37-39 minutes. I know I haven't spent enough time with the game, but I'm sure I'll be able to do a no death run at the marathon that will be at least a little faster than my completions so far in the last week or two. I plan to practice just the final stage a bunch separately tomorrow to make sure I'm always sharp on it, and then get some more full game runs in. I know I'm not my best at this game right now, but I think it will look good to most marathon viewers.

Super Mario World: I only started randomly running this game a few days ago after deciding to race Emptyeye and Vorpaledge and then becoming hooked because it's a really fun run. I got about a 12:00 run my 2nd day and since then have started watching the best runs out there and drilling the stages individually to get the strats committed to muscle memory. I will drill some more tomorrow and then move onto doing full game runs again with my new skills. I don't expect to even come close to beating andrewg at the marathon, but I will be ok with finishing second if I have a time that's sub-11:30 or somewhere around there.

LoZ: LADX: I haven't been touching it much lately because I've been practicing the 3 games listed above so much, but whenever I've decided to pop it in for a quick run, it's been completed successfully and without any noteworthy errors. I will be fine just refreshing myself for this at the lock-in and maybe the day of the run.

Mario Kart 64: I've been practicing courses every now and then, especially the ones with tricky shortcuts. It's kind of hard to predict how a race might go because of special weapons and the rubberband AI, but I feel ready to compete with Aleckermit and have some fun doing it. Win or lose, I'm sure some hilarity will happen and it will be great.

Castle Crashers: Did some practice with Uyama and Jman. I might drill the flying trick for a bit tomorrow after some SotN (same console), but actual run practice won't happen again until the lock-in, most likely. It's an easy and fun run.

Kirby Super Star: This will be fine to practice with my co-op partners at the lock-in. I might do some Gourmet Race before I head out and just do a quick run through all the games again just to make sure there's nothing I'm forgetting about course layout/enemy spawns/etc. but I've played this game so much that I don't see it being an issue.

Donkey Kong: Apparently I'm doing one loop on the NES version of DK so we can have a cheapo 100th game on the schedule. I played this for a while about 3 or 4 days ago just to refresh myself on the game, and I'd have no problem with it at the marathon. Maybe this time I can even hit the ladder glitch in the actual run instead of after it. Wink

Just in case anyone did not know and actually cared, I dropped from the Kirby: NiDL race. I might run it in 2011 but I would have needed about an extra month of free time to get really comfortable with running it well. It's actually a much tougher run than you'd think. So yea, my bad. Sorry, VG and Merc.
Fucking Weeaboo
Sad

You make me cry, romscout.
I'd do the race if I was allowed to use Meta Knight Tongue