Haters gonna hate
I know I'm not the only one getting started this early, so a central thread for discussion on the games people are working on seems like a good idea. Figure it can also serve as a place to generate ideas for donation ideas for individual titles as well. So yeah, feel free to talk strat, lay out your general gameplan, bitch about hardships, bounce ideas off of people, whatever.
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Me, I've gotten an early start on Devil May Cry as it's likely going to be the most demanding game I'll be doing for this thing. It'd been a few years since I'd played it at all before a week or so ago, and while I had almost all of DMD S ranked backed then (Mundus eluded me at the time) I'd never played it strictly for speed. I got back into the swing of things pretty quickly, and with a little help from sternn's kickass runs on the site and this awesome FAQ by Joch over at Phantom Babies I can already say I'm better at the game now than I ever was before (even got that last elusive S rank which was immensely satisfying). I've still got a long way to go though.
First off, basic rules I plan to play by:
-DMD difficulty starting with a full Dante
A fresh Dante would definitely be more impressive, but it's also waaaaaaaay too dependent on early Special Bonuses (2000 orb bonus you can get each level for a perfect S rank) to get moves and purple orbs quickly. Just for starters, SBing missions 1 and 2 is basically required to have the moves necessary for a quick Phantom fight in mission 3, and SBing mission 1 is ridiculously hard with a fresh Dante, and while 2 isn't especially hard, it's far from automatic. It basically just snowballs from there, and I really just don't want to worry about not having what I need when I need it. Plus, having Ifrit to start really helps with the Plasmas in Mission 6, the Frosts in 7, and lets me cut out a chunk of 9. Early Grenade Gun is nice too. Finally, a full 2 bars of health gives me more room for things to go south, and they can go south in a hurry.
-No items (at least not initially)
First life each level I will definitely not be using items at all, though the file I'll have will have a bunch in reserve in case I hit a patch where I die a bunch just to keep the game going, and as of now there are a few places where a bunch of deaths is a fairly real possibility (hence the early practice). I really hope it doesn't come to that though as there isn't much entertainment value in Holy Water/Untouchable spamming.
-Playing for speed over SBs/S ranks
Should be a given, but I don't plan to go out of my way for SBs in missions where orb farming is required for it. The other 2 targets (time and damage taken) should hopefully fall into place for S ranks though as there really aren't too many ways to take damage to save time (at least not that aren't truly suicidal). This might change a bit if someone's offering donations for SBs, but that'd be about the only reason I'd do it.
That's about it for that. As for practice right now I'm really drilling the Nelo 3 and Mundus 1 & 2 boss fights as they seem to be two places I'm most likely to get myself killed. Nelo 3 is probably the least pattern-based boss in the game, so you have to be constantly on your toes. Mundus keeps getting easier the more I play him, but he has some attack combinations that are a real pain to deal with and if you get caught out of position you're basically dead. And while all of his moves have very clear telegraphs, there's not much rhyme or reason to what he does. It's a very reactive fight, and a little bad luck can cost lots of time or get you dead in a hurry.
The other bosses aren't too bad to survive, but doing them quickly will take some work. The critcal hit strat for Phantom is something I still need a bunch of work on, and I'm working on optimizing the Nightmare fights better, and there's a lot going on in those fights (just check the Nightmare 1 section in the FAQ I linked above for an idea of what I mean). Griffon 2 is cake really, and I need some polish on Griffon 3, but I'm not too worried about him.
There's lots of little things in the levels too that I'm not going to take then time to list now, but needless to say I have my hands full with this one. I'm having a great time with it though, kinda forgot just how much I really love this game until I started playing it again. Gonna dump a bunch hours into this in upcoming months as I really want to put out something special on the stream.
Haven't really dived into my other games yet, though I'll likely go into long winded explanations of those as well when I do.
________________________________________________________________________________________________
Me, I've gotten an early start on Devil May Cry as it's likely going to be the most demanding game I'll be doing for this thing. It'd been a few years since I'd played it at all before a week or so ago, and while I had almost all of DMD S ranked backed then (Mundus eluded me at the time) I'd never played it strictly for speed. I got back into the swing of things pretty quickly, and with a little help from sternn's kickass runs on the site and this awesome FAQ by Joch over at Phantom Babies I can already say I'm better at the game now than I ever was before (even got that last elusive S rank which was immensely satisfying). I've still got a long way to go though.
First off, basic rules I plan to play by:
-DMD difficulty starting with a full Dante
A fresh Dante would definitely be more impressive, but it's also waaaaaaaay too dependent on early Special Bonuses (2000 orb bonus you can get each level for a perfect S rank) to get moves and purple orbs quickly. Just for starters, SBing missions 1 and 2 is basically required to have the moves necessary for a quick Phantom fight in mission 3, and SBing mission 1 is ridiculously hard with a fresh Dante, and while 2 isn't especially hard, it's far from automatic. It basically just snowballs from there, and I really just don't want to worry about not having what I need when I need it. Plus, having Ifrit to start really helps with the Plasmas in Mission 6, the Frosts in 7, and lets me cut out a chunk of 9. Early Grenade Gun is nice too. Finally, a full 2 bars of health gives me more room for things to go south, and they can go south in a hurry.
-No items (at least not initially)
First life each level I will definitely not be using items at all, though the file I'll have will have a bunch in reserve in case I hit a patch where I die a bunch just to keep the game going, and as of now there are a few places where a bunch of deaths is a fairly real possibility (hence the early practice). I really hope it doesn't come to that though as there isn't much entertainment value in Holy Water/Untouchable spamming.
-Playing for speed over SBs/S ranks
Should be a given, but I don't plan to go out of my way for SBs in missions where orb farming is required for it. The other 2 targets (time and damage taken) should hopefully fall into place for S ranks though as there really aren't too many ways to take damage to save time (at least not that aren't truly suicidal). This might change a bit if someone's offering donations for SBs, but that'd be about the only reason I'd do it.
That's about it for that. As for practice right now I'm really drilling the Nelo 3 and Mundus 1 & 2 boss fights as they seem to be two places I'm most likely to get myself killed. Nelo 3 is probably the least pattern-based boss in the game, so you have to be constantly on your toes. Mundus keeps getting easier the more I play him, but he has some attack combinations that are a real pain to deal with and if you get caught out of position you're basically dead. And while all of his moves have very clear telegraphs, there's not much rhyme or reason to what he does. It's a very reactive fight, and a little bad luck can cost lots of time or get you dead in a hurry.
The other bosses aren't too bad to survive, but doing them quickly will take some work. The critcal hit strat for Phantom is something I still need a bunch of work on, and I'm working on optimizing the Nightmare fights better, and there's a lot going on in those fights (just check the Nightmare 1 section in the FAQ I linked above for an idea of what I mean). Griffon 2 is cake really, and I need some polish on Griffon 3, but I'm not too worried about him.
There's lots of little things in the levels too that I'm not going to take then time to list now, but needless to say I have my hands full with this one. I'm having a great time with it though, kinda forgot just how much I really love this game until I started playing it again. Gonna dump a bunch hours into this in upcoming months as I really want to put out something special on the stream.
Haven't really dived into my other games yet, though I'll likely go into long winded explanations of those as well when I do.
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