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Tigger77: 2010-12-26 08:11:13 am
I survived MIKE-Fest 1
Ok it's a little late but I think we can do the Commenttarie sheets for usefullless information if some of you have some spare time.

The Idear is to get over EVERY Game some infos (Release date, Different versions, funny facts, sell numbers, records on SDA and so on.)

I basically hove not a real plan of this,also my English skills are very limited so need some voluntary for this project.

some Idears:

1. get all the infos ASAP in a wiki so that everyone can contribute (someone should create a wiki first)

2. we need a standard sheet form to use in the marathon

3. also some infos over the runners (wiki 2)

Quote:
in certain cases it might be a good idea to go into the history of a games speed running scene, I.e jumps in records, newer tricks changing how it's run, explaining the evolution of some tricks/glitches etc.



IMO I think the part were we can most improve is the commentary and some infos in some down phase always come cool.

What do you think about that?
also if you have more ideers please post thumbsup
Thread title:  
train kept rollin
in certain cases it might be a good idea to go into the history of a games speed running scene, I.e jumps in records, newer tricks changing how it's run, explaining the evolution of some tricks/glitches etc.
personally i'm going to run through metroid prime with biospark who is my main commentator irl before the actual run in the marathon so we can figure out what he should say at different points. prime is particularly challenging for commentary - imagine everything you need to know to get up to speed if you have never seen a run of the game before (or even if you have and had no idea wtf was going on ...).
gamelogs.org
does anyone know anything about uncharted 2? i'm sure i'll be talking about stuff as i run but it would be cool to have someone else too, especially since it's so long. can just shoot the shit with tdk though if not.
ark i can just watch you practice and that way i should be able to explain some shit.
gamelogs.org
orite.
$15 per rant/allegory
Quote from arkarian:
does anyone know anything about uncharted 2? i'm sure i'll be talking about stuff as i run but it would be cool to have someone else too, especially since it's so long. can just shoot the shit with tdk though if not.


You're on just after me (6am or something) and I've played the game through twice so I can at least hang with you and throw out questions and discussion.
gamelogs.org
cool, sounds good.
I AM FUCKED ANGRY
I had create for long time ago a topic for all runs with differences versions. But I had stop this project, because of the answers from the SDA members.

Look her ->

http://forum.speeddemosarchive.com/post/sda_game_list__list_of_all_differences_and_censorship_information_topic.html
We all scream for Eyes Cream
Quote from MortyreR45:
I had create for long time ago a topic for all runs with differences versions. But I had stop this project, because of the answers from the SDA members.

Look her ->

http://forum.speeddemosarchive.com/post/sda_game_list__list_of_all_differences_and_censorship_information_topic.html


If it wasn't for how old it is, I'd post saying KH2 got a bit censored with Port Royal and Xigbar when he starts sniping. I can just mention it at the marathon though.
I survived MIKE-Fest 1
good to hear there are some plans for commentary unfortunately I don't have the time to make some research on some games :-(
I can write up some good commentary for somebody to read during GnG / SGnG... for the sake of giving my games their best shot, I probably won't be speaking myself.
I want off the ride....
FF4: Commentary

Runs: (1) Current:
3:05 by Robin "Deign" Reigstad (32 segments)

Released: 1991 (July 19 {J}, Nov 23 {U})
Reception: 1.44M copies of FF4(SFC) just in japan
through remakes about 4.1mil sold worldwide (may 2k9)
When it first game out set new standard for RPGs with its plot and storytelling.
Since then it has placed...
1. 9th then 28th in Nintendo powers 100 and 200th issues
2. ign ranked 26th (2005) greatest games of all time it was ranked highest FF
3. 2k7 it was ranked 55th behind FF6 and FFT

it has been criticized of its bad translation

Random Facts:
The game's script was cut to 1/4th of its original size because of size limitations
The Lunar Ruins in the GBA ver were meant to be apart of the original game.
FF4's Theme of Love has been used in Japanese School's Music curriculum
It was made by 14 people in roughly 1 year.
Even though later versions got better translation fan favorite lines still exist !

----
What is your opinions on that? since i see no layout or anything listed.. that way we can get these things done soon! and have them ready.
We all scream for Eyes Cream
Sorta stealing Rane's format but also copy pasting cause I'm a bit lazy at editing it.


KH2

Runs: (3)
Current (2):
4:39 by Asa "spikevegeta" Tim (16 Segments) on Beginner Mode
4:52 by Daniel "Axel Ryman" Fitzgerald (Single Segment) Beginner Mode

Obsoleted(1):
5:06 by Asa "spikevegeta" Time (8 Segments) on Beginner Mode

Release Dates:
Kingdom Hearts II

    * JP December 22, 2005
    * NA March 28, 2006
    * PAL September 29, 2006

Kingdom Hearts II Final Mix

    * JP March 29, 2007

Reception:
Kingdom Hearts II was generally well-received, garnering positive reviews and sales figures. Within a week of its Japanese release, Kingdom Hearts II shipped one million copies,[51] selling almost 730,000 copies.[52] The NPD Group reported that Kingdom Hearts II was the highest-selling console game in North America during March 2006 with 614,000 copies.[53] In the month after its release in North America, Kingdom Hearts II sold an estimated one million copies.[54] GameStop listed the game as their best-selling title for the first quarter of 2006.[55] The game was also on IGN's "Top 10 Sellers in 2006".[56] By December 2006, over 3.5 million copies of Kingdom Hearts II had been shipped worldwide with 0.7 million in PAL regions, 1.1 million in Japan, and 1.7 million in North America.[57][58] As of March 31, 2007, Square Enix had shipped over 4 million units worldwide.[5]

Development:
Development plans for Kingdom Hearts II began around the completion of Kingdom Hearts Final Mix, but specific details were undecided until July 2003.[29] Nomura noted several obstacles to clear before development could begin on a sequel. One such obstacle was the development team's desire to showcase Mickey Mouse more, which required Disney's approval.[30] The game was developed by Square Enix's Product Development Division 1,[1] with most of the original staff from the first game.[31] To explain the loss of all the abilities from the first game at the beginning of Kingdom Hearts II, Nomura had Sora's memories scrambled in Kingdom Hearts: Chain of Memories.[32]
The Gummi Ship segments were redesigned for Kingdom Hearts II.

Many aspects of the gameplay were reworked for this sequel. Some changes were made due to user feedback and others were meant to be included in previous games but were omitted either because of time or technological constraints.[7] The camera was switched to the right analog stick of the DualShock controller instead of the shoulder buttons and the Gummi Ship travel was reworked. The combat system was completely redone and did not use any animations from the first game. Because Sora had matured, Nomura wanted his fighting style to reflect that.[14] Other changes included more integration between exploration and battles.[33] The variations in combat styles associated with each Drive Form and the introduction of the Reaction Command were added to give players more choices in battles.[7] The inclusion of worlds based on live-action Disney films was aided by technology that generated the character models from live-action pictures.[33]


Content Editing:
Besides English translation and localization, the International version of Kingdom Hearts II differs from the original Japanese version in the content of gameplay and several scenes. The Hydra boss in the Hercules-themed world Olympus Coliseum had its green blood from the original Japanese version (which was taken from the film) changed into black and purple smoke in the English version. Also, scene in Disney Castle where, after chasing Donald around for missing a date, Daisy Duck pounds him on the backside in the Japanese version while she merely tells him off inaudibly in the English version.

Xigbar's telescopic sight was changed from a crosshair and black shading around the sides to three glowing circles.[8] An attack animation was also altered; in the Japanese version, Xigbar combined his two hand-held guns to create a sniper rifle, which was used to shoot the player's party during the telescoping sight sequence. In the English version, Xigbar does not combine his guns, but twirls them around and shoots at Sora with a single gun. The death of Organization XIII member Axel was slightly edited; in the original, he burst into flames during his suicide attack, while in the English version he simply faded away after using up all of his power.

Port Royal, based on Pirates of the Caribbean: Curse of the Black Pearl, contains the most content edits. Cutscenes were edited to remove some of the violence, such as William Turner threatening to commit suicide while aiming a gun at his neck, as in the film.[8] Unlike the Japanese version, the undead Pirates do not catch fire when affected by Fire magic and their muskets were modified to resemble crossbows,[34] though the crossbows still fire with an audible musket shot sound effect. Also, in the Japanese version of the game, blood remains on the medallion throughout the game, while in the edited cutscenes, the blood is only shown when Barbossa drops it into the chest. In another instance, when Jack Sparrow is stabbed by Barbossa, Barbossa's sword is seen sticking out of his chest as he stumbles backwards into the moonlight, but the sword is removed in the English version.



Again I mostly just copy pasted from Wiki since it's much easier.
I survived MIKE-Fest 1
This layout is a cool idear Rane that way we just can print it out and handle it to the commentary