Not really sure where to post this, sorry.
Torchickens over at Glitch City Labs recently figured out an exploit that essentially wins battles automatically as soon as you enter them, and it can be done as soon as you reach the Day Care Center.
In short,
1. Use a variation of the Celebi trick to get a bad clone of any pokemon with less than three moves.
A bad clone will have a different name, gender, and level than the original; all of these prerequisites must be met. This is achieved
through precise timing, by which I mean luck; I seem to have the most success soft resetting after the "Yes/No" text leaves the screen,
but before the "Saving..." text appears.
2. Give the bad clone to the Day Care woman and take it back.
This changes the bad clone into the glitch pokemon that occupies hex slot 00.
3. With a full party, move Hex:00 to the first slot of the party.
Hex:00 is not recognized when using the "Move pokemon without mail" function on the PC, nor are any pokemon below it in the party,
allowing you to carry more than six pokemon at once.
4. Using the "Move" function, move a pokemon from the PC to your party.
You will now have seven pokemon in your party.
5. Give Hex:00 to the Day Care woman.
6. Deposit at least one pokemon from your party in the PC, so that you have room to get Hex:00 back.
7. Take Hex:00 back from the Day Care woman.
This will turn Hex:00 into Hex:FF. Much like Hex:00 not being recognized by the PC, Hex:FF is not recognized by pokecenters, meaning
that it and any pokemon below it will not be healed.
8. Move Hex:FF to the top of your party and let all your pokemon faint.
Because Hex:FF is at the top of your party, neither it nor any pokemon below it will be healed when you white out, making it possible to
play with a full party of fainted pokemon.
Because of the way G/S/C handles this, every battle you enter with this party will end before any pokemon are sent out, treating you as the victor, obviously saving a considerable amount of time.
You can view the thread here.
http://profglitch.proboards.com/index.cgi?board=gcltempboard&action=display&thread=426
I was considering doing a run myself, but I play on an emulator so it wouldn't be acceptable by SDA guidelines. On the other hand, that frees me up to do a run using the emulator-exclusive glitch mentioned later in the thread, so it's all good.
Have fun.
Torchickens over at Glitch City Labs recently figured out an exploit that essentially wins battles automatically as soon as you enter them, and it can be done as soon as you reach the Day Care Center.
In short,
1. Use a variation of the Celebi trick to get a bad clone of any pokemon with less than three moves.
A bad clone will have a different name, gender, and level than the original; all of these prerequisites must be met. This is achieved
through precise timing, by which I mean luck; I seem to have the most success soft resetting after the "Yes/No" text leaves the screen,
but before the "Saving..." text appears.
2. Give the bad clone to the Day Care woman and take it back.
This changes the bad clone into the glitch pokemon that occupies hex slot 00.
3. With a full party, move Hex:00 to the first slot of the party.
Hex:00 is not recognized when using the "Move pokemon without mail" function on the PC, nor are any pokemon below it in the party,
allowing you to carry more than six pokemon at once.
4. Using the "Move" function, move a pokemon from the PC to your party.
You will now have seven pokemon in your party.
5. Give Hex:00 to the Day Care woman.
6. Deposit at least one pokemon from your party in the PC, so that you have room to get Hex:00 back.
7. Take Hex:00 back from the Day Care woman.
This will turn Hex:00 into Hex:FF. Much like Hex:00 not being recognized by the PC, Hex:FF is not recognized by pokecenters, meaning
that it and any pokemon below it will not be healed.
8. Move Hex:FF to the top of your party and let all your pokemon faint.
Because Hex:FF is at the top of your party, neither it nor any pokemon below it will be healed when you white out, making it possible to
play with a full party of fainted pokemon.
Because of the way G/S/C handles this, every battle you enter with this party will end before any pokemon are sent out, treating you as the victor, obviously saving a considerable amount of time.
You can view the thread here.
http://profglitch.proboards.com/index.cgi?board=gcltempboard&action=display&thread=426
I was considering doing a run myself, but I play on an emulator so it wouldn't be acceptable by SDA guidelines. On the other hand, that frees me up to do a run using the emulator-exclusive glitch mentioned later in the thread, so it's all good.
Have fun.
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