So I was inspired to do another canvass by a run I've seen. I suppose I will, once again, leave it until later to tell everyone what "my" game is to see if it really is the longest.
The conditions for this are like so:
-We're looking at any speedrun for any category of any game, but it needs to be an existing run that's passed verification or otherwise represents the highest standards for the game (so it's not just lazy routing).
-The route has to involve a wait. This means there needs to be somewhere where no matter what you do within a given time period, it will not speed the run up even a little bit. If there is menuing that you could technically do somewhere else just as well that doesn't invalidate it, but if it makes the most sense or is slightly more optimal to do during the wait time, then it does. EDIT: and if there's a certain set of things you need to do within a given time with whatever's left over being your wait time, you count the wait time as starting from when you've done everything else in the optimal way and are waiting in the right location.
-It MAY be an autoscroller stage so long as there is somewhere you can be on the screen where you're safe without giving any inputs at all. Like the Sonic and Tails flying stage, whatever it's called.
The other example I could think of is Earthbound with the 30-second long wait (or is it a full minute?) for entrance into the waterfall. EDIT Okay it's 3 minutes.
Oh and FFVIII when you wait for the results of the exam. How long does that take?
EDIT:
WHOOPS! I didn't think about unskippable cutscenes, but we can't count those. I meant during regular gameplay.
The conditions for this are like so:
-We're looking at any speedrun for any category of any game, but it needs to be an existing run that's passed verification or otherwise represents the highest standards for the game (so it's not just lazy routing).
-The route has to involve a wait. This means there needs to be somewhere where no matter what you do within a given time period, it will not speed the run up even a little bit. If there is menuing that you could technically do somewhere else just as well that doesn't invalidate it, but if it makes the most sense or is slightly more optimal to do during the wait time, then it does. EDIT: and if there's a certain set of things you need to do within a given time with whatever's left over being your wait time, you count the wait time as starting from when you've done everything else in the optimal way and are waiting in the right location.
-It MAY be an autoscroller stage so long as there is somewhere you can be on the screen where you're safe without giving any inputs at all. Like the Sonic and Tails flying stage, whatever it's called.
The other example I could think of is Earthbound with the 30-second long wait (or is it a full minute?) for entrance into the waterfall. EDIT Okay it's 3 minutes.
Oh and FFVIII when you wait for the results of the exam. How long does that take?
EDIT:
WHOOPS! I didn't think about unskippable cutscenes, but we can't count those. I meant during regular gameplay.
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