hahaha I totally got it again I can't get the important skips (1 and 4) but i can get 2...
Skip 1 is not that hard and its very begin of the game and not too frustrating to reset game here. Im make skip 1 & 5 only. These are maybe two easiest into game. And yeah skip 1 is very important on speedruns but luckily its very first one.
Comment from video: For some reason the game sound didn't work. I'm not very happy with this run as I lost time on most of the splits after the level 1 cutscene skip plus, I was <1 second off of sub 26 so I'm gonna beat it soon :).
Me and Joka found a way to do the text skips 100%. Its not as fast as the regular text skips, you save maybe 5-6s less using this strategy on stage 1,2 and 4 in total.
Step 1: Jump and land on that place you are gonna jump from, but duck when you land. Step 2: Pause the game. Step 3: Press Jump button and Right on D-Pad (The direction you are going) Step 4: Unpause. Step 5: Repeat step 1-4
When you unpause. The game does the first input you have on your controller on the first frame. Neat trick.
But the tricky part is to do the steps really fast. Ofc, this wouldnt look as cool as using only the jump button. But still saves time overall.
This little trick also makes it quite hard to convert between japanese and english times, since you will probably end up losing time in the japanese version in some spots, but gain time in the english version. Mainly thinking about stage 6 and probably 4.
Since a Japanese version of the game is awaiting to be posted and since it's incredibly difficult to compare times between English and Japanese carts of this game, I'm curious as to what will happen when a run on the English version is submitted that is faster in terms of gameplay but for obvious reasons, cannot match 23:50ish. Because the Japanese version allegedly runs 1:20-1:30 faster (possibly more?) due to significantly shorter cut-scene time, I think we can all agree that rejecting a faster gameplay run on the English version would be absolutely ridiculous and would make it impossible for anyone playing on an NES to ever submit a run again. Therefor, I can only see two possible scenarios:
1.) Verifiers for a new run on the English version would have to manually time each of the 10 stages separately on both runs and disregard all cutscenes between levels to determine which run is faster. While this is probably the best idea in theory, it kind of creates a mess for verifiers. It doesn't appear that anyone manually timed the differences between the current run and the pending run so unless someone can determine EXACTLY how much shorter the total cutscene time is on the Japanese version, I can assume that the estimation of the new run being somewhat equivalent to 25:10 is accurate (but again, I can't confirm that since I play on an NES and not a Famicom). Would this then mean that any run on the English version that is under 25:10 would obsolete the Japanese run (assuming audio/video/no cheating is confirmed)?
2.) Probably not as ideal as option 1 and while I'm not a fan of games having numerous unnecessary categories, I feel that it may be best to simply have a category for the English version and a category for the Japanese version. This would eliminate the awful hassle for verifiers in option 1.
Unfortunately, submitting a run on the Japanese version simply to save time in cutscenes is going to make it difficult to compare it to a new run on the English version moving forward. I'm curious what approach SDA is going to take when this scenario occurs.
If the only difference between the North American and Japanese versions is text speed, they will not be considered separate categories. If someone submits a new run on the NA version, it will be up to the verifiers to decide if it should replace the JP version run due to faster/better gameplay.
For a game with as few cutscenes as Little Nemo, it should just be a matter of timing how long the cutscenes are in both versions, then subtracting the time difference from the NA version run's time to determine if the actual gameplay is faster.
Yeah, you can't convert exactly, down to the second, between the english and japanese versions. But it should still be fairly easy to see overall which one is faster, unless it comes down to a few seconds.
I think level 8 is faster on JPN version. This staff power beam metter seems little bit shorter on JPN version, its make boss fights little bit faster IMO.
I didn't want to do Skies of Arcadia so I went ahead and timed the text differences for this run instead Since English and Japanese versions are not considered separate categories for SDA, then the text accounts for 1:18.291 (~1:18.300) minutes between the two versions. The animal conversation on stage 6 is 0.25 seconds faster on Japanese. If the Japanese version cannot skip the animal text in stage 2 then the difference is 6.5 seconds (7.5 really, 6.5 if we take into account the pause buffering [the submitted run paused 4 times, for 0.25 seconds per pause]).
Master-88 noted the staff power beam on JP version to be shorter, this is incorrect. Both current run and newly submitted run have the staff meter go full once, and they both take 1.6 seconds exactly.
Any new run submitted in either language can have its text differences taken out by verifiers or myself and we can see how much the improvement is. However since I normally don't time runs until they pass verification the verifiers can do so themselves
Just as a heads up, I am quickly approaching you guys A couple nights ago I had a 25:39 on English. I believe HavocProdigy has set a new record on English as well with a 24:29. Give me a few months and maybe I'll be in that league.