DK + Mario Kart 8 = <3
Quote from kirbymastah:
You lose whatever ability you have when entering a dimensional rift, so mixing for wing isn't worth it.
I've never tried carrying an ability into a dimensional rift before, but I'd imagine it doesn't work either, because you can't carry the true arena's maximum tomato box into that same kind of warp that warps you to the later fights. I'll test it out though.
Chances are, we'll spend some time learning the route (and I need to finish routing worlds 4-7...). My roommate and I will only have time during the next semester (but he has a very chill semester so it'll work out). I don't know if he's still wililng to do this, or if he's having fun yet, but we're trying it out. If it turns into something serious, we'll see if we can get a run out by the end of the academic year.
But there are many, many chances of major timesavers for 100% co-op. In world 1 alone, we saved 20 seconds, and that's with only one hour of practicing and a huge mistake costing 10 seconds, and this is world 1 where the 100% route remains mostly unchanged vs. 100% solo. Tons more can be saved later on (aka keep tornado in 3-2 without having to switch to spear, etc), and a random ball-in-the-park estimate would be about 4-5 minutes saved over 100% solo.
I've never tried carrying an ability into a dimensional rift before, but I'd imagine it doesn't work either, because you can't carry the true arena's maximum tomato box into that same kind of warp that warps you to the later fights. I'll test it out though.
Chances are, we'll spend some time learning the route (and I need to finish routing worlds 4-7...). My roommate and I will only have time during the next semester (but he has a very chill semester so it'll work out). I don't know if he's still wililng to do this, or if he's having fun yet, but we're trying it out. If it turns into something serious, we'll see if we can get a run out by the end of the academic year.
But there are many, many chances of major timesavers for 100% co-op. In world 1 alone, we saved 20 seconds, and that's with only one hour of practicing and a huge mistake costing 10 seconds, and this is world 1 where the 100% route remains mostly unchanged vs. 100% solo. Tons more can be saved later on (aka keep tornado in 3-2 without having to switch to spear, etc), and a random ball-in-the-park estimate would be about 4-5 minutes saved over 100% solo.
ah yes i remember you lose the ability there
and it sounds good
good luck for this