Edit history:
kirbymastah: 2012-02-06 08:49:29 pm
kirbymastah: 2012-02-05 11:46:17 am
kirbymastah: 2012-02-05 11:27:19 am
<(^_^)>
There's been a little discussion about the SDA definition of Kirby's Return to Dreamland for 100% main mode (not the entire game, that'd be ridiculous), and I wanted to discuss further here and clarify & finalize it.
I personally think that the definition should be game-defined 100% main mode, including finishing the game, collecting all 120 energy spheres, and completion of all challenge rooms (regardless of score, 100% is still obtained).
But some people say that it should be 93%, meaning only the first two, but no challenge rooms. This was argued because the definition for Kirby's Dreamland 3 was an example where the 100% definition is not game-defined 100%, because the game-defined version required completion of mini-games, which destroyed the pace of the run.
My personal argument against that is that KRtD is very different form KD3. Challenge rooms, while not part of the main game, still have the same gameplay (unlike minigames in KD3), as in, you are still controlling Kirby with an ability, just like 80% of the time in the stages. Also, I think it's a great way to showcase certain abilities even more (and most of them look impressive too, with my strats), especially sword and whip, which are hardly ever used in the main game. The challenge rooms are not completely out of the way, and only take up 10-15 minutes total of impressive content similar with the main game (in about a 3-hour-ish run).
At the same time, it doesn't affect the run directly except by adding 10-15 minutes of extra fun content, and an actual message from the game after the credits literally saying, "YOU'VE CLEARED MAIN MODE 100%!" (or something along those lines). The only detour I need to make is to go back to the Lor Starcutter after 7-3, then go back to 7-4 after finishing the challenge rooms.
What do you all say?
I personally think that the definition should be game-defined 100% main mode, including finishing the game, collecting all 120 energy spheres, and completion of all challenge rooms (regardless of score, 100% is still obtained).
But some people say that it should be 93%, meaning only the first two, but no challenge rooms. This was argued because the definition for Kirby's Dreamland 3 was an example where the 100% definition is not game-defined 100%, because the game-defined version required completion of mini-games, which destroyed the pace of the run.
My personal argument against that is that KRtD is very different form KD3. Challenge rooms, while not part of the main game, still have the same gameplay (unlike minigames in KD3), as in, you are still controlling Kirby with an ability, just like 80% of the time in the stages. Also, I think it's a great way to showcase certain abilities even more (and most of them look impressive too, with my strats), especially sword and whip, which are hardly ever used in the main game. The challenge rooms are not completely out of the way, and only take up 10-15 minutes total of impressive content similar with the main game (in about a 3-hour-ish run).
At the same time, it doesn't affect the run directly except by adding 10-15 minutes of extra fun content, and an actual message from the game after the credits literally saying, "YOU'VE CLEARED MAIN MODE 100%!" (or something along those lines). The only detour I need to make is to go back to the Lor Starcutter after 7-3, then go back to 7-4 after finishing the challenge rooms.
What do you all say?
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