My feelings on The Demon Rush
Game Page: Doesn't exist yet.
Giel Goertz's UFO glitch run
Yes, that was really the entire message.
Decision: Accept
Reason: The runner utilizes the UFO glitch effectively.
Also, it sounds like the UFO glitch is such a game-breaking glitch that it should be a separate category, any reason I shouldn't make it one?
Giel Goertz's UFO glitch run
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Well, this was certainly an interesting run to watch. It's amusing how fast UFO destroys the main bosses. The run isn't entirely in UFO; there're a few instances where the runner switches off and back after. These are done to save time in certain areas, and are noted below.
There are a number of minor errors, mostly related to entering doors. They all probably total up to 2-3 seconds lost at most, so no big deal.
Switches to Wheel from the 2-2 midboss, then back to UFO in 2-3.
Switches to Hi-Jump in the first room of 3-3, then back to UFO in the 2nd room by mixing 2 Hi-Jumps. First critical mistake occurs in the third room of 3-3, where the runner fails the UFO glitch twice. Loses about 10 seconds here.
Navigates the Gordo room in the last room of 4-5 especially well.
Ditches UFO at the beginning of 5-2, and picks it up again partway through. Not exactly sure why this was done; there doesn't appear to be a logical reason for it. Definitely costs probably 20-30 seconds or so. Some clarification on whether this was intentional would be nice.
Misses one hit on DeDeDe, costs probably five seconds. Misses one hit on final boss as well, maybe another five seconds lost.
Finishes with 71%.
Overall, this is a great and entertaining run. I don't see how it could be improved much, to be honest, outside of erasing the mistakes along the way. Most of them are trivial at most, with only two critical errors totalling about 40 seconds lost. Maybe a minute in total at most could be shaved.
Accept.
There are a number of minor errors, mostly related to entering doors. They all probably total up to 2-3 seconds lost at most, so no big deal.
Switches to Wheel from the 2-2 midboss, then back to UFO in 2-3.
Switches to Hi-Jump in the first room of 3-3, then back to UFO in the 2nd room by mixing 2 Hi-Jumps. First critical mistake occurs in the third room of 3-3, where the runner fails the UFO glitch twice. Loses about 10 seconds here.
Navigates the Gordo room in the last room of 4-5 especially well.
Ditches UFO at the beginning of 5-2, and picks it up again partway through. Not exactly sure why this was done; there doesn't appear to be a logical reason for it. Definitely costs probably 20-30 seconds or so. Some clarification on whether this was intentional would be nice.
Misses one hit on DeDeDe, costs probably five seconds. Misses one hit on final boss as well, maybe another five seconds lost.
Finishes with 71%.
Overall, this is a great and entertaining run. I don't see how it could be improved much, to be honest, outside of erasing the mistakes along the way. Most of them are trivial at most, with only two critical errors totalling about 40 seconds lost. Maybe a minute in total at most could be shaved.
Accept.
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I had absolutely zero expectations what this speedrun would look like.
It was kinda cool to see the UFO glitch could be done on console, yet, it was kinda dissapointing too.
Of course it ends up being like twenty minutes faster than using any other power, but it's also damn easy and boring.
I was prepared to comment on every stage, but they were mostly the same.
So I'm just going to comment on what the run looked like in general.
Pros:
First of all, UFO is damn easy to play. It's the fastest, has three different ways to attack stuff, including the most powerful attack. Can't really blame the author for using it.
He got the UFO twice from a MIX enemy which gives a random power. +50 points for that. Seems to me like it isn't possible to go down stairs with UFO so he has to lose it temporarily. At least the TAS does it too.
He got two powers other than UFO in the whole run: Wheel and High-jump. Both seemed optimal picks, so no problem there.
Killing lots of enemies, even if it wasn't always necessary. Reduces lag.
Final boss fights looked great (ones killed with Starrod).
Cons:
Took damage quite a few times. Some of them won't lose even half a second probably since he won't lose the UFO power once the glitch is done. But he messed up doing the glitch, wasting some seconds there.
Entering doors seemed to be hard for him, but I guess it's just the nature of them, especially when using a fast moving UFO. Nothing too serious amount of time lost there neither.
Just getting the whole run completed using UFO without dying means it's automatically a good one.
It was kinda cool to see the UFO glitch could be done on console, yet, it was kinda dissapointing too.
Of course it ends up being like twenty minutes faster than using any other power, but it's also damn easy and boring.
I was prepared to comment on every stage, but they were mostly the same.
So I'm just going to comment on what the run looked like in general.
Pros:
First of all, UFO is damn easy to play. It's the fastest, has three different ways to attack stuff, including the most powerful attack. Can't really blame the author for using it.
He got the UFO twice from a MIX enemy which gives a random power. +50 points for that. Seems to me like it isn't possible to go down stairs with UFO so he has to lose it temporarily. At least the TAS does it too.
He got two powers other than UFO in the whole run: Wheel and High-jump. Both seemed optimal picks, so no problem there.
Killing lots of enemies, even if it wasn't always necessary. Reduces lag.
Final boss fights looked great (ones killed with Starrod).
Cons:
Took damage quite a few times. Some of them won't lose even half a second probably since he won't lose the UFO power once the glitch is done. But he messed up doing the glitch, wasting some seconds there.
Entering doors seemed to be hard for him, but I guess it's just the nature of them, especially when using a fast moving UFO. Nothing too serious amount of time lost there neither.
Just getting the whole run completed using UFO without dying means it's automatically a good one.
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I see no cheating, video and audio quality are fine.
UFO glitch, eh? The only problem is actually getting a HOLY CRAP HOW LONG HAS THAT BEEN THERE IVE BEATEN THIS GAME MAYBE A HUNDRED TIMES AND NEVER KNEW OF THAT UFO ON LEVEL 1
This is a decent run. Runner is very good at getting UFO in the roulette, which is never messed up. Activating the glitch, though, is botched a couple times, losing maybe 3 to 5 seconds each time. Stupid mistake in grabbing the rod at an angle after the first boss, making us have to wait for Kirby to walk back to the middle for his celebratory dance. A few seconds lost. Lag is managed badly in some places. The beam and double star attacks cause alot of lag and should be avoided except when digging up or down with the beam, or doing lots of damage to bosses or digging straight ahead with the double star. I can't estimate how much time is lost to this, but definitely something significant. Even the single star should be avoided for anywhere that a laser shot is good enough. Misses a shot on DeDeDe and then gets hit, losing some time, and misses a shot against the final boss. Many minor errors throughout.
It's about 5 minutes slower than the TAS, which doesn't contain any major glitches besides the UFO glitch, and doesn't rely on any super improbable luck, so I think it's safe to say that this is about 5 minutes slower than optimal (yes, I took timing methods into account). That sounds like alot, but the parts where the UFO has to be given up are done very well, and it's very hard to maximize Kirby's speed. I'll say "accept", though not by very much. It's good enough.
UFO glitch, eh? The only problem is actually getting a HOLY CRAP HOW LONG HAS THAT BEEN THERE IVE BEATEN THIS GAME MAYBE A HUNDRED TIMES AND NEVER KNEW OF THAT UFO ON LEVEL 1
This is a decent run. Runner is very good at getting UFO in the roulette, which is never messed up. Activating the glitch, though, is botched a couple times, losing maybe 3 to 5 seconds each time. Stupid mistake in grabbing the rod at an angle after the first boss, making us have to wait for Kirby to walk back to the middle for his celebratory dance. A few seconds lost. Lag is managed badly in some places. The beam and double star attacks cause alot of lag and should be avoided except when digging up or down with the beam, or doing lots of damage to bosses or digging straight ahead with the double star. I can't estimate how much time is lost to this, but definitely something significant. Even the single star should be avoided for anywhere that a laser shot is good enough. Misses a shot on DeDeDe and then gets hit, losing some time, and misses a shot against the final boss. Many minor errors throughout.
It's about 5 minutes slower than the TAS, which doesn't contain any major glitches besides the UFO glitch, and doesn't rely on any super improbable luck, so I think it's safe to say that this is about 5 minutes slower than optimal (yes, I took timing methods into account). That sounds like alot, but the parts where the UFO has to be given up are done very well, and it's very hard to maximize Kirby's speed. I'll say "accept", though not by very much. It's good enough.
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Video Quality: Good (for an NES game)
Audio Quality: Good (for an NES game)
Personally, I've never been fond of a UFO glitch run (since the multitude of powers is what makes Kirby games fun). But one thing is for certain, UFO makes Kirby's Adventure a lot easier to control, since the NES controls for this game are very stiff.
Given the difficulty of performing the trick (and having to mix TWICE for UFO), doing all this in a single session with as few mistakes made as there were is quite impressive. I only counted like 2 flubs with getting the glitch to go and about 15 unintended hits (the vast majority on Nightmare Orb and Nightmare King). This is quite impressive.
Consider the run accepted, though maybe UFO Glitch should be a separate category. That's just my opinion though.
Kirby - Nightmare in Dream Land is still 1000x better then Kirby's Adventure though.![Tongue](/file/OlwTBpYsmFRhyD1NqAH3KgzEulU)
Audio Quality: Good (for an NES game)
Personally, I've never been fond of a UFO glitch run (since the multitude of powers is what makes Kirby games fun). But one thing is for certain, UFO makes Kirby's Adventure a lot easier to control, since the NES controls for this game are very stiff.
Given the difficulty of performing the trick (and having to mix TWICE for UFO), doing all this in a single session with as few mistakes made as there were is quite impressive. I only counted like 2 flubs with getting the glitch to go and about 15 unintended hits (the vast majority on Nightmare Orb and Nightmare King). This is quite impressive.
Consider the run accepted, though maybe UFO Glitch should be a separate category. That's just my opinion though.
Kirby - Nightmare in Dream Land is still 1000x better then Kirby's Adventure though.
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Great run. No major complaints.
Accepted
Accepted
Decision: Accept
Reason: The runner utilizes the UFO glitch effectively.
Also, it sounds like the UFO glitch is such a game-breaking glitch that it should be a separate category, any reason I shouldn't make it one?
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