Been messing around with this game lately, and found a number of glitches/skips, so I decided to make a segmented "proof of concept" run, even though I won't be doing any serious running of the game. For one, I couldn't record audio without a microphone, at least via Fraps. Fraps also killed the recording after the loading screens finished, meaning this is effectively a spliced run (which is actually true for a couple segments, but it should hardly be noticeable, and it certainly doesn't affect the route). I added 5 seconds to account for any missed frames this caused, as well as 15 seconds for the missing cinematic at the end of Paradise Lost. Actually, seems the loading screen thing isn't an issue when using the "Direct 3D" graphics option, but the game is too clunky for me to effectively play like that. Anyway, a couple links to the run:
http://www.twitch.tv/korzic/c/3032781
As far as the unusual stuff happening, here's some notes:
Daventry
You can clip into the church window at certain angles, and back out in the corner near the candle, towards the graveyard. This negates the need for the rope and hook to get in/out (it's still needed later), but it seems quite precise. This is done to enter the Dimension of Death early, to minimize backtracking later (the wizard needs to hear of your failed entry before he helps make the Ring of Illumination). The axe is needed to enter the knight's tomb (killing the enemy there activates a cutscene, so don't do it), and also to be able to get the rope and hook. The waterfall area to Castle Daventry can also be clipped into fairly easily (a bit harder to clip out), eliminating the need to clog the waterfall. Also, sheathing or unsheating a weapon will allow you to survive higher falls, but insta-death is still possible if you're too high.
Dimension of Death
Jumping off to the side at the beginning eliminates a small cutscene, though it does need to be fairly precise. A sword is picked up, as it's right on the way, and it's the only melee weapon you'll have for a while. The box (needs to be tall, not short) is pushed to give enough height to get inside Lord Azrael's sanctum without the need for the Lever of Life. Grabbed a rock here, but it's probably not necessary (there's one at the beginning of the Realm of the Gnomes area), so a better path may exist (you can backflip over some of the shorter walls, if that'd create shortcuts). The jump across the River of Death is quite precise, and in my experience, usually aimed towards the corner of the map (though there may be other safe spots at the river's edge).
Swamp
Bow and arrow needed to enter the Witch's castle (crossbow from Daventry will not work, same with the Dimension of Death's hammer); the Witch still needs to be killed before opening the castle gate, though. The fence surrounding the Golden Ladle area can just barely be backflipped onto, eliminating the need for the minion's hand; this also means the puzzles in that area are not active. It also means that the Mask piece in this area can be skipped (when Lucreto's minion would appear), and the game does not appear to check for it in Paradise Lost like it does the next two pieces.
Realm of the Gnomes
Another rock grabbed here, as I thought I'd need it to help get the Flame Sword later, but it's not needed (still, probably the fastest rock to grab so far). Bridge puzzle might be better solved with another pressure plate, not sure. The ledge I fall down near the boulder has small indentations that can be stood on to avoid using the rope and hook, both to descend and ascend. After killing the dragon, quickly jump over the Black Diamond to avoid a cutscene, and again on the way out. When giving the Lodestone to the gnome, you can do so immediately after starting the initial conversation (unlike with Daventry's wizard, it appears).
Barren Region
By using the rock in the middle of the lava, the tomb the basilisk guards can be accessed prematurely. While not strictly necessary, the sword and armor within are taken, as they're significant upgrades to my current equipment. A better route to the Fire Dwarves' tunnels should've been taken (see here), but I initially thought the Jewel of Flame was necessary (it's not), so I took a longer route before realizing my mistake.
Frozen Reaches
The Crystal Scepter is not needed to cross the lake, just some healing items. The invisible beast guarding the Flame Sword can probably be avoided, but it hits pretty hard, so I killed it. By manipulating the camera (in 3rd person mode, right-click and drag the mouse) to be closer than what it normally would be to the ice mound with the Flame Sword, you can grab it without doing the normal puzzle. On top of the orc's citadel, I went off to the side to avoid a cutscene. Thork is not necessary to kill and hits hard anyway, plus he gives little EXP, so he's avoided. The area where the Drake is can be backflipped onto from below fairly easily, again avoiding a rope and hook use. I saved before the Paradise Lost entry, as saving/reloading repeatedly gives you a chunk of free EXP as many times as you'd like.
Paradise Lost
The game only appears to check for the Barren Region and Frozen Reaches Mask pieces (actually not sure of the Barren Region one, but it doesn't matter, as I'll explain in the Realm of the Sun section); it seems to assume you have the Swamp one, as that is needed under ordinary circumstances. So, it lets me enter the Realm of the Sun 1 Mask piece short. Also, Fraps didn't let me record the cinematic (just the audio, not the video); the same is true of the intro/ending cinematics.
Realm of the Sun
The Tablet needs to be obtained before I can obtain the first key (though if one could manage to find a clip to get the sword and shield here without the key, it'd be given automatically). The snakes are backflipped over as a precaution, as they are quite dangerous (usually, normal jumps don't work). A couple healing potions, as well as a shield one in the second level turned out to be unnecessary. Regarding the level 3 block puzzle, I've a feeling there's a more elegant solution, but I'm not sure (as shown, you can separate blocks away from a row without needing to move an entire row). Regarding Lucreto, the altar room can actually be clipped into at a precise angle, negating the need to find the Mask piece on level 2 (normally required). As the Mask pieces are placed in the exact same order every time regardless of what piece you click on, it doesn't matter that I'm technically short two pieces (the last one placed is the bottom left piece - the one from the Barren Region - though the piece from this area is actually the top right one).
So, that's about all I know. I've a feeling more clips can still be found, but I really don't understand how those work, so I don't know if there's more or not. As for other things, I encountered a glitch in the Swamp when using the rope and hook at the same time as falling from the top platform of the Golden Ladle area. Climbing (either up or down) placed me in a void in the bottom left corner of the map. No idea if this might be useful elsewhere or not, but I did try it for one of the Realm of the Gnomes' ledges, but it just had me climbing from the bottom, nothing unusual. There's also a way to get on top of the Fire Dwarves' tunnels, by backflipping into the corner opposite the keyhole, but I couldn't find anything useful up there.
http://www.twitch.tv/korzic/c/3032781
As far as the unusual stuff happening, here's some notes:
Daventry
You can clip into the church window at certain angles, and back out in the corner near the candle, towards the graveyard. This negates the need for the rope and hook to get in/out (it's still needed later), but it seems quite precise. This is done to enter the Dimension of Death early, to minimize backtracking later (the wizard needs to hear of your failed entry before he helps make the Ring of Illumination). The axe is needed to enter the knight's tomb (killing the enemy there activates a cutscene, so don't do it), and also to be able to get the rope and hook. The waterfall area to Castle Daventry can also be clipped into fairly easily (a bit harder to clip out), eliminating the need to clog the waterfall. Also, sheathing or unsheating a weapon will allow you to survive higher falls, but insta-death is still possible if you're too high.
Dimension of Death
Jumping off to the side at the beginning eliminates a small cutscene, though it does need to be fairly precise. A sword is picked up, as it's right on the way, and it's the only melee weapon you'll have for a while. The box (needs to be tall, not short) is pushed to give enough height to get inside Lord Azrael's sanctum without the need for the Lever of Life. Grabbed a rock here, but it's probably not necessary (there's one at the beginning of the Realm of the Gnomes area), so a better path may exist (you can backflip over some of the shorter walls, if that'd create shortcuts). The jump across the River of Death is quite precise, and in my experience, usually aimed towards the corner of the map (though there may be other safe spots at the river's edge).
Swamp
Bow and arrow needed to enter the Witch's castle (crossbow from Daventry will not work, same with the Dimension of Death's hammer); the Witch still needs to be killed before opening the castle gate, though. The fence surrounding the Golden Ladle area can just barely be backflipped onto, eliminating the need for the minion's hand; this also means the puzzles in that area are not active. It also means that the Mask piece in this area can be skipped (when Lucreto's minion would appear), and the game does not appear to check for it in Paradise Lost like it does the next two pieces.
Realm of the Gnomes
Another rock grabbed here, as I thought I'd need it to help get the Flame Sword later, but it's not needed (still, probably the fastest rock to grab so far). Bridge puzzle might be better solved with another pressure plate, not sure. The ledge I fall down near the boulder has small indentations that can be stood on to avoid using the rope and hook, both to descend and ascend. After killing the dragon, quickly jump over the Black Diamond to avoid a cutscene, and again on the way out. When giving the Lodestone to the gnome, you can do so immediately after starting the initial conversation (unlike with Daventry's wizard, it appears).
Barren Region
By using the rock in the middle of the lava, the tomb the basilisk guards can be accessed prematurely. While not strictly necessary, the sword and armor within are taken, as they're significant upgrades to my current equipment. A better route to the Fire Dwarves' tunnels should've been taken (see here), but I initially thought the Jewel of Flame was necessary (it's not), so I took a longer route before realizing my mistake.
Frozen Reaches
The Crystal Scepter is not needed to cross the lake, just some healing items. The invisible beast guarding the Flame Sword can probably be avoided, but it hits pretty hard, so I killed it. By manipulating the camera (in 3rd person mode, right-click and drag the mouse) to be closer than what it normally would be to the ice mound with the Flame Sword, you can grab it without doing the normal puzzle. On top of the orc's citadel, I went off to the side to avoid a cutscene. Thork is not necessary to kill and hits hard anyway, plus he gives little EXP, so he's avoided. The area where the Drake is can be backflipped onto from below fairly easily, again avoiding a rope and hook use. I saved before the Paradise Lost entry, as saving/reloading repeatedly gives you a chunk of free EXP as many times as you'd like.
Paradise Lost
The game only appears to check for the Barren Region and Frozen Reaches Mask pieces (actually not sure of the Barren Region one, but it doesn't matter, as I'll explain in the Realm of the Sun section); it seems to assume you have the Swamp one, as that is needed under ordinary circumstances. So, it lets me enter the Realm of the Sun 1 Mask piece short. Also, Fraps didn't let me record the cinematic (just the audio, not the video); the same is true of the intro/ending cinematics.
Realm of the Sun
The Tablet needs to be obtained before I can obtain the first key (though if one could manage to find a clip to get the sword and shield here without the key, it'd be given automatically). The snakes are backflipped over as a precaution, as they are quite dangerous (usually, normal jumps don't work). A couple healing potions, as well as a shield one in the second level turned out to be unnecessary. Regarding the level 3 block puzzle, I've a feeling there's a more elegant solution, but I'm not sure (as shown, you can separate blocks away from a row without needing to move an entire row). Regarding Lucreto, the altar room can actually be clipped into at a precise angle, negating the need to find the Mask piece on level 2 (normally required). As the Mask pieces are placed in the exact same order every time regardless of what piece you click on, it doesn't matter that I'm technically short two pieces (the last one placed is the bottom left piece - the one from the Barren Region - though the piece from this area is actually the top right one).
So, that's about all I know. I've a feeling more clips can still be found, but I really don't understand how those work, so I don't know if there's more or not. As for other things, I encountered a glitch in the Swamp when using the rope and hook at the same time as falling from the top platform of the Golden Ladle area. Climbing (either up or down) placed me in a void in the bottom left corner of the map. No idea if this might be useful elsewhere or not, but I did try it for one of the Realm of the Gnomes' ledges, but it just had me climbing from the bottom, nothing unusual. There's also a way to get on top of the Fire Dwarves' tunnels, by backflipping into the corner opposite the keyhole, but I couldn't find anything useful up there.
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