My feelings on The Demon Rush
Yes, I still run games. I've been attempting a Contra III improvement for the last couple of months, but I'm a little tired of just running one game at the moment. Anyways, I'm curious if anyone other than stanski plays this game, let alone cares about it.
You might curious why I would run a crappy portable version of a console game, except this game is actually different from the Justice League Heroes game on PS2 and XBOX.
It's a beat 'em up where you play the game's title character and run around beating up hapless enemies (along with some that aren't so hapless). Or that's what you're supposed to do. The screen scrolling in this game is so buggy you can skip at least a third of the battles you're supposed to fight by hitting off-screen enemies, using an assist, using speed force, or performing this weird "wiggle" bug.
BTW, I'm going to run this game on Justice mode (the hardest difficulty) because I have some standards
Now seeing that this is a run by me, of course I have done a retarded amount of research (with the help of stanski).
Turnaround infinite: The programmers wanted you to be able to dodge attacks while you were comboing enemies, so they let you cancel attacks by turning around. However, they didn't have the foresight to determine that this would create a super easy infinite.
The infinite: press B three times, press back, then immediately press forward, repeat.
The infinite isn't really that broken because a lot of enemies have uninterruptible attacks.
Edge skipping: This is how most of the forced battles are skipped. To perform this, you simply travel along the edge of your current screen. Since a lot of the triggers are in the center of the screen, you're traveling outside the triggers. This is most prominent in Central city 1, 2, and Metropolis 1.
Assisted skipping: This involves using an assist to wipe out a screen of enemies, then placing yourself at the very edge of the screen to trick the game into thinking you've killed all of the enemies.
"Wiggle" skipping: I'm not really sure how this one works. There are certain screens you can run back and forth in, and you'll somehow be able to skip a forced battle. This only works with certain forced battles (like the second to last one in Metropolis 1), and I have no idea what determines when you can do it.
A couple of notes about the game:
-Most enemies will be killed using the infinite. I will use the whirlwind attack against closely clustered groups of two or more.
-Central City is really easy. Most of the battles can be skipped anyways.
-Gorilla Grodd can be killed before he uses any of his time-wasting attacks. It involves beating Grodd stupid with the infinite while he beats his chest. I'll be sure to do this in my run since it saves at least 10 seconds.
-Gotham City 1 and 2 can be quite annoying. There are skips here and there, but many of them are inconsistent and need more research (especially skipping the final battle in Gotham City 2).
-Beating Killer Frost involves conserving most of your flash meter until she summons the large icicles (when she gets down to half life or less), then smashing her with the infinite.
-Themyscira 1 isn't too bad. A lot of the battles in the middle can be skipped. Themyscira 2, on the other hand, is painful. Somewhere along the lines of dropped soap painful. None of the battles can be skipped, and much of the fighting is in cramped areas without room to manuever. The designers could have made Themyscira 2 as the last stage in the game because it is easily the hardest stage in the game.
-Circe can be killed before she summons her 4 guards. This is ridiculously hard and requires a stupid amount of luck, but I need to do this, or else I lose at least a minute.
-Not much to say about the Sunken City. It's not very hard. The first level has a couple of skips, the second one has almost none, IIRC.
-The only hard part about Zoom is making sure I get his health down quickly in the second section. My only strategy so far is to make sure I'm lined up directly behind him, then run right and punch. I have been able to punch him a couple of times in a row, but nothing very consistent. The actual battle is a joke, you can kill him in less than 30 seconds.
-Metropolis 1 is the most poorly designed stage ever, which means it's a dream for a speedrunner :P. You only have to fight two forced battles. Metropolis 2 is fairly tough, having a lot of enemies with high endurance, but nowhere near as tough as Themyscira 2.
-Honestly, I don't think the programmers even considered the infinite when they made Brainiac.
I will put up .vbm files on filefront later.
You might curious why I would run a crappy portable version of a console game, except this game is actually different from the Justice League Heroes game on PS2 and XBOX.
It's a beat 'em up where you play the game's title character and run around beating up hapless enemies (along with some that aren't so hapless). Or that's what you're supposed to do. The screen scrolling in this game is so buggy you can skip at least a third of the battles you're supposed to fight by hitting off-screen enemies, using an assist, using speed force, or performing this weird "wiggle" bug.
BTW, I'm going to run this game on Justice mode (the hardest difficulty) because I have some standards
Now seeing that this is a run by me, of course I have done a retarded amount of research (with the help of stanski).
Turnaround infinite: The programmers wanted you to be able to dodge attacks while you were comboing enemies, so they let you cancel attacks by turning around. However, they didn't have the foresight to determine that this would create a super easy infinite.
The infinite: press B three times, press back, then immediately press forward, repeat.
The infinite isn't really that broken because a lot of enemies have uninterruptible attacks.
Edge skipping: This is how most of the forced battles are skipped. To perform this, you simply travel along the edge of your current screen. Since a lot of the triggers are in the center of the screen, you're traveling outside the triggers. This is most prominent in Central city 1, 2, and Metropolis 1.
Assisted skipping: This involves using an assist to wipe out a screen of enemies, then placing yourself at the very edge of the screen to trick the game into thinking you've killed all of the enemies.
"Wiggle" skipping: I'm not really sure how this one works. There are certain screens you can run back and forth in, and you'll somehow be able to skip a forced battle. This only works with certain forced battles (like the second to last one in Metropolis 1), and I have no idea what determines when you can do it.
A couple of notes about the game:
-Most enemies will be killed using the infinite. I will use the whirlwind attack against closely clustered groups of two or more.
-Central City is really easy. Most of the battles can be skipped anyways.
-Gorilla Grodd can be killed before he uses any of his time-wasting attacks. It involves beating Grodd stupid with the infinite while he beats his chest. I'll be sure to do this in my run since it saves at least 10 seconds.
-Gotham City 1 and 2 can be quite annoying. There are skips here and there, but many of them are inconsistent and need more research (especially skipping the final battle in Gotham City 2).
-Beating Killer Frost involves conserving most of your flash meter until she summons the large icicles (when she gets down to half life or less), then smashing her with the infinite.
-Themyscira 1 isn't too bad. A lot of the battles in the middle can be skipped. Themyscira 2, on the other hand, is painful. Somewhere along the lines of dropped soap painful. None of the battles can be skipped, and much of the fighting is in cramped areas without room to manuever. The designers could have made Themyscira 2 as the last stage in the game because it is easily the hardest stage in the game.
-Circe can be killed before she summons her 4 guards. This is ridiculously hard and requires a stupid amount of luck, but I need to do this, or else I lose at least a minute.
-Not much to say about the Sunken City. It's not very hard. The first level has a couple of skips, the second one has almost none, IIRC.
-The only hard part about Zoom is making sure I get his health down quickly in the second section. My only strategy so far is to make sure I'm lined up directly behind him, then run right and punch. I have been able to punch him a couple of times in a row, but nothing very consistent. The actual battle is a joke, you can kill him in less than 30 seconds.
-Metropolis 1 is the most poorly designed stage ever, which means it's a dream for a speedrunner :P. You only have to fight two forced battles. Metropolis 2 is fairly tough, having a lot of enemies with high endurance, but nowhere near as tough as Themyscira 2.
-Honestly, I don't think the programmers even considered the infinite when they made Brainiac.
I will put up .vbm files on filefront later.
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