Anything you can do I can do halfass
I've searched the forums here, and searched tasvideos, and I'm not actually seeing any signs of a Shantae running community. While I'm not superincrediblysurprised, I am at least mildly surprised.
I've long held that I have more resources and knowledge than serious running talent, and last time I tried to do any serious speedrunning, my very attempts evoked better runs from the community than I was aiming for before I'd even properly gotten into practice. But perhaps I've finally hit a title where resources, knowledge, and patience are the requisite combination All the same, it will take me long enough to clock any serious attempt that I thought I'd start the discussion and if the community wants to preempt me again, so be it.
The game: Shantae (Gameboy Color)
The Platform: GBC on GBA (player) - "GBA enhanced" only pops the colors to counteract palette issues on early GBAs according to http://www.1up.com/features/shantae
The run: 100% as defined by
- all labyrinths (don't even know if there's a skip for these)
- all hearts
- all talismans
- all fireflies (with or without redeeming them? *)
- all warp squids (with or without redeeming them? *)
* all menu-screen dances? (this implicitly means all squids/fireflies, but requires taking extra time in revisits and boring dialogue)
The 100% decision is purely as a function of my skill right now. I don't want to even attempt a low% right off, I'll never have the patience to strategize over optimal acquires on an any%, and I'll be segmenting regardless if I'm the runner, so why not go all-out?
The goal: 4-5 hours? I've clocked about 6 spending too much time as human and too much time actually fighting enemies. I suspect sub-5 is doable, sub-4... well, that's part of why I'm asking at the outset if anyone has really seriously run this one before. If sub-4 is "very doable" for 100%, I'm going to be way out of my league.
The high-level notion:
Segment: start -> Scuttle Town
Target: no trolling by canon balls or the boss
Segment: Scuttle Town -> Scuttle Town
Target: dancemania. Quickly raise funds at the dance house. A perfect B-level dance will net ~75 gems (98? won - 20 paid). I'll at least need to stock up some vanishing cream, and I actually kinda suspect that between bosses and minibosses (notably the claw-things in labyrinths 1 & 4, the rock golems in labyrinth 2, and the labyrinth 1 & 4 main bosses) buying the first two Fighter Gears will pay off even if it could take 10-15 minutes of dancing to score 900 gems.
Segment: Scuttle Town -> Water Town -> Labyrinth 1 save
Target: Don't get trolled by the field enemies, and if I'm getting them at all, get the fighter gear. Pick up convenient fireflies if it's night.
Segment: Labyrinth 1 -> Oasis Town -> Labyrinth 2 save
Target: good boss luck on L1; 4 L1 squids, grab the field-near-Scuttle heart, squid Scuttle town, grab the (no vanishing cream actually required) heart in the naga steppes
Segment: Labyrinth 2 -> Labyrinth 2
Target: 4 L2 squids, boss lets me crack it open on one of its first few attack patterns. I don't recall much luck being needed on this dungeon, and the boss can be 1-rounded with the jump-kick once you get its weak point open. Only big reason this is its own segment is because L2 -> Zombie is a really long distance through some of my least-favorite overworld.
Segment: Labyrinth 2 -> Zombie Caravan
Target: Nothing new to pick up between L2 and Scuttle, so just warp back there. Break open the shortcuts in the woods, snail-plains, and graveyard-woods. Detour at the waterfalls to grab the Monkey Claw (will save a lot of time and headache on L3 sub boss). Just generally get through the ~6 overworld areas with execution I can be proud of. Grab convenient fireflies. Squid the Caravan*
Segment: Zombie Caravan -> Zombie Caravan
Target: If I get comfortable memorizing and executing the footrace, this will probably merge into an adjacent segment, but as it stands, one slip here will wreck the segment so I don't want to chance it.
Segment: ZC -> Labyrinth 3 -> Bandit Town
Target: Decent patterns on the L3 boss, not getting trolled by the vampire-girls, 4 L3 squids. What I can now pick up between here and Scuttle I don't think I actually need right now, so warp to Scuttle. Grab the cave-heart in the tar pits. If I ever decide I want the Advance Dance, grab it now, 'cause I don't want to come back. If I need to check in all squids, squid Bandit Town, otherwise drive-by squid Oasis Town.
Segment: Bandit Town -> Labyrinth 4 -> left slope save
Target: 5 squids. Execution & boss luck. Lots of 1-hit-death potential in L4, and the boss can occasionally decide not to play nice.
Segment: World Tour -> Oasis Town
Target: anything and everything not yet collected. Route TBD*
Segment: Endgame
Target: Risky is the only nondeterministic element I can think of here, other than not skewering Harpy. But Risky... *sigh* Monkey Power ftw, I think, but that's assuming she gives me any kind of openings.
* General Strategery and Hijinks
Lots of monkey. Not lots of fighting. Route-plan item collection, and warp intelligently.
Scuttle Town gets squidded early because it's the practical world-loop midpoint and can generally save half the walking distance between each labyrinth.
Zombie Caravan gets squidded early because I anticipate it playing rather a nice role in the world tour, maybe earlier, particularly with luck manipulation. At very least, warping there should make it night-time for easy fireflies. At best, since it moves every night, I suspect (until tested or proven wrong) that with a little bit of luck or timing manip, I could use it to warp me to near anywhere.
I haven't mapped all fireflies yet, so I make very few comments on them so far. It will be daytime at the start of every segment, but presumably if I'm any kind of consistent, it will be reliably night time as I pass certain screens. Whether it pays for me to wait for night in certain spots to avoid world-tour revisits is open for discussion. And what I need to revisit when will likely inform what shortcuts I even bother breaking open.
The world tour will at least need to hit the 3 prior labyrinths at least once each, so barring extreme zombie warp fever, starting with Mt. Pointy -> left -> L3 collecting hearts & fireflies seems like a good start. From there, I need to make it to the Water Town vicinity for the Elephant Tote and a firefly, but since I haven't had squids for it yet, that could be a problem. The heart near L2 is a gimme once I'm there for the squid. Scuttle Town and a straight rush right for the talon, heart, L2, and Water Town stuff might make the most sense. Likewise, the heart near L3 is a gimme, but which town to start from is a trick. The big unknown is which way and when it's practical to grab the Spider Venom from the tar pits. The only worse middle-of-nowhere location is the zombie bog once ZC has moved
So. I've obviously put far too much thought into this. Anyone care to blow everything away with an existing TAS or casual run, or can I actually get serious this time?
Also, no, my copy is not for sale or loan. It cost too much, in too good condition, and I enjoy it far too thoroughly. But if I stumble across another short of trolling ebay, I do plan to do something like buy it and put it up as a run bounty to be awarded preemptively to the first person who posts a trustworthy no-cheating emulated run with intent to do an official run ASAP
I've long held that I have more resources and knowledge than serious running talent, and last time I tried to do any serious speedrunning, my very attempts evoked better runs from the community than I was aiming for before I'd even properly gotten into practice. But perhaps I've finally hit a title where resources, knowledge, and patience are the requisite combination All the same, it will take me long enough to clock any serious attempt that I thought I'd start the discussion and if the community wants to preempt me again, so be it.
The game: Shantae (Gameboy Color)
The Platform: GBC on GBA (player) - "GBA enhanced" only pops the colors to counteract palette issues on early GBAs according to http://www.1up.com/features/shantae
The run: 100% as defined by
- all labyrinths (don't even know if there's a skip for these)
- all hearts
- all talismans
- all fireflies (with or without redeeming them? *)
- all warp squids (with or without redeeming them? *)
* all menu-screen dances? (this implicitly means all squids/fireflies, but requires taking extra time in revisits and boring dialogue)
The 100% decision is purely as a function of my skill right now. I don't want to even attempt a low% right off, I'll never have the patience to strategize over optimal acquires on an any%, and I'll be segmenting regardless if I'm the runner, so why not go all-out?
The goal: 4-5 hours? I've clocked about 6 spending too much time as human and too much time actually fighting enemies. I suspect sub-5 is doable, sub-4... well, that's part of why I'm asking at the outset if anyone has really seriously run this one before. If sub-4 is "very doable" for 100%, I'm going to be way out of my league.
The high-level notion:
Segment: start -> Scuttle Town
Target: no trolling by canon balls or the boss
Segment: Scuttle Town -> Scuttle Town
Target: dancemania. Quickly raise funds at the dance house. A perfect B-level dance will net ~75 gems (98? won - 20 paid). I'll at least need to stock up some vanishing cream, and I actually kinda suspect that between bosses and minibosses (notably the claw-things in labyrinths 1 & 4, the rock golems in labyrinth 2, and the labyrinth 1 & 4 main bosses) buying the first two Fighter Gears will pay off even if it could take 10-15 minutes of dancing to score 900 gems.
Segment: Scuttle Town -> Water Town -> Labyrinth 1 save
Target: Don't get trolled by the field enemies, and if I'm getting them at all, get the fighter gear. Pick up convenient fireflies if it's night.
Segment: Labyrinth 1 -> Oasis Town -> Labyrinth 2 save
Target: good boss luck on L1; 4 L1 squids, grab the field-near-Scuttle heart, squid Scuttle town, grab the (no vanishing cream actually required) heart in the naga steppes
Segment: Labyrinth 2 -> Labyrinth 2
Target: 4 L2 squids, boss lets me crack it open on one of its first few attack patterns. I don't recall much luck being needed on this dungeon, and the boss can be 1-rounded with the jump-kick once you get its weak point open. Only big reason this is its own segment is because L2 -> Zombie is a really long distance through some of my least-favorite overworld.
Segment: Labyrinth 2 -> Zombie Caravan
Target: Nothing new to pick up between L2 and Scuttle, so just warp back there. Break open the shortcuts in the woods, snail-plains, and graveyard-woods. Detour at the waterfalls to grab the Monkey Claw (will save a lot of time and headache on L3 sub boss). Just generally get through the ~6 overworld areas with execution I can be proud of. Grab convenient fireflies. Squid the Caravan*
Segment: Zombie Caravan -> Zombie Caravan
Target: If I get comfortable memorizing and executing the footrace, this will probably merge into an adjacent segment, but as it stands, one slip here will wreck the segment so I don't want to chance it.
Segment: ZC -> Labyrinth 3 -> Bandit Town
Target: Decent patterns on the L3 boss, not getting trolled by the vampire-girls, 4 L3 squids. What I can now pick up between here and Scuttle I don't think I actually need right now, so warp to Scuttle. Grab the cave-heart in the tar pits. If I ever decide I want the Advance Dance, grab it now, 'cause I don't want to come back. If I need to check in all squids, squid Bandit Town, otherwise drive-by squid Oasis Town.
Segment: Bandit Town -> Labyrinth 4 -> left slope save
Target: 5 squids. Execution & boss luck. Lots of 1-hit-death potential in L4, and the boss can occasionally decide not to play nice.
Segment: World Tour -> Oasis Town
Target: anything and everything not yet collected. Route TBD*
Segment: Endgame
Target: Risky is the only nondeterministic element I can think of here, other than not skewering Harpy. But Risky... *sigh* Monkey Power ftw, I think, but that's assuming she gives me any kind of openings.
* General Strategery and Hijinks
Lots of monkey. Not lots of fighting. Route-plan item collection, and warp intelligently.
Scuttle Town gets squidded early because it's the practical world-loop midpoint and can generally save half the walking distance between each labyrinth.
Zombie Caravan gets squidded early because I anticipate it playing rather a nice role in the world tour, maybe earlier, particularly with luck manipulation. At very least, warping there should make it night-time for easy fireflies. At best, since it moves every night, I suspect (until tested or proven wrong) that with a little bit of luck or timing manip, I could use it to warp me to near anywhere.
I haven't mapped all fireflies yet, so I make very few comments on them so far. It will be daytime at the start of every segment, but presumably if I'm any kind of consistent, it will be reliably night time as I pass certain screens. Whether it pays for me to wait for night in certain spots to avoid world-tour revisits is open for discussion. And what I need to revisit when will likely inform what shortcuts I even bother breaking open.
The world tour will at least need to hit the 3 prior labyrinths at least once each, so barring extreme zombie warp fever, starting with Mt. Pointy -> left -> L3 collecting hearts & fireflies seems like a good start. From there, I need to make it to the Water Town vicinity for the Elephant Tote and a firefly, but since I haven't had squids for it yet, that could be a problem. The heart near L2 is a gimme once I'm there for the squid. Scuttle Town and a straight rush right for the talon, heart, L2, and Water Town stuff might make the most sense. Likewise, the heart near L3 is a gimme, but which town to start from is a trick. The big unknown is which way and when it's practical to grab the Spider Venom from the tar pits. The only worse middle-of-nowhere location is the zombie bog once ZC has moved
So. I've obviously put far too much thought into this. Anyone care to blow everything away with an existing TAS or casual run, or can I actually get serious this time?
Also, no, my copy is not for sale or loan. It cost too much, in too good condition, and I enjoy it far too thoroughly. But if I stumble across another short of trolling ebay, I do plan to do something like buy it and put it up as a run bounty to be awarded preemptively to the first person who posts a trustworthy no-cheating emulated run with intent to do an official run ASAP
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