Never give up!
When I originally watched Dragondarch's Mario and Luigi: Superstar Saga run, I was very impressed at its general quality.
That being said, I myself believe it's a bit..... sluggish in spots. I decided to get working on finding ways to improve that run - I've got a bunch of notes that currently go up to segment 25 of Dragondarch's run, but unfortunately a lot of them are written in a rather condescending manner*. (At least I'm somewhat sure condescending is the term.) And unfortunately there's two complaints that are constantly repeated throughout the notes.
I've also decided that before I work on actually performing the improved run, I'm going to try to do a playthrough using the path Dragondarch took and make sure I've got enough skill to even attempt to beat his run. (I figure that if I can beat, match, or even come within two minutes of his current time using HIS initial route, I've got enough skill to make the attempt.)
Now, with that out of the way, I'd like to turn this into a discussion on tricks to make the run faster.
I'll start with one that's probably semi-obvious: intentionally missing two (and only two) jumps with each character during the Border Jump minigame allows for fewer fireworks at the end of it (one firework for each remaining chance), which will save a second or two (or maybe even three) at the end. Considering Border Jump is done seven times (this assumes I find out getting the 25 Hee Beans is faster than getting 25 Hoo Beans), that's up to twenty seconds that could be saved. I'm guessing the only reason Dragondarch didn't do this in his run has to do with his explicitly-stated intent on trying to get perfect minigames.
On a related note, since it has become clear to me that the Border Jump can be repeated IMMEDIATELY after completing the first one (and get the Hee Beans right away), another idea I had was doing the Border Jump repetitions right away instead of waiting. (Again, I'm assuming the Hee Beans are faster when I say this.)
For now, that's what I've got. As I come up with more potential time-savers I'll put them here (unless people beat me to them).
Okay, I've got one other thing I've considered. Since BP isn't as big of a problem as Dragondarch seemed to think it would be as he was doing his run, I'd suggest several things in that regard:
1) Only level up BP at each of the levels that ends in a 6 or a 1 (levels 6, 11, 16, 21, 26, 31... I don't think it's necessary to go the next increment), and increase Power for every remaining level. I'm not sure base BP is viable, which is why I suggest it this way.
2) Keep a maximum of 10 Syrups at hand at any given time.
3) Utilize the Mush Badge AA and stock up on Mushrooms.
Oh, and I didn't list here the potential time-savers Dragondarch listed in the commentary for his run, as a note.
* If people still want to see the notes, tell me and I'll put them up.
That being said, I myself believe it's a bit..... sluggish in spots. I decided to get working on finding ways to improve that run - I've got a bunch of notes that currently go up to segment 25 of Dragondarch's run, but unfortunately a lot of them are written in a rather condescending manner*. (At least I'm somewhat sure condescending is the term.) And unfortunately there's two complaints that are constantly repeated throughout the notes.
I've also decided that before I work on actually performing the improved run, I'm going to try to do a playthrough using the path Dragondarch took and make sure I've got enough skill to even attempt to beat his run. (I figure that if I can beat, match, or even come within two minutes of his current time using HIS initial route, I've got enough skill to make the attempt.)
Now, with that out of the way, I'd like to turn this into a discussion on tricks to make the run faster.
I'll start with one that's probably semi-obvious: intentionally missing two (and only two) jumps with each character during the Border Jump minigame allows for fewer fireworks at the end of it (one firework for each remaining chance), which will save a second or two (or maybe even three) at the end. Considering Border Jump is done seven times (this assumes I find out getting the 25 Hee Beans is faster than getting 25 Hoo Beans), that's up to twenty seconds that could be saved. I'm guessing the only reason Dragondarch didn't do this in his run has to do with his explicitly-stated intent on trying to get perfect minigames.
On a related note, since it has become clear to me that the Border Jump can be repeated IMMEDIATELY after completing the first one (and get the Hee Beans right away), another idea I had was doing the Border Jump repetitions right away instead of waiting. (Again, I'm assuming the Hee Beans are faster when I say this.)
For now, that's what I've got. As I come up with more potential time-savers I'll put them here (unless people beat me to them).
Okay, I've got one other thing I've considered. Since BP isn't as big of a problem as Dragondarch seemed to think it would be as he was doing his run, I'd suggest several things in that regard:
1) Only level up BP at each of the levels that ends in a 6 or a 1 (levels 6, 11, 16, 21, 26, 31... I don't think it's necessary to go the next increment), and increase Power for every remaining level. I'm not sure base BP is viable, which is why I suggest it this way.
2) Keep a maximum of 10 Syrups at hand at any given time.
3) Utilize the Mush Badge AA and stock up on Mushrooms.
Oh, and I didn't list here the potential time-savers Dragondarch listed in the commentary for his run, as a note.
* If people still want to see the notes, tell me and I'll put them up.
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