So, I was inspired by Super House of Dead Ninjas, which includes a split timer at the top, and I decided to make a similar game.
There are some things which, obviously, I need to leave to chance (like random generation). But there are other things, like player weapons, that I could randomize but I don't want to discourage speedrunners because they have to restart a million times to get the Hero and weapons that they want...
As of yet, it's similar to SHoDN from a game mechanic perspective - a falling platformer with a world randomly generated from a fixed set of rooms.
Now, what do you all think is the best way to handle player selection, weapons (built in to hero, random drops in rooms, etc.), and anything else you can think of.
This is YOUR chance to have an impact on a game, first hand, so feel free to say literally anything! I'm open to any and all ideas
Thanks!
There are some things which, obviously, I need to leave to chance (like random generation). But there are other things, like player weapons, that I could randomize but I don't want to discourage speedrunners because they have to restart a million times to get the Hero and weapons that they want...
As of yet, it's similar to SHoDN from a game mechanic perspective - a falling platformer with a world randomly generated from a fixed set of rooms.
Now, what do you all think is the best way to handle player selection, weapons (built in to hero, random drops in rooms, etc.), and anything else you can think of.
This is YOUR chance to have an impact on a game, first hand, so feel free to say literally anything! I'm open to any and all ideas
Thanks!
Thread title: