Username:
B
I
U
S
"
url
img
#
code
sup
sub
font
size
color
smiley
embarassed
thumbsup
happy
Huh?
Angry
Roll Eyes
Undecided
Lips Sealed
Kiss
Cry
Grin
Wink
Tongue
Shocked
Cheesy
Smiley
Sad
<- 1  -   of 51 ->
--
--
List results:
Search options:
Use \ before commas in usernames
ok, then i'll re-do my run with 30 fps
30 FPS is the most logical FPS, as you said.
Edit history:
Patrick: 2013-04-18 03:28:38 pm
Patrick: 2013-04-18 03:28:14 pm
from the chat:
speeds:
hunter 3km/min
maverick 2.5
rustler (old plane) 4
shamal/hydra 4.5

Parking the heli into the garage
when? after Snail Trail, for Toreno missions
time saved? getting it from the airport takes 80s, parking takes 35-50s everything combined (parking, running to it when you need it ...)

old strat w/ satchel charges:
http://tinyurl.com/freakypaddy-heli Unreliable, with studying it could be made more reliable than roughly 50:50 of it disappearing. If anyone wants to test what makes it disappear, I would be thankful. :-) Satchels can be useful if parking does not work out due to a heavy storm or whatever, e.g. if the heli is heavily damaged and gets stuck in the middle of parking. A car does the job also, but 15s or so slower.


videos:
went crazy writing the encoding script, four qualities :-D
https://dl.dropboxusercontent.com/u/16863306/heli-in.avi_HQ.mp4
https://dl.dropboxusercontent.com/u/16863306/heli-in.avi_MQ.mp4
https://dl.dropboxusercontent.com/u/16863306/heli-in.avi_LQ.mp4
https://dl.dropboxusercontent.com/u/16863306/heli-in.avi_compatibility.mp4

https://dl.dropboxusercontent.com/u/16863306/heil-out.avi_HQ.mp4
https://dl.dropboxusercontent.com/u/16863306/heil-out.avi_MQ.mp4
https://dl.dropboxusercontent.com/u/16863306/heil-out.avi_LQ.mp4
https://dl.dropboxusercontent.com/u/16863306/heil-out.avi_compatibility.mp4
the way into the garage
facts:
the rotor blades should not collide with the ceiling of the garage for longer than 1s or so, as that deals damage quickly
the walls on the side of the garage are solid when flying in (as opposed to the Pay'n'Spray)
'landing' for a split second and then tapping w to raise again helps stabilizing the heli

to park, get some distance to the garage, then 'land' for a split second, then tap w and hold down <down> for the whole time, then get out letting the heli drop down.
On the other hand, the distance has to be small enough to not make the garage door close. But that is not a big problem.

getting out of the garage
1) get in
2) it will start up without pressing anything, do not press anything
3) to raise, tap w
4) movement
---passive movement: wind - in my case it helped
--- the more important form of movement: pushing the 'tail' of the heli against the wall
--- the only thing that deals damage is the edge above the exit, so make sure that you get past this bit fast
So now we must use programs, e.g. FrameLimitAdjuster for SA, to force FPS to 30? Or is there other ways to do it?
The Anomaly
Most people would probably use fraps to record their runs, which does the job quite well.
Edit history:
Patrick: 2013-04-23 11:04:19 am
Patrick: 2013-04-23 11:01:52 am
Patrick: 2013-04-23 10:53:14 am
Patrick: 2013-04-23 10:44:27 am
Hi :-) ,
yes, for example. An alternative if your recording software does not support frame limiting and you do not want to mod the game is Bandicam.
Menu FPS->
"limit FPS" [ 30 ]
[ ] "only while recording". It is free ofc but recording >10min costs.
You could just run the game at 25 FPS by turning the limiter on.

Nothing wrong with that, unless it gives you headaches.
Oh that's nice! Haven't really never used Fraps, so didn't know that it can force your FPS to x amount.
Edit history:
Patrick: 2013-04-24 02:03:18 pm
Patrick: 2013-04-24 02:03:07 pm
Patrick: 2013-04-24 02:01:23 pm
Patrick: 2013-04-24 01:53:56 pm
Patrick: 2013-04-24 01:51:30 pm
@S.: 25 FPS give your viewers headaches though. ^^



first up: dl this 20mb .zip-file
https://dl.dropboxusercontent.com/u/16863306/a_home_in_the_hills.zip
mirror: a_home_in_the_hills.zip - 20.0 MB this site is horrible - only in case of 'emergency'. :-D

2ndly, I tried to keep this stuff neutral, s.o. can tell me if sth. sounds rude - any help is appreciated. :-) Why the hell am I writing the last past, nobody will do that. *shrug*

I did 'A Home In the Hills' several times and I did not have any problems when sliding.
For those who do not know, Josh failed at it for ~30min in the last run. Without that he would have nearly beaten the segmented run. :-)

Thx to the youtube-dl - creators (a command line tool to dl stuff from some websites). :-) I dl'ed this 'nightmare' and cut together recorded some comment worthy parts.
A twitch etc download website for 'normal users' is http://videotools.12pings.net

legenda
S: solution
K: Knowledge is Power ;-) (do you have that proverb? :-))



2: you had to decide which guy to shoot, that split second killed you
K
i)when you see the guy far away walking towards you, he will still take 2 or so secs until shooting
ii)the guy on the right is triggered by you - aim in advance

3:
S
keep distance to your cover, half your body was open to shoot at

4:
the guy on the right seams to have surprised you, I guess.

5:
he surprised you again indicated by the fact that you didn't aim in advance

6:
C (seriously confused)
the run&gun weapon loses its advantage when chrouching and is terrible at mid/high-range

7/8: see below

in addition:
0)when shooting a guy arround the corner: you have the minigun, use that. Aim in his direction walking sideways until you are past the wall between you and him, shoot.

1) use the minigun to take out the very first four guys

I am going to post a video of how I do this mission some time. I did not have a problem doing this mission at all, completing it successfully multiple times in a row.

2) ... video ;-)

@S.: 25 FPS give your viewers headaches though. ^^

I stream at 25 FPS regardless of what I run, and none of them complained.
Edit history:
CotySA: 2013-04-30 09:18:36 am
Can someone please explain to me how I get 30 fps with Fraps in this game? If I record with frame limiter enabled I still got just 25 fps, although I changed my fraps settings to 30 fps. If I record with frame limiter disabled I got 90 fps, I think because Fraps automatically increases the frames (30, 60, 90,...) if the PC can handle it easily.

25 fps is totally unplayable, I get a headache after 2 minutes and with 90 fps weird things happen like my car automatically brakes when I release the gas pedal.
Disable Frame Limiter and enable "Lock framerate while recording" in Fraps?
turn frame limiter off and set fraps as on my screenshot, then hit record button in game

Attachment:
Did this happened to someone else ? New way to fail, at least for me.

www.youtube.com/watch?v=lCoWP6xRMvY
Edit history:
Patrick: 2013-05-03 07:28:35 pm
http://www.twitch.tv/oasiz____/c/2007499 :-)
Rider got 'busted' by a super cop. :-)
This fits nicely: I can say something about cop psychology:
Someone in Josh's chat said that when you are
on foot
if you are carrying a melee weapon
and you have only 1*, they will not attack you with their pistol (but their nitestick). It is useful e.g. for busted warps. If on the bike and they shoot at you instead of trying to bust you, then you get out and change to fists. They will run towards you and try to bust you. When you are in a vehicle, it does not matter whether you have (-> automatically switch to) an SMG or not.

When in a heli and a cop tries to bust you, then get out and back in: he is going to cancel the busting attempt and start shooting at you. I did not test it multiple times but it worked in any scenario I tested and it worked only in helis, not in cars: 1*, 2* ; both tested w/&w/o firearms selected on foot, without posessing a single gun.


I got something useful to work: I can run GTA:SA in a virtual machine, therefore I can save anywhere. Reloading takes a long time though (20-30s) so it is not a very great advantage over loading a save and then teleporting from point to point using keyboard shortcuts. Unfortunately, SA does not start in VirtualBox which officially supports reloading any savestate you like, i.e. does not require crazy stuff like VMWare. Details when there is evidence of interest (just send me a one-liner via pm if you wish). I like talking about that stuff but I don't know whether anyone is interested.

A Home in the Hills: Not fully done yet, but nearly: Rockets, timing, a little practice and knowledge are the solution to the problems in that mission.
Most important stuff:
1) The very first guy is the one who deals nearly all of the damage, so you take him out quickly by firing a rocket into the ceiling above him (to prevent fire on the floor). (50-75 HP)
2) You take less damage in the corridor by AK-sliding, shooting the guy (yes, 1 guy) in the head and keeping to the very left all the time. In most attempts the corridor takes up 50 HP, 150 left.
If you miss the slide, head shot the triads so that they do not trigger the enemies.
Head shotting while sliding is made harder unnecessarily by doing that part in a random (i.e. not exactly planned) way. Let me explain the 'sliding path' that works for me, i.e. causes the enemy to spawn at a little distance giving you some time to head shot him: The corridor guy's trigger point roughly is: when you jump down from the 'platform with the bushes' in front of the corridor, you trigger them. The path that works for me is to
1) slide right next to that 'platform' and then
2) imagine a line that lies on the left side of the corridor. Turn abrubtly 90° when you cross that line.
then aim in advance

The guys downstairs can be blown up with rockets. The great thing about rockets is: you do not need to leave your cover to shoot deadly rockets. I do not understand what triggers them, to be save I would just kill everybody down there, literally everybody including those in the room on the left.

The 'health guard': If you need health, kill him with a rocket. That simple. :-D

The guy that 'always kills me': Walk on the very left side of the room until he is triggered, then blow him up. That simple. :-D

The guy behind the bar can be shot without him seing you. Keep a little distance to the wall so that it does not keep you from shooting and slowly walk while aiming until he is in your crosshair.

The next guy can be blown up savely.

The last two guys never realized I was there and I just shot a rocket from the distance. I sometimes managed to slide past both of them without triggering them, but as I do not understand what triggers them I do not know whether that hilarious trick is reliable.

Although the mission sounds simple now, it still requires practice for some strange reason. It is easy to miss one detail and one guy can take up 70 HP if you mess up. To practice I recommend the cheats speeditup&slowitdown for the waiting time. And to compensate for the fact that you cannot think fast enough to do the mission right without practice, pause all the time until you absolutely know what exactly to do next. After some time you do not need to think much anymore. Alternatively, just be optimistic and fail all the time, like I did, your choice. *shrug*
Quote:
Someone in Josh's chat said that when you are
on foot
if you are carrying a melee weapon
and you have only 1*, they will not attack you with their pistol (but their nitestick). It is useful e.g. for busted warps. If on the bike and they shoot at you instead of trying to bust you, then you get out and change to fists. They will run towards you and try to bust you. When you are in a vehicle, it does not matter whether you have (-> automatically switch to) an SMG or not.

Ah ok, he sent me a twitch message about that, but I thought it didn't apply to vehicles because of the automatic switch to an SMG. Its nice to know that it does work!

Using rockets during A Home In The Hills is something I've been thinking about for awhile, but I never did because of the car chase at the end, and using rockets will remove my Minigun.
I tried the same trick I do with the minigun with rockets but they do not travel fast enough to hit the car, unless I just chase him normally in the car and kill him with my SMG.
Although that will be a lot easier with rockets, is it really going to be faster if I have to chase the guy :/

Either way, sliding through the first area with the AK is probably best.
Quote:
If you miss the slide, head shot the triads so that they do not trigger the enemies.

That is so useful! Cheesy

Quote:
1) slide right next to that 'platform' and then
2) imagine a line that lies on the left side of the corridor. Turn abrubtly 90° when you cross that line.
then aim in advance

I think I understand, you mean Slide to where the plants that hide the two guys is, then turn and slide along the left side of the corridor, killing only the one guy on the left that always spawns.
Quote from freakypaddy:
@S.: 25 FPS give your viewers headaches though. ^^



first up: dl this 20mb .zip-file
https://dl.dropboxusercontent.com/u/16863306/a_home_in_the_hills.zip
mirror: a_home_in_the_hills.zip - 20.0 MB this site is horrible - only in case of 'emergency'. :-D

2ndly, I tried to keep this stuff neutral, s.o. can tell me if sth. sounds rude - any help is appreciated. :-) Why the hell am I writing the last past, nobody will do that. *shrug*

I did 'A Home In the Hills' several times and I did not have any problems when sliding.
For those who do not know, Josh failed at it for ~30min in the last run. Without that he would have nearly beaten the segmented run. :-)

Thx to the youtube-dl - creators (a command line tool to dl stuff from some websites). :-) I dl'ed this 'nightmare' and cut together recorded some comment worthy parts.
A twitch etc download website for 'normal users' is http://videotools.12pings.net

legenda
S: solution
K: Knowledge is Power ;-) (do you have that proverb? :-))



2: you had to decide which guy to shoot, that split second killed you
K
i)when you see the guy far away walking towards you, he will still take 2 or so secs until shooting
ii)the guy on the right is triggered by you - aim in advance

3:
S
keep distance to your cover, half your body was open to shoot at

4:
the guy on the right seams to have surprised you, I guess.

5:
he surprised you again indicated by the fact that you didn't aim in advance

6:
C (seriously confused)
the run&gun weapon loses its advantage when chrouching and is terrible at mid/high-range

7/8: see below

in addition:
0)when shooting a guy arround the corner: you have the minigun, use that. Aim in his direction walking sideways until you are past the wall between you and him, shoot.

1) use the minigun to take out the very first four guys

I am going to post a video of how I do this mission some time. I did not have a problem doing this mission at all, completing it successfully multiple times in a row.

2) ... video ;-)


I'm happy to see, that my project (videotools) works well and it's useful for you:)
If you have some ideas, how to improve - i'll be happy to hear it. thumbsup

P.S> proof that me it's me -  here
Edit history:
Patrick: 2013-05-09 02:15:00 pm
Patrick: 2013-05-09 01:46:27 pm
Aaaa - monster post :-D pls edit out that quote :-D My suggestion is that you make automation friendlier, like it works on savefrom.net. A javascript to open 'videotools.12pings.net/YOUTUBE-URL', and your site needs to 'understand' that URL then.



Download one of those first:
A_Home_in_the_Hills_May9th: Compatibility | HQ | MQ



@Josh:
To clarify: you only turn once, 90°, sharply. Thanks for asking. :-)
I procrastinated this too long, I wanted to answer you in the next big post. Keep asking. :-)

First up, stream chat stuff: I think everyone agrees that the twitch chat is a horrible place to discuss stuff because of the 200:1 trivial stuff:info ratio. This leads to messages being pushed out of the chat window so that I need to post them multiple times until Josh reads them (not his fault). Furthermore, I not always feel like reading that 'trash' and then trying to find the useful stuff is uncomfortable. I suggest we just chat about that stuff on twitch.tv/LotsOfS or some other gta runner's chat who is offline. We can tell the people who do not know about it via twitch messages.

A Home in the Hills

It looks easy. That is because it is planned well! (mediocre by my own standards which are way too high, by yours it is very well planned, I guess). If you stand in the wrong place, you will be seen and shot at and unnecessarily lose 20-70 hp, if you are too slow, some asshole can come from behind and shoot 50 hp, or in one place in the mission if you are not slow he is still at a high distance while if you are slow he is near you and shoots 25-50hp. So you need to be fast, you need to know what to do and you need to know it without thinking too much. Just do the mission once before every practice session for two weeks or so, use the pause button to compensate for the thinking time required in the first 5-10 playthroughs.

Remember the shooting positions.

First seconds: Tbh, I do not know whether this micro-route ('path') is the best there is but I never had the problem of them appearing 5cm in front of me, ever and that is the important thing.

In many cases you do not need the health but I would kill everyone except the 'health guard' anyways for added savety, as I do not understand what triggers the guys down there (dunno about all of them) and rockets seam to wake them up better than guns Cheesy so don't go by your experience.
Edit history:
KFC: 2013-05-10 12:23:35 am
KFC: 2013-05-10 12:23:09 am
KFC: 2013-05-10 12:22:48 am
ChickenB0h BOH! :D
Quote:
First up, stream chat stuff: I think everyone agrees that the twitch chat is a horrible place to discuss stuff because of the 200:1 trivial stuff:info ratio. This leads to messages being pushed out of the chat window so that I need to post them multiple times until Josh reads them (not his fault). Furthermore, I not always feel like reading that 'trash' and then trying to find the useful stuff is uncomfortable. I suggest we just chat about that stuff on twitch.tv/LotsOfS or some other gta runner's chat who is offline. We can tell the people who do not know about it via twitch messages.


#gta @ irc.speedrunslive.com ?? you can create any channel you want on most irc servers, so i don't see any problems just agree the name and join.
Edit history:
Patrick: 2013-05-10 08:46:12 am
Patrick: 2013-05-10 04:50:01 am
I forgot one thing: on mibbit.com the tab title can turn into 'people said stuff'. So IRC >>> twitch chat. Thanks for helping me remember this with your post. :-D
It is not that important whether we take #gta or #gta_planning_ontopic (we can take another name :-D). What is important is to get away from the terrible twitch chat.

(disadvantage #gta: OffTopic stuff, like someone's new computer, other games, the wheather Kappa, but less and 10x more interesting than in twitch chat)
disadvantage #gta_planning_ontopic: the mibbit.com feature 'change tab title to <<people said stuff>>'  only supports one channel, not both and as many people are on #gta already that is a problem)
#gta was designed for stuff like this, so you can use that. Offtopic stuff will suffer but that's just environmental damage.

Maybe looking at the scm code can clear up what makes people spawn in AHITH
Iha paska
It's IRC, offtopic stuff will always go aside for ontopic stuff.
The whole point of that channel is to be all about GTA discussion and have a proper "home" for runners. If you make "strictly on topic" then it will just be dead until someone talks maybe a few times per week. Usually even general GTA discussion (non-running) sparks new ideas and leads to discussion about races and routes.
IRC != Forums, don't worry if it goes offtopic sometimes :p

This would be different if we had +100 people on the channel and just spammed random shit when people wanted to talk about GTA stuff.
#gta is probably the first "hub" I've seen for GTA running and has been really productive and a good way to catch other runners.

I could start on how good we are on ontopic/offtopic ratio at our left4dead channel Wink

And about AHITH, I can look on that a bit later, I have a feeling that it's going to be like over 10k lines or something as it's a pretty "complicated" mission, gotta pick it apart and learn it.
Fairly small thing. Josh was running SA today, per usual. He was performing the mission "Tagging Up Turf". He inadvertently climbed the fence between the two houses (the chain link, not the stone wall to the alley) instead of running around the house. He said he thought it might be faster but was uncertain.

I decided to test myself to see whether or not that was true. I started timing from the moment you and Sweet drive into the red circle til the moment you close the door on getting back into the car. To be in control, or as much in control, of the experiment as possible, I made certain to position the car straight, parallel to the curb, each time to prevent any deviation from the standard. The only thing I lacked control of was whether or not cars parked into the drive way of the second home and whether or not cars got into my way as I crossed the streets.

I found that climbing the fence saved about 1-2 seconds. I only attempted about 10 times, so my number is small, so further testing may be required, but consistent 1-2 seconds was saved. Of course the time saved here is small, but any time is good time. Feel free to expand upon my testing as my numbers might be off potentially, although unlikely.
@Josh
Someone in S. chat said someting about ~15s saved time if you use a bike instead of the boat, so I timed it. The difference isn't worth the risk of crashing the bike and loose time, so I would stick to the boat. If I got something wrong, just tell me.



If you don't want to watch the video, here are the times from starting the mission to the disappearing of the marker about Cesars car.
- Bike: 1:45,585
- Boat: 1:48,244


3 seconds? Bike it is then!