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Army of Hades barrier is skippable.  There's a ledge above to let magic refill and you'll eventually drop into the tunnel.  The barrier is one-way, unlike the Aphrodite barrier.

This won't do much good for speedrunning.  However, someone might want to attempt a run skipping all magic but PR.  No Medusa, no Zeus, and no Hades.


Skipping Medusa and ZF would be easy.  I'm not sure how you mean to skip AoH.  I found a fast way to skip fighting the horde immediately after acquiring AoH.  Its the last one in this video: 

Skipping ZF is a no brainer.  Skipping MG is probably not a good idea.  Same with AoH because it really comes in handy in a couple spots after pandoras temple and doesn't really take any significant time to acquire.  Medusa is easily handled in about 30-40 seconds.
top tier GoW player
Nicely done AKheon, satvara.

Just to report it here (despite it being unlikely we'll have a runner on it), I've worked with the CoO demo:

-Found a High Jump variation (led to Homerun also)
NOTE: air grab to Icarus Lift
NOTE2: These Icarus Lifts after air grabs do damage

-Found that Hyperion's Charge allows dashing rather then balancing across long beam for good results.
NOTE: Was able to use the 'knockback' of Charge to clear the area around the first ballista for easy usage of it without killing wave 2...was neet to watch as the Persian retaliation both opened the roof and killed the Soldiers I had ignored.


~Was not able to find any true skips though.  Quick Rolling is clearly intact.
Quote:
Nicely done AKheon, satvara.

Just to report it here (despite it being unlikely we'll have a runner on it), I've worked with the CoO demo:

-Found a High Jump variation (led to Homerun also)
NOTE: air grab to Icarus Lift
NOTE2: These Icarus Lifts after air grabs do damage

-Found that Hyperion's Charge allows dashing rather then balancing across long beam for good results.
NOTE: Was able to use the 'knockback' of Charge to clear the area around the first ballista for easy usage of it without killing wave 2...was neet to watch as the Persian retaliation both opened the roof and killed the Soldiers I had ignored.


~Was not able to find any true skips though.  Quick Rolling is clearly intact.


Excellent, progress already made.  Smiley The quick rolling is the same as the first and second, is it not?
top tier GoW player
Quote:

Excellent, progress already made.  Smiley The quick rolling is the same as the first and second, is it not?


Basically..it appears to control 'better' AND 'worse'.. you would have to play with it yourself to understand since I can't describe it properly.
two rows of links on main page pretty nifty
On the topic of CoO, I played through today and experienced a potential glitch.  I had launched a group of persians, harpooned two different ones in a row without losing height, then performed the icarus lift.  It wasn't intentional, and I couldn't recreate it to jump the door that the Basilisk is fireballing.
Quote:
On the topic of CoO, I played through today and experienced a potential glitch.  I had launched a group of persians, harpooned two different ones in a row without losing height, then performed the icarus lift.  It wasn't intentional, and I couldn't recreate it to jump the door that the Basilisk is fireballing.


I remember seeing a video like that and the guy was able to get through by accident. I'll see if I can find it, but it's on YouTube somewhere.
top tier GoW player
Quote:
On the topic of CoO, I played through today and experienced a potential glitch.  I had launched a group of persians, harpooned two different ones in a row without losing height, then performed the icarus lift.  It wasn't intentional, and I couldn't recreate it to jump the door that the Basilisk is fireballing.


I don't understand what you mean.  Are you talking about what I mentioned above? (air grab to Icarus Lift)
I don't think you meant to say OH aided in such an exploit.

NOTE: The most I've done in a row was Launch to air grab to Icarus Lift to air grab to Icarus Lift.
My first thought was to use the grab-HJ to try and escape the Efreet Magic testing and attempt another regen magic trick.  No luck here although I only tried it a few times.  With more testing who knows, there might be some way out of the room without losing the basically infinite magic.
Edit history:
kevbew63: 2008-02-20 03:33:24 am
The door the basilisk is fireballing is passable by opening it partially and timing it correctly so the soldiers knock you into the room (requires a fair amount of luck).  Its pointless in the demo because there's nothing in there really accept a crank that doesn't work and a chest on a ledge that often causes the game to lock up.  I haven't tried getting past it with the grab-HJ yet.  If that works it could mean its possible to do in other locations and potentially skip some segments right off the bat...
two rows of links on main page pretty nifty
Quote:

I don't understand what you mean.  Are you talking about what I mentioned above? (air grab to Icarus Lift)
I don't think you meant to say OH aided in such an exploit.

NOTE: The most I've done in a row was Launch to air grab to Icarus Lift to air grab to Icarus Lift.

I must have my techniques confused.  By OH, I mean the air grab attack done on the first wave of persians at the very start.
top tier GoW player
Quote:
I must have my techniques confused.  By OH, I mean the air grab attack done on the first wave of persians at the very start.


That happens.  grabs don't technically have official names.  Just the ground to air grab (Orion's Harpoon).

It was nice to see a potential return for Homerun..I have high hopes that this 'Guantlet of Zeus' *sounds a bit OFF to me*...hopes that the ascension it uses *I assume it will have such an uppercut* will not team with Blade launches or even its own to cause a super launch...but rather the 'Homerun' effect.

RJWaters2: Did you get the chance to try out using Hyperion's Charge/Rush? (Hold square)  I didn't like it in GoWII but it works pretty well (though weak) in CoO.  The running animation allowed for Dashing across beams.  I hear that a great deal of the 'adventure' mechanics in GoWII have been removed..In the demo there was not a single place I could grab onto like a ledge that I noted..though I needed MOAR time to experiment to be honest..2 hours just isn't enough to test everything even in such a short demo

~I wonder if they'll ever have sub-weapons that do that..or if an 'air to ground grab' will ever be used (if not by the blades, then by a sub-weapon).  Weapon specific grabs take a lot of memory/animation..so I don't suppose we'll see such a thing even in GoWIII.

NOTE: A pity satvara's work is being blocked by Pandora's Box and the cinematic to Hades...if he could get to Hades..he could swim all the way to Ares1 then undue said effect.  Reminds me of the underwater level that needed Poseidon's Trident (moreover just to be in a swimming stance whilst going for the lever)
two rows of links on main page pretty nifty
I didn't need the hyperion charge for beams.  In fact, I just quick rolled over it.  I believe that is faster.  Much more testing needs to be done. [on a demo? with another 2 weeks till launch?  Roll Eyes ]
GMG, where have you been able to homerun in the demo?
No ledges, no climbing walls, no ropes: but it's only the demo.  I'm willing to bet they included at least the climbing sections.

How is this gauntlet supposed to work?  A melee weapon?  I read in GameInformer that this was 'the first legit alternative to the blades' [LAWL] But a pure melee weapon wouldn't seem to do the job.

With absolutely no chance of finding water in that room...how could there be a way around that?  Has there been any other occurrence where something else deactivated swimming?
top tier GoW player
Quote:
I didn't need the hyperion charge for beams.  In fact, I just quick rolled over it.  I believe that is faster.  Much more testing needs to be done. [on a demo? with another 2 weeks till launch?   Roll Eyes ]
GMG, where have you been able to homerun in the demo?
No ledges, no climbing walls, no ropes: but it's only the demo.  I'm willing to bet they included at least the climbing sections.

How is this gauntlet supposed to work?  A melee weapon?  I read in GameInformer that this was 'the first legit alternative to the blades' [LAWL] But a pure melee weapon wouldn't seem to do the job.

With absolutely no chance of finding water in that room...how could there be a way around that?  Has there been any other occurrence where something else deactivated swimming?


They have climbing/swimming for certain.  I thought I heard that *oddly* there is no usage of ropes and limited usage of other 'adventure' elements.  I just hope usage of High Jumps is business as usual..

No idea.  Clearly GI has no respect for the sub-weapons we've had thus far..

I DO NOT see a way around it at all as at said point, most everything is unloaded from what I can tell.  No fooling the cutscene trigger and no apparent way to turn off swimming other then finding a body of water..I consider it a doomed prospect just like keeping Regenerating Magic after the AQ trial.

I'd like to think there is a way to turn off the swimming effect but have very little hope for it.
two rows of links on main page pretty nifty
Without the grabbing of ledges, high jumps are greatly lessened in use.  I haven't seen any place where a ledge is grabbable.

As for the potential swimming...deactivate it as close to the conveyor belt room as possible would be the only option.  Accepting defeat sucks.  I will have to give it a try.
I have tried the swimming to the box thing.  I was able to get a small portion of the inner rings to load but still no solution to the problem.  If by some crazy chance the RotG thing works that's my last hope as well. 
top tier GoW player
Quote:
Without the grabbing of ledges, high jumps are greatly lessened in use.  I haven't seen any place where a ledge is grabbable.

As for the potential swimming...deactivate it as close to the conveyor belt room as possible would be the only option.  Accepting defeat sucks.  I will have to give it a try.


All too true.

Odds are that is all we can get out of all this.  What satvara desires so strongly isn't going to happen..we aren't going to be swimming through Hades.
two rows of links on main page pretty nifty
Ah, is there no chance that we can activate the swimming again once in Hades?
top tier GoW player
Quote:
Ah, is there no chance that we can activate the swimming again once in Hades?


There's no water there >_>

And getting to Hades WITH the effect isn't going to happen.  The nearest actual water would be during the Ares1 fight which would be only useful for turning the effect off IF some miracle solution came along..right now this is a LONG SHOT..no joke.
two rows of links on main page pretty nifty
I was under the impression the pools of blood acted as water as some other puddles did.
With what we've got now, I guess a fair question is:
Do these skips violate the SDA rules?
Quote:
I was under the impression the pools of blood acted as water as some other puddles did.
With what we've got now, I guess a fair question is:
Do these skips violate the SDA rules?


I think satvara threw any concerns about SDA rules out the window a long time ago.  I can't imagine all the swimming NOT being considered leaving the normal bounds of the game.  The way he skipped the CoP would probably get it DQ'ed, let alone swimming past the cliffs, Tomb and conveyor belt.  Swimming through Hades would probably also get it axed.
Glitch advocate
I tried to get to the CoP early by doing a nth high BoA jump against the ladder, hoping the cutscene would kick in and teleport me to the other side. Unfortunately the game requires you to be on the correct side of the ladder for the cutscene to start, so it didn't work.

I also had a crazy dream about using the unloaded TotE eye mechanism to help save time, but the walls are all so high nothing interesting and new can be done in a normal game.
An even faster way to skip CoP Battle 2 by Satvara

http://ca.youtube.com/watch?v=zFxg3QJdm0w
Glitch advocate
That is very interesting what he does on that video. I haven't had the time to test it for myself. I wonder if bumping into an enemy (like I think he does) is necessary for the trick to work? Probably.
Quote:
That is very interesting what he does on that video. I haven't had the time to test it for myself. I wonder if bumping into an enemy (like I think he does) is necessary for the trick to work? Probably.


That's what I was thinking too
No one running this?


For shame.