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In Flames We Trust
I'm back! I decided to start playing this again while on break from college. I've managed to get my capture card to work and can stream on Twitch.

I don't have much new information, but I'll provide some of my thoughts based on my current playthrough where I'm about 15-25% done with Imperia.

- My previous strategy of keeping my heroes' levels as low as possible and firing units after moving to a new region doesn't seem to be very fast. Simply using the heroes when it would be faster and keeping units seems to be fastest. This way I don't have to worry about new recruits not having useful skills like combo attacks.

- It might be faster to complete The Wyrd league in Mordare instead of The Dead of Night. I would have to recruit 2 non-human classes to do this, which could be a combination of a bear, mongrel shaman, or wolf. None of them are great for speedrunning in the long run, so I'd probably just fire them right after finishing the league. Advantages of doing this include giving less experience to gladiators and therefore lower levels for my gladiators and my enemies, not having to worry about arriving at night (The Dead of Night is only available at night), and it's far easier and probably faster. One disadvantage though is that I don't get Taithleach the undead summoner. He isn't a very good class, but he is an arcane class, at least one of which (but preferably 2) is required to beat the game. I could recruit a channeler, normal summoner, or maybe even a mongrel shaman to do this battle, but I'm unsure if they'll be available when needed, and getting them earlier will result in them being very underleveled since they are not as powerful or fast as other gladiators.

- Getting centurions early (around level 3-4) will make them level up easier, so they can acquire combo attacks, but until they get the combo attacks they're rather weak and slow. Maybe it would be worth it in the long run, or maybe it would be worth relying on other units and recruiting centurions (or samnites) when they are at a level where combo attacks are unlocked.

- Secutors are awesome with surprise attack. They work extremely well against amazons, especially if they're female. Getting multiple might be a good idea.

- Leveling up Ursula to 3 before the rest of your gladiators will make the one battle in Trial of the Elders way easier, since the yeti will be the same level as her rather than higher. However, the other battles require all participants to be level 3 or higher, so more battles will have to be done before the league can be completed.

- The damage reduction accessory for barbarians makes its user very hard to kill. It is essential for completing the tough battle in The Duel league in Roanor, where you fight a samnite one level higher than your school. Equipping Urlan with this will normally result in victory. You obtain one as a prize from some battle or league in Nordagh. Equipping Ursula with one is also a good option, since she can unlock Awareness which negates bonuses from side/back attacks.

- After unlocking Iaar, immediately equip him with one of the 2 equally powerful weapons in your inventory, along with the supreme critical accessory.

- Purchasing the most powerful weapons in a region as early as possible would likely save a lot of time. All of the most powerful weapons in Nordagh can either be purchased in Orin's Keep, or in Iaar's case is obtained from winning battles. Money is potentially an issue, but I might be able to buy them right after gaining the ability to travel, especially if I sell my gladiators' armor and useless stuff won from battles.

- In Nordagh, besides the 2 quickly fired non-human units, I only hire 2 gungnirs and Iaar. I don't see any need to hire bandits, barbarians, or berserkers. Maybe hiring another gungnir or 2 would be beneficial? A battle where I just annihilate melee enemies at long distance would be pretty awesome.

-  Rather than unlocking Combo Attack 2 and Combo Attack 4, I could try Combo Attack 1 and Combo Attack 3. This way I could use Combo Attack 3, and have enough action points to use Combo Attack 1 on my next turn, dealing more damage. However, unlocking Combo Attack 2 early in the game gives a huge early advantage and really speeds up the beginning of the game.

-  When I buy Caltha equipment in Imperia, I need to remember to buy fire affinity weapons, since a league in the Southern Expanse requires fire affinity gladiators. It would also be a good idea to know which gladiators I would be making fire affinity at pro level, so I can invest in fire affinity attacks rather than some other affinity.

Those are my thoughts for now. I stream somewhat often now that I know how haha. Let me know if you have any questions or advice!!
In Flames We Trust
So there's this glitch involving temporary recruits that's pretty cool. If there are units that are only temporary, and you don't have enough money for them, you will actually permanently recruit for free after trying to pay them. This would be extremely useful if you could use it on the other yeti in Nordagh, but it unfortunately doesn't work on him Sad But it can still be used to get dervishes in Imperia or maybe amazons. I've never used dervishes all that much, but they have some cool abilities, like blood letter which can do good damage over time. They're also completely immune to air affinity damage, which is great if you're just trying to beat the game but I'm unsure if it's relevant in a speedrun. It would be cool to have amazons before I can get archers in the Windward Steppes, but by the time I get the chance to get an amazon it might not be that significant. Then again, they'll be free so I'll have to experiment. I honestly haven't used amazons that much in Gladius haha.

I'm not sure of any other situations this glitch could be useful. I can't remember which units are only temporarily recruitable in the Windward Steppes or Southern Expanse. I don't think there are any in Nordagh, besides the other yeti which the glitch doesn't work on.

Getting a minotaur is going to be difficult to do quickly. Completing the Challenge of Lykos league in Belfort is no problem, but I also have to beat Imperia Untamed and then Mongrel Siege in Cro Beska. Imperia Untamed is a little tough but no problem. However, I have never gotten the required popularity to unlock Mongrel Siege just from completing Imperia Untamed. Perhaps exploiting the battles to get as much popularity as possible would be nice, but I'm pretty sure my crowd meter is pretty high when I win since I'm always getting criticals. If I can't get enough popularity, I have to either waste time doing another battle in Imperia Untamed or do a battle in the dueling league, of which only one battle is required to beat the league. Completing two leagues will give you enough cups for the tournament, so doing Mongrel Siege will give you more cups than you need, but it's necessary to be able to get the minotaur. After all of that, you still have to wait 7 days in game time for the battle to open. In my current run, I beat all tournaments and the championship, unlocking the next region, around 2-3 days after being assigned the quest. But then again, I just went through the towns in order of proximity, so perhaps I could do Cro Beska earlier despite requiring a less efficient walking route? I'm still not sure if the minotaur will be worth it in the long run, but he has potential since he's so goddamn powerful haha.

Also secutors are still awesome, as are gungnirs.

Any thoughts?
In Flames We Trust
Ok I just completed Ursula's story and have some new thoughts.

Channelers are ridiculously powerful if you exploit the game a bit. Equipping the Asaya staff doubles your magic damage, as does equipping the Talisman accessory, so all your magic attacks do quadruple damage. Equipping a certain armor increases your spell range. Using them with a Gungnir who does combo attacks on an enemy, and then stealing the Gungnirs affinity will give a steady and easy supply of affinity. The Channelers' combo attacks do extreme amounts of damage, like holy shit. Seriously, they're arguably more useful than Centurions with the Executioner's Sword, since they don't have to charge enemies, have higher initiative, and can consistently kill enemies outright without relying on luck with the Executioner's Sword.

Speaking of the Executioner's Sword, I managed to find one after completing the Southern Expanse championship. It has a chance of one hit killing any opponent, which is awesome. Using Combo Attack 3 or 4 will basically guarantee a kill. I found one in Belfort (and only one). In addition, there are other rather powerful weapons around. Really, all you need for a lot of the ending battles is a Gungnir with Combo Attack 4, a channeler with the Asaya and Talisman, and maybe a Centurion with the Executioner's Sword. But for some battles you can only use Ursula, Urlan, Valens, and Eiji. Urlan and Ursula get pretty great equipment as rewards from some of the later battles, and Valens is usually pretty good with Caltha equipment, but I couldn't find the Black Bow for Eiji, which is apparently her best weapon. It's probably out there somewhere, I just didn't get lucky with the items that were in the stores at the time.

The battle right before the fighting the Dark God, where you have to kill Mutuus and a bunch of Dark Legionnaires, is pretty annoying. It isn't difficult, especially with Ursula's damage reducing equipment, which makes her virtually immortal. However, all of the Dark Legionnaires have the damage reducing accessory, at least at the level I was at when I got there, which makes them take FOREVER to kill. Damn, this battle was boring and time-consuming. They also all have awareness I believe, which makes them not take more damage from side or back attacks. I also can only use Ursula, Urlan, Valens, and Eiji. If I could use my Channeler and Centurion, this battle would be quick.

The 3 stage battle against the Dark God can be a little tricky. It requires you to use Ursula and Valens, which is not ideal since there are much better choices. I use a Gungnir, a Channeler, and a Centurion with Executioner's Sword. For the first stage, where you fight a bunch of Dark Knights, I send Ursula and Valens to one of them. I then get my Centurion to attack one of them with Roam, if I'm lucky the death affect will work on the first move. I then get my Gungnir to do Combo Attack 4 on one of the enemies, and get my Channeler to steal the Gungnir's affinity. She's not in range to use her powers, so I move her closer. Using this strategy, Ursula and Valens should be able to kill one of the knights with an all-critical Combo Attack 4 each, the Centurion should be able to kill 2 knights with the Executioner's Sword, the Gungir should be able to kill the knight he/she combo attacked with an additional long throw. The Channeler should be able to easily kill several knights with her combo attacks. One annoying thing with this battle is the knights' ability to push you away, forcing you to move-to-attack and not be able to use combo attacks for melee gladiators. This makes the Centurion a bit less powerful if things don't go out as desired, since combo attacks greatly improve the chance for the death affect to occur. This also affects Ursula and Valens. The dragon periodically breathes fire on parts of the battlefield, but this usually only affects ranged gladiators, and using these strategies you'll complete this stage before you lose the Gungnir or Channeler. The battle against the faces is pretty straight forward, pretty much the same as the last one with less enemies and no annoying push away attacks. The summoned dark creatures usually don't do much before I kill all of the faces. The final part, where you fight the dragon itself, could probably go way more efficiently than I handled it. Ideally, I'd get the Centurion in there and kill it with one hit, but that relies on a decent amount of luck. Using the Gungnir/Channeler strategy works here, but you have to position your Channeler in range, which I didn't haha. I ended up losing my Centurion before he got to the dragon Sad I also messed up my first attack with the Channeler, which should of killed the dragon if I got critical.

So basically, using the Channeler with the Asaya and Talisman makes the game really easy. It's almost broken haha. The Summoner can also use this strategy with Far Strike, which can one hit kill most enemies, but that attack relies on the button mashing meter, which is very difficult to hit critical. I doubt using him rather than a Channeler would be a significant difference in time. I've only acquired one Asaya, but if there are more and I could find another Talisman, using 2 Channelers would really break the game haha. Seriously, forget how powerful the Secutor is with the Harpe. I can deal more damage with the Channelers combo attacks at range than the Secutor can do with a Surprise Attack from behind.

You can't actually quit the first battle in Caltha, but if you intentionally lose the game will continue as if you had won. Maybe you can quit the 2nd battle? If this is true, it's probably faster to win the first battle and drop out of the 2nd. Otherwise, I just put in 3 weak gladiators, along with 2 Gungnirs to use Explosive Damage on themselves and their allies to make the battle end easier. Maybe I could just recruit a bunch of low-level gladiators for this battle and see how it goes haha.

As for the one battle in the Windward Steppes that requires 2 Arcane classes, I just permanently recruited 2 Mongrel Shamen (they were the only ones available lol) who were 2 levels higher than my school. I was a bit worried about enemy levels, since I thought they were exclusively based on your 2 highest level gladiators, and I couldn't expel the 2 units after completing this battle. However, the enemies in this battle and in other battles remained at my other units levels. Maybe Arcane classes don't count relating to enemy levels? Maybe some battles base enemy levels on your school's average level while others base it on your 2 highest level gladiators? I don't know, but this was still interesting. Regardless, I'll be using a Channeler or 2 in this battle from now on haha. Hopefully I'll be able to get an Asaya from Caltha before going to the Windward Steppes, since they probably aren't incredibly useful without it.

I was around level 14-15 when I beat the game, and level 12 or so when I got to Caltha. In game time, I was at like day 50-55 when I killed the Dark God. This could certainly be reduced. Abusing the Channeler exploit earlier would be great (I got one near the end of the Southern Expanse). Getting the Minotaur might also not be necessary. He's pretty cool at first, but quickly becomes comparable to Centurions, and eventually perhaps less useful. He has lower initiative, and I could never find an increased-critical accessory for him, unlike with Centurions. It's probably more efficient to just use another Centurion. Not getting the Minotaur would drop like 5 days in game time from this run, and maybe add a little more since he is pretty great for a short time. Also, I've learned that recruits typically have taken two skill routes when you recruit them: affinity or combo attacks. If they are affinity, they will have few if any combo attacks, instead having affinity attacks. Affinity attacks are cool and all, but combo attacks are way better to get first. Both of my Centurions that I recruited in Imperia took the Affinity route, which made them less useful until they leveled up 2-3 times to unlock good combo attacks. Someone made a guide identifying which skill route each recruit has taken, and there are Imperial Centurions that take the combo route. This guide was also useful in finding a Channeler in the Southern Expanse that took the combo route, since they seem to be more powerful than affinity attacks (at least all except AA4, which I haven't tested yet since the Channeler didn't have it unlocked yet). Using more Secutors could also save time. I'm unsure if trying to balance my units levels would be ideal, or if just using my most powerful gladiators for every battle would save the most time. I could at least not worry about balancing Iaar's level, since he is only really useful in Nordagh and maybe some of Imperia, so I could just use him a lot in Nordagh and then either Expel him or just not use him. The days could also be reduced, since I often checked stores for equipment (especially the accessory shop), which required walking between towns. A final SDA-worthy run is still going to be long as fuck, like 8+ hours maybe?

Thoughts?
Stamina is maxed out!
Wow, it's awesome to see some more love for this game, and I've been working on a run as well (possibly single segment, but then, I'm crazy). You're breakdown of the game and battles is right on point. The channeler glitch makes them severely OP, plus they're female which gives access to the restricted (dirty sexist mysandrist jerkettes) battles which have have always been where I scored some good EXP and gear. I read through all your posts, and they're long Smiley so forgive me if I missed something. As I've played, I've noticed a few things:

1. You're right about maxing out your gear - buying the best gear ASAP cuts the time immensely, but it's so expensive. Do you do the Plunder trick? You permanently hire a gladiator, strip them or swap them out with cheap gear, expel them, and sell off their stuff, or use it. Do this to EVERYONE you don't need, and you'll be rolling in cash. Remember, though, there is a limit to how much cash you can hold, and anything over that is wasted.

2. As for enemy levels, they scale almost how you said, but with a few alterations (as per what I've noticed). In Ursula's "easy" quest, they stay just about even with your parties overall level. In Valens' "advanced" quest, in Imperia they hover around +1 or +2 at the beginning, but don't raise as consistently, leading to a more balanced level, though more often seeing those +2 battles. If you exit and re-enter, of course, it could change as the enemy team changes.

3. Recruiting party members is a headache, because, you're totally right - the skills they have suck, and boy howdy do they suck hard. This is especially true of Barbarians and Gungnirs, who often come with Bear/Wolf/Cat form. Though these are useful for healing (20% when changed which sticks with you when you change back), they're slow, weak, and just not good. My current plan is to rob a few gladiators, then recruit a core team of Gungnir, Barbarian, and Thief (good gosh, that Revenge Armband is nice if you can get a hold of it). True, they're not perfect, but being stuck trying to get levels to buy a combo attack later on is brutal. Team = 5. Once I get to Imperia, snag a Centurion for Motivate (turning a Thief with Revenge Armband and Riposte into a human shaped atom bomb), a Peltast for free Long Throws, and flesh out the rest as needed. If I move to Imperia around level 3-4, I can get a level 1 of both of these in.....................dang, I forgot. Sorry. Also, find a Lv 2 Secutor (there may be a Lv 1, but I don't recall. Plus Valens, Team = 9. A Channeler of course, as well, but once I have that core team, I can flesh it out. From there on, I develop them, and plug holes. The enemy level will be higher, but as I can maximize skill sets, kills will come faster. This is my single segment concept right now, so I don't know if it will help your segmented run, just something to think about.
Willing to teach you the impossible
I wish everyone on SDA could see this. Thank you for not stopping posting all of your finds. It made it possible for someone else to come in and as you can see they read every bit of it and now the both of you are on the same page and can share your findings here. This is why I asked you to keep posting, you never know who will come along and share your interest as well.

PS: sill following this thread