I'm in your FF save, spanking Yuffie.
I never played a pokemon game before... *checks save* October of 2009. I have to blame my girlfriend; she insisted I try it out, and now... well...
I'm hooked. I have to blame Pokemon for derailing (temporarily!) my Shadowrun SNES speedrun, but at least I can say that I've been using the Japanese Heartgold to practice my rusty japanese. In fact, I just beat Red in that game, and it got me to thinking...
How WOULD a speedrunner go about approaching him?
The basic speedrun of the game through the first Elite Four would hardly present a challenge; choose Totodile, use the standard technique for water starters (Surf and AWAY! Until you get Waterfall, then it's bash bash bash). None of the Johto gyms are super effective against water, and none of the Elite Four have a type advantage either - the most troubling one MIGHT be the dragon gym, except Feraligatr learns Ice Fang (and your poor, hapless rival's Grass starter is taken with Ice Fang rather easily).
On top of that, the E4 has the LOWEST levels of any Pokemon game, from 41 at the lowest to the highest level being a level fifty Dragonite in the possession of the Champion. Threat? Not with Ice Fang.
However....
A run all the way through all 16 gyms of both Johto and Kanto, along with facing off with the highest-level pokemon in the possession of any in-game trainer, possesses interesting intellectual challenges.
For those not in the know, Red, the character from the first game, is the final big trainer in HG/SS. Red's pokemon are all over level 80, with his highest being a Pikachu at 88 (with that Light Ball thingie so it's not exactly the pushover an unevolved Pokemans should be). He has Charizard, Blastoise, and Venusaur, along with a Snorlax and a Lapras.
In other words, he's not exactly a boss that Feraligatr can take solo, with two pokemon capable of ripping Ferrie a new one, and four that sneer at all of Feraligatr's available attacks.
That leaves me with one option that I can think of for taking Red reliably without having to level up another pokemon hardcore: Mewtwo. Nabbing all 16 badges (which you need in order for Red to appear) opens up Cerulean Cave, and the level 70 Mewtwo inside is just the thing to give ol' Red a spanking.
However, this presents other problems: it would entail catching two legendaries with a Catch rate of 3, and I get only one Master Ball. Of course I'd save the Master for Mewtwo, but catching Ho-oh/Lugia is apt to be a serious pain in the testicles without its help. Probably Lugia, since climbing Tin Tower is a PITA, he's faster to get to, and I was planning to buy the American Soul Silver anyway, to match my Heart Gold. (and I doubt anyone would want to watch a run through the JP game. Moonspeak is not most gamer's forte.)
On the other hand, Mewtwo has only a pathetic Psycho Cut attack, no way of boosting its Attack, and can probably be weakened more easily into catch range than Lugia could.
Ferrie can still rip through all Kanto gyms with a Crunch/Waterfall/Ice Fang/Earthquake set, so no big deal getting THAT done. But still...
Are there any angles that I might be missing?
Wow, and am I starting this topic early or what? Still two months til the american release, give or take. But still, I wanted to lay down some musings as I return to this forum in anticipation of FINALLY finishing my rejected speedrun.
I'm hooked. I have to blame Pokemon for derailing (temporarily!) my Shadowrun SNES speedrun, but at least I can say that I've been using the Japanese Heartgold to practice my rusty japanese. In fact, I just beat Red in that game, and it got me to thinking...
How WOULD a speedrunner go about approaching him?
The basic speedrun of the game through the first Elite Four would hardly present a challenge; choose Totodile, use the standard technique for water starters (Surf and AWAY! Until you get Waterfall, then it's bash bash bash). None of the Johto gyms are super effective against water, and none of the Elite Four have a type advantage either - the most troubling one MIGHT be the dragon gym, except Feraligatr learns Ice Fang (and your poor, hapless rival's Grass starter is taken with Ice Fang rather easily).
On top of that, the E4 has the LOWEST levels of any Pokemon game, from 41 at the lowest to the highest level being a level fifty Dragonite in the possession of the Champion. Threat? Not with Ice Fang.
However....
A run all the way through all 16 gyms of both Johto and Kanto, along with facing off with the highest-level pokemon in the possession of any in-game trainer, possesses interesting intellectual challenges.
For those not in the know, Red, the character from the first game, is the final big trainer in HG/SS. Red's pokemon are all over level 80, with his highest being a Pikachu at 88 (with that Light Ball thingie so it's not exactly the pushover an unevolved Pokemans should be). He has Charizard, Blastoise, and Venusaur, along with a Snorlax and a Lapras.
In other words, he's not exactly a boss that Feraligatr can take solo, with two pokemon capable of ripping Ferrie a new one, and four that sneer at all of Feraligatr's available attacks.
That leaves me with one option that I can think of for taking Red reliably without having to level up another pokemon hardcore: Mewtwo. Nabbing all 16 badges (which you need in order for Red to appear) opens up Cerulean Cave, and the level 70 Mewtwo inside is just the thing to give ol' Red a spanking.
However, this presents other problems: it would entail catching two legendaries with a Catch rate of 3, and I get only one Master Ball. Of course I'd save the Master for Mewtwo, but catching Ho-oh/Lugia is apt to be a serious pain in the testicles without its help. Probably Lugia, since climbing Tin Tower is a PITA, he's faster to get to, and I was planning to buy the American Soul Silver anyway, to match my Heart Gold. (and I doubt anyone would want to watch a run through the JP game. Moonspeak is not most gamer's forte.)
On the other hand, Mewtwo has only a pathetic Psycho Cut attack, no way of boosting its Attack, and can probably be weakened more easily into catch range than Lugia could.
Ferrie can still rip through all Kanto gyms with a Crunch/Waterfall/Ice Fang/Earthquake set, so no big deal getting THAT done. But still...
Are there any angles that I might be missing?
Wow, and am I starting this topic early or what? Still two months til the american release, give or take. But still, I wanted to lay down some musings as I return to this forum in anticipation of FINALLY finishing my rejected speedrun.
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