Hello people, Brute from... ff7 here.
I happened to be lurking in this topic yesterday and saw that you are trying to get a better understanding of the game's REP (RE pattern). I was the one who, semi-accidentally, discovered that walking could remove REs in ff7 and from there on worked out the technique I often refer to as "REPm" (Random Encounter Pattern manipulation, aka walk-trick) which is used to simply remove unwanted encounters wherever possible.
Reading what darkwasabi wrote in his latest post about the pattern always being the same (except for on the world map) and that he had experienced an encounter disappearing after walking for a split second (instead of running all the way) got me thinking.
darkwasabi also said that the walk-trick from ff7 doesn't work in ff8 since walking only results in more REs. However this is exactly the case in ff7 as well, unless you know what you're doing walking (in ff7) will not result in less encounters but rather the opposite. All this made it sound like ff8's REP very well could work just like ff7's REP.
So, I got curious and decided to have a look at ff8. And from what I can tell after a quick glance is that the mechanics that handle RE occurrence in ff8 fileds seem to work just like in ff7 (although the absolute values of the variables involved differ). This means that REPm/walk-tricking should be possible in ff8 as well.
As for how to actually preform the walk-trick with success is unfortunately easier said than done and even with a full understanding of the trick one has to resort to trial and error from each save-point before he/she can know how to best perform the trick in the segment at hand.
It is because of this little inconvenience I put together an applet called the "REP Calc" which simply put does the trial and error for you. However, since the values involved differ from the two games this little tool would not work in ff8 unless modified. The reason I'm telling you about this applet is because now that I know that it could work with ff8 I may actually make it happen, that is however a mere possibility and not at all a promise of any kind.
Whit or without the applet It is however still possible to REPm since all the applet does is essentially to lighten the workload when trying to find out how to best REPm.
I happened to be lurking in this topic yesterday and saw that you are trying to get a better understanding of the game's REP (RE pattern). I was the one who, semi-accidentally, discovered that walking could remove REs in ff7 and from there on worked out the technique I often refer to as "REPm" (Random Encounter Pattern manipulation, aka walk-trick) which is used to simply remove unwanted encounters wherever possible.
Reading what darkwasabi wrote in his latest post about the pattern always being the same (except for on the world map) and that he had experienced an encounter disappearing after walking for a split second (instead of running all the way) got me thinking.
darkwasabi also said that the walk-trick from ff7 doesn't work in ff8 since walking only results in more REs. However this is exactly the case in ff7 as well, unless you know what you're doing walking (in ff7) will not result in less encounters but rather the opposite. All this made it sound like ff8's REP very well could work just like ff7's REP.
So, I got curious and decided to have a look at ff8. And from what I can tell after a quick glance is that the mechanics that handle RE occurrence in ff8 fileds seem to work just like in ff7 (although the absolute values of the variables involved differ). This means that REPm/walk-tricking should be possible in ff8 as well.
As for how to actually preform the walk-trick with success is unfortunately easier said than done and even with a full understanding of the trick one has to resort to trial and error from each save-point before he/she can know how to best perform the trick in the segment at hand.
It is because of this little inconvenience I put together an applet called the "REP Calc" which simply put does the trial and error for you. However, since the values involved differ from the two games this little tool would not work in ff8 unless modified. The reason I'm telling you about this applet is because now that I know that it could work with ff8 I may actually make it happen, that is however a mere possibility and not at all a promise of any kind.
Whit or without the applet It is however still possible to REPm since all the applet does is essentially to lighten the workload when trying to find out how to best REPm.