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Hi all,

I'm a brand new member of the SDA community.  I have been watching GDQ videos for a few months now and decided to start speedrunning myself with a few of my favorite games. namely the Final Fantasy series.  For FF2, I am consistently getting a decent single segment time (for me at least) of around 3:40-3:45.  Trying to beat these times has gotten a little stale, so I decided to try the 64 floor glitch run instead.  After doing some research, I cannot find any details around how the glitch actually works, in terms of how adjusting the settings directly affects the result after the glitch is triggered.  Is this information available (in English), or is it a protected secret by the top runners? 

I tried, just for fun, copying some routes and trying them out, and even then something still goes wrong and I can't pull it off.  I would really prefer to plan my own route through the glitch sequence, but don't even know where to start other than just guessing.

I know to park the hovercraft to the left of the entrance to Mount Hobbs, drop off the Black Chocobo and make sure the regular Chocobo goes left but I feel like there's something I am missing still.

If anyone has any info to share, it would be greatly appreciated!
Thread title:  
Fucking Weeaboo
Here's a rundown with info and such.

http://matotree.com/2012/08/final-fantasy-iv-the-legendary-64-room-levels-bug/

Basically what's going on is that as you change rooms in the game, the game will either progress the "floor" you're on by either +1 or -1. However a few areas have looping areas (like the Dwarven Castle), so as you progress you can continually go +1 on floors. However, it's a very limited value, and once that value goes to 63, it then wraps around to 0 (normally only reserved for the world map). The glitch happens then when you wrap around to 0, then go to a different set of stairs that is a -1 to the value, meaning you go to a negative number, something normally impossible for the game to handle. This leads the game to start reading values for memory, including positions of the airships (which is why they have to be specific spots), which way the chocobo left the screen, colors for the menus, magic spells, and more. With the right set of values, that will lead you to getting the Falcon, get rid of Kain, go to the moon, get Upt Co, then beat Zeromus and the game.
bichGOAL
I'm a lot more adept at answering very specific questions, rather than post a giant paragraph here. Also you can find notes and a vid tutorial here

http://finalfantasyspeedruns.wikidot.com/wiki:ffiv-rr

I run this category very frequently... you can skype msg me at jeffrey.quoc if you want.