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Would anyone be interested in a speed run of this game?

I'm currently doing a test/casual run of this game and would probably be willing to do an actual run.

As for the test run I'm currently on the train with a time of 1:07:06.
Thread title:  
Yes, a cucco riding the ground.
I'd watch it. I don't know the game very well, though, so I doubt I could help much.
100% runs=great to watch
I'd also enjoy seeing it, though I never did quite finish it.  Go for it with suspiciously anime inspired special moves!  8)
Thanks.

Anyway in case anyone is wondering about the strategy so far, it's essentially just take Pepper/Carcano every time and try to fight no random encounters for as long as possible.

There's also a glitch in the game that whenever Gre uses boost on someone it carries over into the next battle until boost is used again, which I may have rely on for the latter boss fights (On another file I'm trying to beat the Crypt Maze boss without any random encounters but I can't so I may have to leave Pepper out of the party for Forest Depths).

Also I have recording the practice run so far, so I could upload videos if anyone wants to see them, but I didn't record the first segment.
The Speedrunning Teacher
Wait...is Evolution Worlds both games? Evolution: World of Sacred Device, and Evolution 2: Far Off Promise?  Or am I wrong?
You're right, but they cut down the first game to nearly just its cutscenes IIRC (a lot less dungeon crawling)

I would love to watch this, as I'm playing through the evolution series myself. I'd like to see how low of a time this can get Cheesy

Also, I'd love to see the practice videos
I've only got up to segment 9 uploaded because Youtube hates me and all my other segment uploads fail with an unknown error so I'll try to upload them again later.  (It also failed a bunch of times while uploading these.)

I didn't really reset for much in the videos, just really bad luck or running into an enemy in the dungeons, so there's probably a lot of improvements besides the ones I point out.

Apologies for the lowish quality, they look fine before I upload them so I don't know why they look like that.

Anyway segment list:
Segment 2 (First Dungeon)
Segment 3 (First Dungeon Boss)
Segment 4 (Buying stuff)
Segment 5 (Second Dungeon)
Segment 6 (Second Dungeon Boss)
Segment 7 (Buying items/cutscenes/soldier fights)
Segment 8 (Tank fight)
Segment 9 (Eugene fight)

Currently I'm trying to get through the Blaze Ruins, in case anyone in wondering.
Edit history:
AniMeowzerz: 2010-04-28 08:44:29 am
Wow, that was a very lucky Plant boss battle. His healing can be such a pain in the ass.
With that said, I don't have the heart to watch past seg 6 just cause I don't remember the cutscenes from the last time I played it and I wanna be able to watch through them again. Sad Ani is not a good helper.

Although, it looks like it's coming together pretty well as far as basic planning. Kinda makes me wanna try my hands at the first game for kicks.

Random differences between what I've seen from the videos compared to the Dreamcast version: It seems like they literally cut down the dungeon crawling to half. At the end of the first dungeon, he goes through cutscenes that usually take after 3 dungeons to complete (They attached all of the cutscenes that happen after dungeons 1-3 all into 1 cutscene) and after the second dungeon are scenes you witness after the 4th dungeon is complete.
Not to mention the Boss levels are quite lower than the Dreamcast version. The plant boss was at level 16 where as (least when I witnessed it) in the DC version it's at level 23.
EDIT: I also forgot to mention that the starting levels are also crazy different. Your party's level 1 throughout in the DC version to start, whereas gcn you're at higher levels (6 mag, 4 linear, 13 pepper). That's a huge advantage :I
</irrelevant information>

Though a question I have is, is there no way to tell on the minimap if the stairs are going to be in the room you are in or which wall it's on? It sucks that you have to circle the rooms so much to find them.

Another question: Would it be worth it to utilize the temporary save between each floor to luck manipulate? I seen that on some floors you were spawned in a room where the stairs were, ascending another floor up immediately. Is there any way to transfer it to another memory card as to keep trying to get the same results for each floor? (I assume they are random when you load the temp save)
But, if the dungeon layout ends up being the same every time you load that save, you could use that to your advantage by going straight to the stairs.

I am looking forward to your run Smiley
The Speedrunning Teacher
Quote from AniMeowzerz:
Another question: Would it be worth it to utilize the temporary save between each floor to luck manipulate? I seen that on some floors you were spawned in a room where the stairs were, ascending another floor up immediately. Is there any way to transfer it to another memory card as to keep trying to get the same results for each floor? (I assume they are random when you load the temp save)
But, if the dungeon layout ends up being the same every time you load that save, you could use that to your advantage by going straight to the stairs.


Since I haven't played Worlds (just the two originals on the DC), I can't be of help with this.  But I can tell you that Evolution 1's dungeons are randomized in layout, while only the Tower in Evolution 2 was random layout.  Having a randomized layout can be both a good thing and a bad.  It's good in that you could luck manip your way to the final floor of each dungeon without having to fight a single foe.  Bad news is all the resets and the patience required.

So, here's a question to think about: Since EW is 1 & 2 combined into one game, if someone were to run 1 & 2 on the DC, would they be separate catagories?

Quote from AniMeowzerz:
I am looking forward to your run Smiley


Agreed.
Edit history:
WakkaWalrus: 2010-04-28 12:13:11 pm
Quote from AniMeowzerz:
Wow, that was a very lucky Plant boss battle. His healing can be such a pain in the ass.


Actually I think I only restarted once or twice for him so maybe I just got really lucky, even then he only heals for 150 I think.

Quote from AniMeowzerz:
Although, it looks like it's coming together pretty well as far as basic planning. Kinda makes me wanna try my hands at the first game for kicks.


I don't think I'd ever be able to stand speedrunning an entire game full of random dungeons, so good luck if you do try the first game.

Quote from AniMeowzerz:
Though a question I have is, is there no way to tell on the minimap if the stairs are going to be in the room you are in or which wall it's on? It sucks that you have to circle the rooms so much to find them.


I don't think there is anyway, unless there's an item for it (I don't really use the search items) but even then that would just waste time and involve more luck, I'll just have to keep resetting until I get good luck.

Quote from AniMeowzerz:
Another question: Would it be worth it to utilize the temporary save between each floor to luck manipulate? I seen that on some floors you were spawned in a room where the stairs were, ascending another floor up immediately. Is there any way to transfer it to another memory card as to keep trying to get the same results for each floor? (I assume they are random when you load the temp save)
But, if the dungeon layout ends up being the same every time you load that save, you could use that to your advantage by going straight to the stairs.


Unfortunately you can't copy the suspended save file so I'm stuck running through the entirety of the random dungeons in one segment. (Unless there's some third party device but wouldn't that be against the rules?)

Quote from Zyre:
So, here's a question to think about: Since EW is 1 & 2 combined into one game, if someone were to run 1 & 2 on the DC, would they be separate catagories?


I've never played the Dreamcast games unfortunately, but unless I'm mistaken the first Evolution game in Evolution Worlds is shortened down to the first two dungeons and a much easier version of the final bosses, but the second game is there entirely.  There's also the level differences that AniMeowzerz was talking about, and probably a lot more differences.  So I'm not even sure that they'd be on the same game page.

Also thanks to anyone showing interest in this, I was kind of worried no one would want to watch it because it's just running through dungeons then long boss fights.

Edit:

Some more practice segments, in case anyone is going to watch them.

Segment 10 Part A (Most of second Eugene fight)
Segment 10 Part B (End of second Eugene fight and cutscenes)
Segment 11 (Carcano fight on train and more plot)

I also found that the in game clock doesn't count time in the save screen and I don't think it counts load times, so I don't know if that's a big enough difference to not trust the in game time, as load times are pretty long.
Quote from Zyre:
So, here's a question to think about: Since EW is 1 & 2 combined into one game, if someone were to run 1 & 2 on the DC, would they be separate catagories?

Oh, most definitely. There's far too many differences to consider them in the same category. The same game page, maybe.
The thing about Evolution Worlds is you have no choice of being able to choose between game 1 and 2, they're both strung into 1 game.

I was messing around with the first one last night and all I have to say is I think grinding is a necessity for each dungeon, which is a pity (Either that, or get really lucky weapon/armor chests so you have a better chance) I still haven't made it to the top floor of the first dungeon yet.

I just checked the memory card thing (despite what you said) and WOW, that's horrible. they won't let you copy or move it at all Sad
I think the only way my idea could be applied is with a homebrew backup tool, and that's no good.

Although there seems to be 1 advantage to the DC version of the 1st game compared to gcn: The stairs are always in the same room 'shape'. You can tell by the size and shape of the room if you're in the room w/ the stairs, unlike GCN where it could be in any of the rooms. So there's that, at least. Otherwise, the first game would probably be horrible to run x_x
Maybe the second Evolution game is more runnable?  I hope so, as I'd love to see the originals run (despite having never playing them).

I'm thinking of using Mag as my main attacker from this point until I get Carcano for a few reasons:
1. Mag's Mach Punch creates very little delay compared to other skills and moves him to the front row.
2. Pepper's main advantage is in the large level gap, which is becoming smaller.
3. Gre is a fantastic support unit and doesn't take any money at the end of missions, which I'll be needing a lot of.
4. For the final dungeon I plan to take Carcano and Gre, by taking Gre to the boss fights he'll be gaining more levels.

So does anyone have any suggestion for or against this?  Mind, I've haven't done any testing regarding this yet but I plan to.

Also more segments:
Segments 12 and 13 (Going through Blaze Ruins/Boss Prep)
Segment 14 Part A (Blaze ruins boss fight)
Segment 15 Part B (CUTSCENES, YEAH!)
Segment 16 (First five floors of Forest Depths)

I combined segment 12 and 13 into one video because I'm lazy.

For anyone who is curious about the time but not watching the videos I'm at the sixth floor of Forest Depths with a time of 1:32:33.

Oh yeah, and you don't get healed after the Tank fight.
The Speedrunning Teacher
Quote from WakkaWalrus:
4. For the final dungeon I plan to take Carcano and Gre, by taking Gre to the boss fights he'll be gaining more levels.


Would it be more feasible to take Pepper instead of Gre for the final dungeon?  You don't have Linear with you, so you don't have a dedicated healer.  Pepper can actually heal with her Recovery Blast parts, plus that boost in levels that she has will help.  I remember having to heal quite often for the final bosses, Yurka and Ulticannon.  Besides, it is the final dungeon and by that time, I don't think money will be much of a concern.
The problem with healing with Pepper is that her recovery blast parts need to be leveled up so they heal a decent amount.  For that money spent on leveling up recovery blast parts I could have gotten items which have less delay and don't consume FP.  Also since I'm hoping to beat Yurka at about level 30 Pepper wouldn't be getting a turn for every turn of Yurka's meaning that I'd die because only she can heal, but with items everyone can heal.  She'd maybe only be 1 to 3 levels higher at that point anyway and, to be honest, her offensive attacks aren't that strong or take too much TP to get.

As for money it probably will be an issue because I'm going to need to level up Cyframe parts and buy items and equipment to be able to win the fights.  In fact for the final run I'll likely have to pick up high value appraisal items along the way because otherwise I'd run out of money.
The Speedrunning Teacher
True, anyone can use healing items.  Seems like you have that planned out pretty good then.  Which Cyframe parts are you going to get for each of the characters?
For Carcano I'm going to get Propeller parts and Shovel parts, I don't plan on using them at all but they add to his attack (Propeller parts also boost speed.)

For Pepper I don't plan on picking anything up because I likely won't use her past the first part of the game, except for one boss, and you don't get any cyframe parts for awhile.

I wasn't planning on picking up anything for Mag, but I thinking I might pick up Spinner parts to boost his attack, but then I would have to use an upgrade kit which costs money and then I can't sell it for 1000.
New segments:
Segments 16 and 17 (Rest of Forest Depths besides the boss)

Total time so far: 1:36:41

Yeah, I'm no longer resetting until I get no encounters, it's too hard/annoying and if I keep resetting until I get no encounters in the practice run it will make me sick of this game far before the actual run.
Quote from WakkaWalrus:
New segments:
Segments 16 and 17 (Rest of Forest Depths besides the boss)

Total time so far: 1:36:41

Yeah, I'm no longer resetting until I get no encounters, it's too hard/annoying and if I keep resetting until I get no encounters in the practice run it will make me sick of this game far before the actual run.

the only problem is if you don't do it w/o no encounters, you won't really know if doing it w/ no encounters would be possible (least that's how I see it)

But I'm sure if there was an enemy encounter that you could benefit from (some level gain from it) it could help in the longrun. and if THAT's gonna make you sick of the game before the actual run, wait until you do the actual run. That'll be an adventure Tongue
Edit history:
WakkaWalrus: 2010-05-07 09:37:45 pm
I'm sure it's possible to get through with no encounters because I've done it before on almost every floor of each dungeon because eventually if you run into an enemy you're dead, so it's just a matter of doing several of these floors together.

The reason resetting until I get no encounters will make me sick of the game is because it's very boring and based almost solely on luck but I'm more willing to reset a bunch of times for an actual run then a test run.  For some reason I don't mind resetting for the bosses, they're a lot more fun/bearable.

Also leveling along the way has a few problems because Carcano won't be getting any of the experience unless I push it off until the end, the random battles can very easily kill me, and random battles give very bad experience and generally aren't worth the time spend fighting them unless it's necessary to survive.

I'll hopefully have a written route for the game within a while, but I'm currently seeing how low leveled I can beat the bosses.

Oh yeah and Gre's boost is really shoddily programed, it resets all stat boosts and resistances to normal on every character whenever it's used, which makes absolutely no sense at all, and will likely be a reason to encounter a random enemy before bosses.

Edit:

Nevermind it's going to take longer to get the route then I thought.
Edit history:
WakkaWalrus: 2010-06-25 11:17:33 am
Ahhhhhh, haven't worked on this in forever.

On a side note I think I'm ready to start the actual run for this.

I also might try streaming this sometime because a lot of people seem to do that now.

...It wouldn't be very exciting though.

Edit:

Segment 1
Segment 2

Some crazy luck going on here.
Segment 3

Some menu errors and could have had better luck on the boss (no earthquake) but it's good/fast enough.
Touhou anyone? :D
Awesome luck in that second segment!
I'm looking forward to the rest of this run! Good luck!
Thanks for the encouragement Renokye.

Once I get this segment done I should be getting segments done much quicker, because the dungeon really doesn't want to cooperate with me, and it's killing my motivation when I rarely get past even the second or third floor.
Touhou anyone? :D
You're welcome! ^_^
Sucks that the dungeon is giving you trouble. I actually decided to go out and re-buy this game (I gave my first copy to my sister) because I felt nastolgic from watching your run. :3 I've been playing it and I gotta say, it gets really irritating trying to find the stairs without running into enemies. :/

When you lose your motivation, it might be a good idea to take a small break and do something else, then come back to EW later.