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Steam addict
Quote from Eldar:
Bromazepam, what are you talking about with the skip hitting the monster in World 4?

And maybe an IL table is the best way to go?


In my run, in World 4 I hit a monster who ends up boosting me, forcing me to decelerate (at about 1:26). I managed to miss it and keep full speed by staying on the lower level on the first pit and climbing only for the second one. I never managed to do this by always staying on the upper level.

And IL table is basically a segmented run with more than one runner, so it'd fit well. I see it working even for a 100% segmented category.
Edit history:
Bromazepam: 2011-01-15 04:32:00 pm
Steam addict
Double post, sorry, but this is a rather big one.

As I promised, I did another segmented run using all of the improvements.
Link.

The final time (from control to hitting the last pole) is 2:51. There's still a lot of improvement to be had here, I'll describe them in the detailed description.
To time each individual world I calculated from the first frame of control to the first frame of black loading screen after hitting the pole. I used a 30 FPS accuracy.

World 1 - 12.2 seconds

Quote from Eldar:
World 1 - Only one very slight improvement. When you jump from the highest tower you can land in the gap where the Eversion layer is, then you can jump up on to the 3 brick tower through the gap without hitting the wall then jumping vertically. It only saves a fraction of a second but it's saved time nonetheless.


I can't do it! I tried a lot of times but I keep bumping! Other than that, it's all done at full speed.

World 2 - 19.1 seconds

There's a deceleration that I can't manage to skip right before the checkpoint, and maybe something can be saved when everting. Full speed everywhere else.

World 3 - 32.2 seconds

The first part with the long string of eversions will always be improvable.
The monsters used to climb on the last two obstacles is in a quite unfortunate position. Maybe it would be better to waste ~0.2 seconds in layer 1 so it will be in a better one (monsters move quite fast in layer 1).
I miss the bloody flagpole!
Eldar's run, the one showcasing the float glitch, is faster than this one.

World 4 - 19.6 seconds

I'm not sure this can be improved.

World 5 - 22.2 seconds

I'm quite happy with this one too, although I feel the very start can be done sligthly faster.

World 6 - 25.3 seconds

Perhaps the platforms around the middle of the level can be climbed without slowing down.
Bump at the last part; miss the bloody hole.

World 7 - 31.6

I'm not sure the jumps at 2:30 (in the full video) are the best.
Slight hesitation at 2:41.
The last monster at 2:46 is in a bad position. Although doing the level faster would make it be in an even worse position. Maybe go above the obstacle instead of under?

Total time with IL timings: 2:42.1
Edit history:
bimanc: 2011-01-15 04:59:04 pm
Lay waste to everything...but I still love SDA!
Your level 6 shows that a 100% run on that level could be done in one attempt.
Anyways it looks kinda good. I really don't know how this could be improved, apart from the ones you mentioned.
Very nice, all your levels except for 1 and 3 are a few seconds faster than mine, and my 1 and 3 are barely faster hahaha.

Just need a World 8 run since it's an IL table we're going for.
Lay waste to everything...but I still love SDA!
Just found this video (be careful, it's very loud):


It seems the early version glitvhed run could be really another cathegory. But i don't think I want to do it. Grin
So just now, keep up your good work on the IL table!
Edit history:
Eldar: 2011-01-15 05:27:23 pm
That level is playable in the time attack, so we could always put that in the IL Cheesy

Thanks for showing me that though, gonna try it now hahaha.

EDIT: Just checked it out, the glitch doesn't appear possible. Instead of pushing you up it just pushes you into a free space. Lame Sad
Lay waste to everything...but I still love SDA!
That glitch is only for the 1.4 version. I checked it and it's possible to glitch up to the top of the level in the first jump, but that's kida random. Also the jump over the first gap seems almost impossible for me, that needs to be practiced a lot. I only brought this up, becuase with it, the v1.4 glitched any% good ending run is possible. But on the HD version only the any% bad ending and 100% good ending runs are possible.
Eversion World 8 Speedrun in 52.76s

Could probably only get it 0.5s faster.
Lay waste to everything...but I still love SDA!
Look definitely great, I only noticed that one mistake after the second eversion. Considering it's the last level, I say it's acceptable, especially with that last part which was surprising, didn't know about that trick. However, it seems that the HD's last level is different from the originals last level after v.1.5. Also the ending is slightly different. Why did they change everything so often?

So overall, your run looks good, but seriously runs on both version should exist.
There's 3 mistakes in the run:

1. Just before the first eversion when I jump on the creatures head. It's extremely hard to jump over or jump on it and bounce up to the ledge.
2. As you said at the second eversion layer. However getting in that whole seems extremely random and 99% of the time I have to jump twice to get in it.
3. I paused slightly as I jumped over a creature later on.

The last part is a different ending. There are 3 endings in the HD version:

1. Bad ending - At the end of World 7.
2. Good Ending - At the actual end of World 8.
3. Beige Ending - The ending in that video.

So really two runs could exist for World 8.
Lay waste to everything...but I still love SDA!
Well, the two other mistakes were tiny imo, really you could hardly save one second on that level. So it seems ok.
What is the condition of the 3rd ending? To finish the level early like in the video? So if you reach layer 1 you get the good ending I suppose. This game never stops confusing me.
Haha, the Good Ending is finishing in Layer 1.

The Beige Ending I don't think is on a timer, I just know that when you get to that point and turn around you can finish. Not sure if there are any particular conditions.

But yes, the game is rather confusing (but still great)!
Steam addict
As far as I know there shouldn't be any timers for the Beige ending. When I was looking for it the first time I must have spent about 15 minutes trying every combination of layers and places, and I still found it - although I probably died millions of times, so any timers would probably reset.

I can't watch the video right now 'cause my Internet connection for some reason decided to be total crap, I will as soon as it remembers it's a DSL.
Anyway, Mike hasn't answered my question yet, so I've been lazy busy and I still have to rerun and record my part.
Lay waste to everything...but I still love SDA!
Umm, I meant that you finish the level on any evert layer other than 1 (actually 4).
Steam addict
OK, I managed to watch it now.

Quote from Eldar:
There's 3 mistakes in the run:

1. Just before the first eversion when I jump on the creatures head. It's extremely hard to jump over or jump on it and bounce up to the ledge.


Is it possible? It looks like no matter how well you jump you'll always end up bumping your head on the ceiling.

Quote from Eldar:
2. As you said at the second eversion layer. However getting in that whole seems extremely random and 99% of the time I have to jump twice to get in it.


Yes, that's quite a hard jump, but it's also the most expensive of the three, time-wise. I'd suggest you try to be around the centre of that "bowl", instead of sticking to the right wall: it might be a bit easier to do it.

Quote:
3. I paused slightly as I jumped over a creature later on.


If you mean right after the third eversion, yes, that looks like it can be done at full speed.

Everything else is absolutely brilliant and at full speed whenever possible. I loved it!

Quote from bimanc:
Umm, I meant that you finish the level on any evert layer other than 1 (actually 4).

Basically at the end of that section the wall of death leaves a little room for the extra flag if you're in that particular layer.
I imagine it's an addition for the HD version: there's an achievement tied to it. And it also offers a way to complete the level quickly.
I had suggested, since we're doing an IL table, to keep both values for World 8 short and long, but I don't know if Eldar wants to run the section that comes right after that, since it's a nightmare.
1. Yea it's possible, I've done it a couple of times but you have to get there really quick.
2. Being in the centre doesn't seem to help >.< Sometimes I get it and other times I don't, really frustrating :\

I'll keep trying to get it better, and I'll also get a run of the good ending up.
As you may have noticed this thread has died a bit. My attempts have been put on hold since my graphics card died and I get FPS lag with my onboard graphics. Recording doesn't seem feasible at the moment haha. However, my runs were pretty optimized, just depends on what Bromazepam has.
Lay waste to everything...but I still love SDA!
Well, I think we almost discussed everything, and just waited for the final recordings. It's sad to hear your card broke, I hope you can get back into gaming soon.
Edit history:
Rebcart: 2012-01-20 03:00:09 am
Rebcart: 2012-01-20 02:52:51 am
Rebcart: 2012-01-20 02:40:09 am
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Rebcart: 2012-01-19 10:16:17 pm
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Rebcart: 2012-01-17 11:39:56 pm
Rebcart: 2012-01-15 07:34:31 pm
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Rebcart: 2012-01-15 07:33:31 pm
Rebcart: 2012-01-13 04:20:19 pm
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Rebcart: 2012-01-13 02:40:25 pm
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Rebcart: 2012-01-13 02:40:05 pm
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Rebcart: 2012-01-12 03:38:48 pm
Rebcart: 2012-01-12 03:19:16 pm
Rebcart: 2012-01-12 02:53:45 pm
Rebcart: 2012-01-12 02:53:16 pm
Rebcart: 2012-01-12 02:51:52 pm
Rebcart: 2012-01-12 02:36:43 pm
Rebcart: 2012-01-12 01:48:30 pm
Rebcart: 2012-01-12 01:46:46 pm
Rebcart: 2012-01-12 01:36:54 pm
Rebcart: 2012-01-12 01:31:17 pm
Rebcart: 2012-01-12 01:28:10 pm
Hello everyone. I've recently started on trying for a good any% segmented run of the Steam version of Eversion. I've been doing this run with an XBOX360 wired USB controller, as the game supports it.

Specific World speeds (60FPS, excluding loading screens):
World 1: 00:12.300 (738 Frames)
World 2: 00:18.800 (1128 Frames)
World 3: 00:32.167 (1930 Frames)
World 4: 00:19.817 (1189 Frames)
World 5: 00:22.267 (1336 Frames)
World 6: 00:25.383 (1523 Frames)
World 7: 00:31.583 (1895 Frames)
(Timings and frame counter courtesy of VirtualDub)

Current PR (Normal Ending): [u]2:51.300 (10279 Frames)

Timing starts from first frame of control in World 1 to last frame of World 7.

Managed to get sub-3 within 3 days of first trying this. I'll probably be editing this post in the coming days with new times.


My TAS, this is (unless any glitches are found) what you should be aiming for. It's done on v1.7.3, not the Steam version, but I doubt any glitches are used that don't exist in the Steam version as well (only the float glitch is used).
I might actually try that fast World 3 start with the evert switching, those three jumps over the ground are very precise, but if I'm able to nail those and get the hover glitch, it will save a lot of time.
From what I recall from your video, you also didn't use the float glitch in world 2. If you do, however, it'll save you quite some time as there's no need to evert any more.
Good to see others attempting this. My computer is still out of action (can't believe it's been a year) and has actually worsened. I actually think it may be fixed soon (if I decide to get around to it... haha) and so I may join in again when it's up!

I've still got the videos of the runs I'd recorded but the only one I think I have faster than Rebcart is World 1, fractionally.
Quote from Scepheo:
From what I recall from your video, you also didn't use the float glitch in world 2. If you do, however, it'll save you quite some time as there's no need to evert any more.

The world 2 from the TAS is a slightly different world 2 from the Steam version, I tried hovering in world 2 in the Steam version, but you end up stuck on a ledge. I still believe you need to evert on world 2. http://i39.tinypic.com/mtl9hi.jpg
Quote from Rebcart:
Quote from Scepheo:
From what I recall from your video, you also didn't use the float glitch in world 2. If you do, however, it'll save you quite some time as there's no need to evert any more.

The world 2 from the TAS is a slightly different world 2 from the Steam version, I tried hovering in world 2 in the Steam version, but you end up stuck on a ledge. I still believe you need to evert on world 2. http://i39.tinypic.com/mtl9hi.jpg


I believe this is true. Bromazepam and I tried many different routes (both of us on the Steam version) and that was one that unfortunately would not work.