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Edit history:
rockdeworld: 2014-07-06 01:57:39 pm
rockdeworld: 2014-01-06 11:26:24 pm
rockdeworld: 2014-01-06 11:17:59 pm
rockdeworld: 2014-01-06 10:37:25 pm
rockdeworld: 2013-12-28 09:08:18 pm
Now that this game is on Steam, I hope it's considered legitimate enough to post on this site.

I think this game is worth speedrunning because it's a lot of fun. A solid run on Normal mode could be around 5 hours. Easy mode significantly less.

The challenge for this game that you don't see in other RPGs (that I know of) is that enemy evasion rises with level, to the point that being 4 levels below the enemies makes you miss a lot. 4 things can help with that: the Lock On skill (available to Anna, Matt, and Lance), Soft Drink items (which have the same effect as a max-level Lock On), accuracy boosting equipment (notably the ninja hood/gear and target badge), and Lollipop stat-boosting items. With a soft-drink and the target badge, I think the final boss should be beatable at level 27 or less. Lower with plenty of Lollipops.

I don't think I'll be able to put together a run, but in my first runthrough of the game I found the following that might be useful for anyone who wants to attempt one.

My strategy in brief: Fight only the battles necessary to access relevant stat-boosting items (Ham and Lollipops, maybe Cake for Natz/Lance). Use Matt's Cleaver on bosses. Use Matt and Natz for damage, Anna and Lance for buffing/healing status problems.

In my runthrough I gave almost all the Hams to Matt and almost all the Cakes to Natz, with the effect that they dealt double the damage of Anna/Lance at the end of the game. Lance did the second most, and Anna least. I dunno if that's because I don't know how to use Anna, or because she was actually weak. Either way, I had a hard time matching her elemental attacks with enemy weaknesses.

Necessary Items:
-Coffee (for reviving), beer (for Matt), soft drinks, milk (for Natz, maybe Lance)
-Ham & Lollipops, maybe cake.
-Chilli Sauce? For the final boss.

Necessary Skills:
-Purify (I gave it to Anna, but Matt and Natz can learn it too)
-Revive (I gave it to Natz, but Anna can learn it too and that may be better) to give characters Auto-Life. I'm not sure what level is best but obviously higher is better so that characters don't revive and get ganked on the same turn. Max level by the end of the game to have Anna reviving people to 3/4 HP (auto-revive restores about 1/4 HP).
-Cleaver, as high as possible, for every boss
-Temper, as high as possible (preferable to beer because it gives Matt the Brave status, increasing his crits a lot)
-Giga Drill (I gave it to Matt, which I think is optimal, but Lance can learn it too), max level, for The Creator
-Firestorm, max level level 2-ish, for the Forest, Crystal Cavern, and Jungle areas
-Big Blast (Natz and Lance can learn it, but I think Natz is more optimal), as high as you can get it, for most areas but especially the Waste Disposal Plant it's really good but also really expensive, so I'm on the fence
-Syphon (you have to find it, and anyone can learn it but I gave it to Lance), any level, for monoliths in the Temple of Godcat
-Plasma Wave, max level, which together with the Thunder Core allows Lance to murder waves in the Waste Disposal Plant Air Strike works too
-Either Lance's Antimatter OR Natz's Pulsar (which is probably more optimal), as high as you can get it for the Temple of Godcat.

Useful skills:
-Protect (Anna and Matt can learn it, but Anna is probably more optimal), max level, for long battles/bosses
-Barrier (Natz and Lance can learn it, but Lance is probably more optimal), max level, for long battles/bosses
-Spark Arrow for the minions that the Crystal Golem summons
-Swift Slash, as high as you can get it, for waves of mooks
-Ice Shard/Fireball/Thunderbolt for the Jungle/Forest & Jungle & Crystal Caverns/Waste Disposal Plant, respectively
-Genesis, level 1+, for auto-revive
-Judgement, max level, for massive damage against dark-type enemies like the Black Dragon in the Lava Cave
-Kyun, as high as you can get it, for healing and buffs
-Healmore (only sometimes, and even then I think an item would be better) Friend Dog is better up through the Jungle, and Pineapples are better after that
-Dispel, as high as you can get it, situationally (I can't remember when I used it, but I liked it at times) for Rafflesia and the Temple of Godcat
-Air Strike (I've never regretted using it) makes Lance great in the Waste Disposal Plant
-Legend? My jury's out on this. In my runthrough I raised Matt's normal attack to max (120 power) and used it the most, and while Legend is stronger (240 power at max), a normal attack also has a good chance of activating Matt's weapon's special power (Holy Sword for Heaven's Gate, Fume for the Magma Hammer, Spark for Golden Dragon, Haunt with Devil's Sunrise, etc) for an extra 50% damage.
-Matt's Normal Attack. As I said above, it's good a lot of the time, not too expensive to raise, and you could be better off with the right elemental weapon + weapon attack combo, since each elemental  weapon increases the damage of attacks of that element by 50%. Max this and Matt and Natz hit for about the same levels of damage (easily 11k in the Temple of Godcat on easy mode)

Possibly good skills that I haven't used much (or at all):
-Annihilate/Black Hole for insta-killing groups (especially boss minions)
-Sawblade/Triple Saw Blade for insta-killing single enemies
-Debilitate, debuffs enemy defense 50% at max level
-any freezing skill (like frost arrow), since Freeze status boosts the damage of your next attack

Necessary Equips:
-Venom Badge or Leaf Clip or Green Dress (at least one, preferably all), for Rafflesia
-Sapphire Giant, for the Crystal Golem and The Creator
-Magma Hammer, for Rafflesia and most enemies in the Forest/Crystal Cavern/Jungle
-Target Badge, max level
-Headband (must be found), as high as you can get it
-Hela's Staff if Natz gets Pulsar requires visiting Graybone Graveyard
-Flameheart, as high as you can get it, for use with Fireball/storm
-Thunder Core, as high as you can get it
-Shadow Blaster (Lance's default weapon) at max level for Antimatter in the Temple of Godcat
-Lightning Badge, max level, for Praetorian

Useful Equips:
-Golden Dragon, for the Waste Disposal Plant (especially with Swift Slash)
-Devil's Sunrise OR Anarchy, for the Temple of Godcat
-Balance Badge, found near the end of the game.
-Silver Cross, for The Destroyer
-Casual Shirt, which may be necessary, since it allows Lance to toss Watermelon/Chocolate at the party for full-heals (or just eat pizza).
-Angel Pin, which gives Auto-Revive about 1/3 to 1/2 the time (AMAZING, but mid-late game)
-Air Badge, to protect against Syphon from the final boss
-The Tr*force, to protect against Dispel from the final boss
-Razorwind, if you use Iceshard/storm
-Pope's Hat/Dress for the final boss
-Hela's Staff in general, since it gives such a high MATK boost
-Flamethrower if you use fire attacks with Lance. My experience was that by the time I got to the Jungle, even a max level Bullet Hell with the Flamethrower equipped didn't do a lot.
-Green Cross, which is AMAZING. It's like having Regen 2/3 turns.
-Iron Cross, for Praetorian.
-Pocket Clock, which I have mixed feelings about. It's good because it stuns enemies. It's bad because it takes time and is really random.
-Cursed Charm. If you can't kill an enemy within 5 turns (except bosses), this is a good backup.
-Cat Badge. Useful extra damage until the Crystal Caverns. I thought later, then realized it's probably mitigated by your low level.

Necessary Summons:
-Slimebunny, for the final boss
-Friend Dog, if you're out of healing items, until maybe the Jungle (often heals the party by 1000 HP, sometimes MP, rarely gives a buff item, ratios maybe 60%/39%/1% of the time respectively)

Useful Summons:
-Praetorian, which you probably won't be able to use for awhile because of the high SP cost, but gives the party an offensive buff
-NoLegs, if a character has nothing better to do, up until partway through the Crystal Caverns
-Maybe Ancient Monolith? I never used it, but it might be good after an enemy charges.

Basic area tactics: Unfortunately, I don't remember what treasure chests or quests give you what. I think finding that out is essential to planning a route, but I don't really have time to do it =(
Ashwood Forest: You can't take the boss immediately without extreme luck (which I haven't gotten), but the enemies go down quick with your basic equips and attacks. I think you get the Headband here.
Crystal Cavern: I think you can get the Magma Hammer before finishing this. Use fire skills on almost everything, and Big Blast on Clays. IIRC you get the Sapphire Giant in the treasure chest in the top-right corner of the screen right before the boss, which allows Matt to use Cleaver on the boss without healing it (I think it's 30% weak against water). Fireball takes care of Godcat's blue minions.
Waste Disposal Plant: You get the Thunder Core 3 screens in, in a treasure chest at the top of the screen IIRC. Equip it to Lance and max out his Plasma Wave, max out Natz's Big Blast, and the two of them will rip through the enemies.
Lankyroot Jungle: Fire skills FTW. I've tried Lightning and Ice, but they don't work well against most enemies. Only in the cavern will you need Iceshard for the dragon miniboss guarding the lava shoes and Godcat's red minions. Rafflesia dies quickly against Magma Hammer+Cleaver.
Temple of Godcat: You can buy Anarchy in the last town if you wish - it has the highest ATK of any sword in the game (that I know of), and is Dark Element, which is good against a lot of enemies in this area. Natz + Hela's Staff + Milk + Pulsar wrecks holy-element enemies. Equip Matt with Heaven's Gate and use Giga Drill on the Creator and Cleaver on The Destroyer. The thing to watch out for from the final boss is (1) being syphoned, (2) dying to high-damage AoEs direcly from the boss, (3) dying to high-physical damage attacks from the boss's arms. In my runthrough had Natz use Pulsar in waves 2 and 6 (and I attacked the Creator first in wave 6) to great effect.

The equips I used for the final boss (all at max level):
Anna: Fairy Bow, Ice Shards, Ranger Skirt, Crossbone Pin, Thunder Bauble, Shrine Maiden's Dress, Heart Pin, random accessories
Matt: Heaven's Gate/Sapphire Giant, Headband, Captain's Shirt, Silver Cross, Balance Badge, Target Badge
Natz: Hela's Staff, Dark Bauble, Dark Gown, Angel Pin, Green Cross, Golden Pentagram Crystal Staff, Pope's Hat, Pope's Dress, random accessories
Lance: Shadow Blaster, Officer's Hat, Casual Shirt, random accessories

The equips I'd use in a 100% run:
Anna: Fenrir's Jaw, Dark Bauble, Dark Gown, Venom Badge, Heart Pin, Flame Badge
Matt: Heaven's Gate, Headband, Genji Armor, Silver Cross, Balance Badge, Target Badge
Natz: Hela's Staff, Pope Hat, Pope Dress, Angel Pin, Air Badge, The Triforce
Lance: Shadow Blaster, Dragon Helm, Casual Shirt, Green Cross, Lightning Badge, Frost Badge (to protect against the greatest variety of status effects/elements, plus be able to use Antimatter if needed)

Last thoughts:
-In general, I've found it's best to have 3-ish characters focused on the element that most enemies in an area are weak against, and 1 character (usually Matt, but I used Anna too) with a related but slightly different element that you need for some fights. I'll list the major/minor elements for each area:
Forest: Major: Fire, Minor: Ice/Water
Crystal Cavern: Major: Fire, Minor: Bomb
Waste Disposal Plant: Major: Lightning/Bomb, Minor: Ice
Jungle: Major: Fire, Minor: Lightning/Ice/Bomb
Temple of Godcat: Major: Dark, Minor: Holy/Lightning/Fire/Ice/Bomb
-I've found weapons/armor require low-high cost materials to upgrade, while badges almost all require mid-level materials. The upshot is that at the end by the middle of the game you can trivially upgrade badges, but still need to go to the shop for weapons and armor.
-To beat the glitch easily: Equip Matt with a non-elemental weapon(I used the Blood Blade) and upgrade Swift Slash to max. Use Revive and Lock On/a soft drink on Matt in round 1 and revive anyone who dies after that. Have Matt use Swift Slash until it dies. Alternatively use Natz with Star Shower instead of Matt.
-Temper is better than Beer because crits are way better than normal hits. It's often the difference between killing an enemy 1 turn earlier, and giving it another turn to mess you up. Temper gives you Brave, Brave gives you crits, and crits are great. Use Temper. I love Temper but rarely spare turns to use it.

I hope someone finds this useful. I wish I had the time (and support) to put together a run for this. Cheers!
Thread title:  
Obscure games ftw
Quote from rockdeworld:
Basic area tactics: Unfortunately, I don't remember what treasure chests or quests give you what. I think finding that out is essential to planning a route, but I don't really have time to do it =(

I had considered trying to do a run of this game but since it would mostly come down to killing almost everything efficiently I decided against making a route.  If I went through the game again, though, and marked down on the map what was in every chest/what every quest reward was, would you work on a route?  For an RPG I work better off an existing route via tweaking it as opposed to making one from scratch.  But yeah, I'd do attempts on this with a route but I wasn't committed enough to route it myself...
Edit history:
rockdeworld: 2014-01-07 12:53:25 am
rockdeworld: 2014-01-06 11:23:54 pm
rockdeworld: 2014-01-06 11:22:31 pm
rockdeworld: 2014-01-06 11:05:37 pm
rockdeworld: 2014-01-06 11:03:33 pm
rockdeworld: 2014-01-06 11:01:52 pm
I'm glad you're interested!

I don't think I can for a few reasons, one of which is lack of time (I did the last bit over Winter Break). I would like to support anyone who's thinking of running this game though. I just found this useful link: http://epicbattlefantasy.wikia.com/wiki/List_of_Chests_and_Secrets_on_EBF_4
It confirms the Flameheart is in the slime bunny screen of Ashwood Forest behind a red jellyfish, the Headband is in the block puzzle in the screen below the forest boss, the Magma Hammer is in the Crystal Caverns' Red Dragon room behind a Wraith, and the Sapphire Giant is in the Monolith On A Bridge room of the Crystal Caverns on the second bridge.

As a very basic route, I would try fighting all the enemies you have to to get the chests/secrets with ham, lollipops, and materials for forging your main equips (though it's not worth going out of your way for forging materials since you can buy them in the last town). I think that should get you enough levels to get past the bosses. If not, I'd go for cakes too and give them to Nat or Lance (probably not both, since you'd want to split Lollipops among your heavy hitters). I'd also stock up on coffee and all the buff items (beer, etc) in towns 2 & 3.

In a segmented run, I'd also fight Fire Elementals (http://epicbattlefantasy.wikia.com/wiki/Fire_Elemental) and manipulate luck until I got Chilli Sauce.

By the way, I keep thinking an alternate strategy would be to go for cakes instead of hams, staffs instead of swords, and the Dark Bauble + Dark Gown as final equips. The idea would be to boost Natz instead of Matt, relying on her ability to target almost every elemental weakness with AOE spells (btw: Temper makes her spells crit more often too). The big drawback I see is that it would require a ton for AP, and a bunch of MP-restoring items.
Edit history:
rockdeworld: 2014-02-09 01:25:38 pm
rockdeworld: 2014-01-21 05:46:21 pm
rockdeworld: 2014-01-21 05:35:38 pm
rockdeworld: 2014-01-20 07:31:31 pm
rockdeworld: 2014-01-20 07:29:02 pm
rockdeworld: 2014-01-20 07:10:29 pm
rockdeworld: 2014-01-20 07:03:17 pm
rockdeworld: 2014-01-20 06:57:25 pm
rockdeworld: 2014-01-20 06:55:56 pm
rockdeworld: 2014-01-18 12:09:30 pm
rockdeworld: 2014-01-18 11:41:18 am
Looking at the data, these are the AP costs you can reasonably expect to pay in a run for Matt/Natz:
Matt:
A. Cleaver (4400-14400) + Attack (3950) + Temper (2500) + Giga Drill (4300-13300) = 15150-34150
B. Cleaver (4400-14400) + Eruption (6350) + Iceberg (6000) + Cataclysm (14500) + Temper (2500) + Giga Drill (4300-13300) = 38050-57050

Natz:
C. Firestorm (10650) + Thunderstorm (10650) + Icestorm + (10650) + Judgement (5400-15400) + Pulsar (7800-20800) = 45150-68150
D. Fireball (1050) + Thunderbolt (1050) + Iceshard (1050) + Judgement (5400-15400) + Pulsar (7800-20800) = 16350-39350
E. Big Blast (9370) + Pulsar (8250-21250) ~= 17620-30620

The lower number is if you take (Cleaver/Giga Drill/Pulsar/Judgement) to max level-1 instead of max level. It looks like a Fireball Natz run would be possible based on the AP costs, especially if you could somehow get rid of Judgement (only really useful for Dark Dragons and The Destroyer). I had thought of using A&E, but after looking at the AP costs, it seems like A&D would be more powerful because gives Natz more elements to work with. Big Blast is still really useful, but I'd try A&D first.

I've also put together a basic route for the start to Mighty Oak, based on the assumption that you want Hams and Lollipops for Matt, and Cake for Natz.
Town:
-Item shop, check the drawer inside for cake.
(Once you get the torch you can warp back and light all the candles in the Shrine screen for Slimebunny)

Forest:
-Entrance, chest behind Wood Idol (3x seaweed for Captain's shirt)
-Matt Recruited screen, top-left chest (12x bricks for Magma Hammer, 1x iron ore for Heaven's Gate/Magma Hammer) chest behind Red Wasp has a Flame Badge (if you want it)
-Iron Bridge screen, top-left corner chest (2x tentacle for Captain's shirt, 3x soft wood for Crystal Staff)
-Take the bottom path on that same screen to get to a chest with 2x Seaweed (bottom chest)
-Abandonded house, can check the drawer for soft drinks, a chest with beers, and a chest with the Flame Skirt (useful for fire enemies later) and wool (for the Headband), then take the bottom path to the left (more monsters, but no bears)
-Slime Cat screen, chest behind Red Jellyfish (red jellies are weak to lightning/ice/poison, and drop Magma Sample, 20% drop rate) (chest has Flameheart & Ham), secret on rock below 2nd NPc (2x iron ore & 1x concrete for Magma Hammer)
-Lava Cave screen, chest behind Lava Turtle (cake, lollipop, and the Lava Turtle drops Magma Sample, 40%)
-2nd Block puzzle screen, solve it for Headband, 3x iron ores and 1 cake
-Boss screen, if possible raise Cleaver to level 2 and learn Fireball, level up Headband, Heaven's Gate, Captain's Shirt, and Crystal Staff, and use Hams/Lollipops on Matt, Cake on Natz, then beat the boss. After beating the boss, one of the chests has Ham.

I just got 20 min beating Mighty Oak following that strat. I didn't get close to enough AP to level up cleaver, but did for Fireball (I forgot about it on this runthrough though, so a faster time is definitely possible) and in addition got enough materials to level the Headband and Flameheart up to 3. I forgot about the lava cave screen completely. Oh well.

More optimizations:
-Using mouse instead of keyboard is faster (though don't click another map without meaning to).
-Spacebar to skip the dialogue boxes outside battle.
-Level up the Flameheart to 3 and equip it instead of the crystal staff for extra damage on Mighty Oak, his minions, and in the crystal cavern.
-Skip the chests at the Forest Entrance screen, the Iron Bridge screen and the one after it (you already have soft wood, and don't need to go out of your way to upgrade Captain's shirt or Crystal Staff b/c you have Flameheart).
Edit history:
rockdeworld: 2014-07-03 12:03:02 am
rockdeworld: 2014-07-02 11:44:24 pm
Finally, I've finished the game with a tentative route for easy mode. It took me 10:57, but I did quite a bit of explorinating, thinking, AFK, so I think that can be at least cut in half, and hopefully brought down to 2 hours.

Here it is (note when I write elements next to enemies, that's what they're weak against):
Forest
Matt Recruited screen
1. top-left chest (12x bricks for Magma Hammer, 1x iron ore for Heaven's Gate/Magma Hammer)

Abandonded house screen
1. The drawer (soft drinks)
2. Both chests (beers, wool)

Slime Cat screen
1. secret on rock (2x iron ore & 1x concrete for Magma Hammer)
Red Jelly - lightning ice
2. chest behind Red Jellyfish(Flameheart & Ham)
Go down a screen

Lava Cave screen
1. chest behind Lava Turtle (cake, lollipop)

2nd Block puzzle screen
1. solve it for Headband, 3x iron ores and 1 cake

Boss screen
Level up:
-Natz: Fireball, Flameheart, (forget Heal)
-Anna: heal, healmore, revive
-Matt: Heaven’s Gate, Headband

Go back to greenwood buy Green Cross


Crystal Caverns
blue clay - bomb earth water
snail - lightning ice earth poison
wood - fire lightning wind poison dark
drop: dirt ball, brick, iron ore, concrete, lanky root

Fight mushroom for chest with cake
Evil Mushroom - fire earth holy

shortcut to goldenbrick screen - chest has 3 bombs, secret behind tree has rainbow gems
rock sprite - bomb ice water poison dark
drop: dirt ball, brick, sea shell

Slime bunny screen
1. copper box chest has lollipop

red dragon room - chest behind wraith has magma hammer
flame wraith - wind water holy
drop: bottled darkness, magma sample

light all - 7 shuriken

slime cat room - fight wolf dog for chest with beer and cake
wolf dog - fire holy poison
brown bear - fire poison
drop: 2 fine fur, wool

coal bat - lightning wind holy poison
frost wraith - fire wind holy
ice idol - fire bomb lightning wind earth
frozen eye - fire bomb lightning earth
drop: bottled darkness, solid water, glass, bubble stone

tent has cake

viking monolith - bomb earth NOT POISON, WIND
drop: 5 liquid ice, 3 amethyst, rainbow gems, 2 concrete, paper talisman

chest after monolith has sapphire giant, top left corner secret (concrete)

drill soldier room fight bat for chest with syphon
drop: 2 wool

ice elemental - fire dark
rock turtle - ice water earth (80%) holy (100%) poison (50%)
glacier turtle - fire earth poison
frost sprite - fire lightning earth poison dark
drop: 2 glass, 2 liquid ice, solid water, 2 dirt ball, dragon scales, concrete, 3 snowball

lava turtle - water earth poison
obsidian idol - wind ice water holy
Fire Elemental: ice/earth/wind (60%), water (80%)
drop: 2 liquid ice, snowball, dragon scales, curly horn, 3 gunpowder, 2 solid water, magma sample

Level up:
-Anna - healmore, revive, Purify, fairy bow, ranger skirt, Yellow Bauble (stun resist)
-Matt - Cleaver, Sapphire Giant,
-Natz - Thunderbolt (x2), Iceshard, Crystal Staff

crystal golem - fire/lightning/ice bomb water
fire bit - bomb lightning water
ice bit - fire bomb water
lightning bit - bomb ice water
drops: lots of rainbow gems

get both chests for ham and pizza, go back 1 screen and talk to Simon for Giga Drill
go up to lava screen, chests = 1 2 3 4 5
2 has chili sauce, 3 has 5 hand bombs

Blue crystal - fire bomb lightning earth
drops: 2 solid water, 2 glass, bubble stone


Whitefall:
K*irby Church:
secret on the bag to the left of the church (6 Paper Talisman for shrine maiden dress, 2 Silk), paper talisman inside church

Cats: poison, fire


Waste Disposal Plant:
Copper Fish: bomb, wind
Steel Fish:  lightning, bomb, wind
Swap Anna for Lance
Lance - Casual Shirt, (skills) medipack, Air Strike

Sentinel Room:
secret on the container with green liquid (Seaweed)
Go left and exit, get battery from main entrance

Toxic Pool Room:
Sludge Slime: fire/lightning/bomb (60%), wind (100%)
Yellow Jelly: ice/poison (80%) (resist bomb 50%)
Toxic Squid: lightning/earth/wind (80%), ice (50%)

Slime Bunny Room:
fight drill golem for chest (mini bomber)

Bottom-Right Corner room (after pool):
Battery, chest (coffee)
Go back to 5-battery room (N of Toxic Pool Room), get battery.
go to N of Slime Bunny Room

Slime Cat Room:
secret on water-filled barrel (hand bombs)

3-Battery Room:
chest below batteries (topaz, cake)
Fridge Turret: bomb/lightning (80%), earth/water (50%)
Dish    Turret: bomb/lightning (80%), earth/water (50%)
Drill Golem: bomb (100%), ice/wind (60%)
Ice Goelm: fire/bomb (80%)

Danger  Room:
get battery

Praetorian Room:
Anna: Dispel, Revive L3
Matt: Cleaver L4, Attack (max)
Natz: Kyun L3, (forge) Crystal Staff
Lance: Crush (max)
swap Anna with Matt, go back to 5-Battery room
Laser Turret: bomb/lightning (80%), earth/water (50%)
Praetorian: bomb/lightning/wind/water (80%)
Chests: open all
Destroy 3rd rock down on left for topaz
go right, destroy rock for chest (bubble stone)

Greenwood:
(item shop) buy 20x soft drink, 20x milk, 20x beer, talk to shrine maiden
light torches in center (Slime Bunny)
(equip shop) buy Green Cross, Broccoli, Pink Flower, go N (Hidden River Entry Screen) chest (ham)
(forge) magma hammer, target badge, captain’s shirt, green dress, leaf clip (hat), mini bomber
Anna: (skill) Cleanse, Dispel (amap) (equip) Pink Flower, Shrine Maiden Dress, Green Cross
Matt: (equip) magma hammer;
Natz: (skill) main 3 (max), firestorm L2, (equip) Green Dress, Leaf Clip
put Anna 1st in order

Wooden Cart Screen:
chest (ham), go N


Lankyroot Jungle:
Go L for chest (beef, 2 pineapple, 6 soft drink)

Main Entrance:
chest at bottom (coconut)

Trojan Horse Screen:
Cat Soldier: fire/poison (80%), lightning/ice/water (50%)
Horse Fort: fire/earth/poison (100%)
Big Green Bush: fire/poison (100%), earth (60%)
top-right chest (topaz)

Blue Squid & Dragon Screen:
River Squid: lightning/earth (80%), ice/poison (50%)
Blue Jelly: lightning/ice/poison (80%)
go left

Jack’O’Lantern Screen:
Leaf Turtle: fire/ice (60%), earth (80%), poison (50%)
white flower (Heasy): fire/ice/wind/poison (50%), dark (80%)
blue flower (Frose): lightning (80%), wind/poison (50%)
red flower (Florn): fire/wind/ice (50%)
(swap in Lance for Anna, equip Matt Sapphire Giant)
Jack: bomb/lightning/water (80%)
(requip Magma Hammer)

Broken Bridge Screen:
Veggie Slime: fire (60%), lightning (30%), ice/dark (50%)
Green Clay: fire/bomb (100%), earth/water (50%)
Clay Idol: bomb/earth (80%), wind (30%)

Slime Cat Screen:
Yellow Clay: bomb/earth (100%), water (50%)
Emerald Rune: bomb/wind/water/dark (50%)
Black Clay: bomb/holy (100%), earth/water (50%)
Yellow Wasp: fire/lightning/wind/holy/poison (60%)
Purple moth: fire/lightning/wind/holy/poison (60%)
Red    Wasp: fire/lightning/wind/holy/poison (60%)
Red Clay: bomb (100%), ice/earth/water (50%)
Black Wasp: fire/lightning/wind/holy (60%)

Muddy Bush Screen:
Muddy Bush: fire/earth (60%), poison (80%)
Big Muddy Bush: fire/earth (60%), poison (100%)
Green Jelly: fire/poison (80%), lightning/ice (50%)

Cave Entrance:
secret in plants on the left (watermelon)
Yellow Flower (Stunflower): fire/wind/ice/poison (50%)

Lava Cave:
Red Crystal: ice (100%), bomb/wind/water/earth (50%)
Matt: (skill) Cleaver, Giga Drill (equip) Heaven’s Gate
Natz: (skill) Judgement (amap)
Anna: (skill) Dispel (amap)
(forge) Heaven’s Gate
Blood Bat: lightning/wind (80%), ice/poison (50%)
Fire Elemental: ice/earth/wind (60%), water (80%)
Obsidian Idol: ice (60%), wind (30%), water (80%), holy (70%)
Coal Bat: lightning/wind (80%), poison (50%), holy (100%)
Red Dragon: ice (80%), water (80%)
Black Dragon: water (50%), holy (100%)

Rafflesia Screen:
Rafflesia: fire (80%), ice/wind (50%)

Cliff Overlooking the Sea:
all chests except gold-block chest


Goldenbrick Resort:
Food House:
Get secret behind the restaurant windmill (Diamond)

Surfer Beach:
(skill) Matt: Giga Drill
(forge) Green Cross, Heart Pin, Sapphire Giant
(Matt) equip Sapphire Giant
Sand Worm: ice/poison (100%), water/earth (50%)
Sand Tail: ice/poison (100%), water/earth (50%)
go up to get ladder

Sand Slime: water/poison (80%), ice/dark (50%)
Beach Crab: lightning/earth/poison (80%)
Cave Crab: ice/poison (80%)
get chest (lollipop)

Item Shop:
(buy) 5 Bottled Darkness, 1 Emerald, 1 Ruby, 1 Gold Plate, 38 Silk, 46 Paper Talisman
get secret from dresser (silk)
(forge) Heaven’s Gate, Crystal Staff, Shadow Blaster, Headband, Officer’s Hat, Captain’s Shirt, Casual Shirt, Yellow Bauble, Shrine Maiden Dress, Green Cross
(skill) (Anna) Syphon (max), (Lance) Dark Matter (max)

Empty House:
Get chest behind cactus in the bottom-left corner (Bottled Darkness)
Go S at archway and break boulder (Topaz), get chest (Ham)

Block Puzzle Screen:
solve puzzle for chest (cake)


Temple of Godcat:
Tent Screen:
get tent (pineapples)

Right Cave Mouth:
(swap in Lance make him 2nd)
Ancient Monolith: bomb/ice (80%)
Yellow Clay: bomb/earth (100%), water (50%)
Black Clay: bomb/holy (100%), earth/water (50%)
While Clay: bomb/dark (100%), earth/water (50%)
Ancient Eye: bomb (80%), ice/wind/water (60%)
Spark Wraith: wind/ice/holy (100%)
get chest in cave (Chips)

Dark Cave:
click top-left side

Left Cave Mouth:
Fight white flame for chest behind gold block (pope dress)
Spirit: dark (100%)
Angel Eye: dark (80%), bomb/water (60%)

2 Shrine Maidens Screen:
secret behind boulder (Silk)
go South

Pillar Surrounded By Spikes Screen:
secret in cat statue in upper left (Gold Plate)
Lower the spikes for chest (Topaz)

Spike Puzzle Screen:
(bottom to top) 1, 3, 4
get chest above puzzle (Pope Hat)
Earth Golem: bomb (80%), ice/water (60%)
Brown Dragon: ice/water (80%)
Gem Idol: bomb (60%), wind (30%), dark (80%)

Yin and Yang Guys screen:
get chest (Chips/Soft Drinks)
(skill) Anna: Vines (max)
(forge) Fairy Bow (max)
(equip) Target Badge -> Anna
Mage Dog: poison (80%), immune holy/dark
Heal Dog: poison (60%), dark (80%)
Mage Bird: wind/lightning (80%), ice/poison (60%)
White Clay: bomb/dark (100%), water/earth (50%)
Ancient Monolith: bomb/ice (80%)
get bottom-right chest (watermelon)

Behind Weapon Shop:
Mage Dog: poison (80%), immune holy/dark
Wind Elemental: lightning (100%), ice/poison/dark (50%)
Fire Elemental: ice/earth/wind (60%), water (80%)
Ice Elemental: fire (100%), dark (50%)
Earth Elemental: bomb/ice/water (80%)
Lightning Elemental:
get top-left chest (2 Gold Plate, 4 Emerald, 4 Satin)

2 White Bridges Screen:
Sacred Rune: fire/bomb/wind/water (50%), dark (100%)
Sky Monolith: bomb/earth (80%)
Mage Dog: poison (80%), immune holy/dark
Undying Monolith: bomb/holy (80%)
Spirit: dark (100%)
Gold Fish: lightning/bomb/wind (80%)
Gold Dragon: dark (100%), poison (50%)

Slime Cat Screen:
get bottom-left chest (paper talisman)
(skill) Natz: Judgement, Kyun (max)

White Bridge:
(equip) Lance: Minibomber
Sacred Rune: fire/bomb/wind/water (50%), dark (100%)
Sky Monolith: bomb/earth (80%)
Viking Monolith: bomb/earth (80%)
Ancient Monolith: bomb/ice (80%)
get both chests (lollipop)

(equip) Lance: Shadow Blaster; Matt: Target Badge
(buy) 10 pineapple, 5 beer, 15 soft drink, 10 milk, 5 chocolate

Godcat Screen:
Blade of Heaven: dark (100%), bomb (80%), lightning/water (50%)
Blue Crystal: fire (100%), lightning/earth/bomb (50%)
Red Crystal: ice (100%), earth/bomb/wind/water (50%)
The Creator: dark (100%), bomb (80%), lightning/water (50%), earth (30%)

You might notice it gets more detailed as I go on - I'm planning to spruce it up so I can glance at it as needed. I fought one or two enemies not required to get the items in this route, but otherwise just went straight through the game only fighting the enemies required to get to the next screen. Feel free to post comments/questions/optimizations (please!)

FTR, I beat the game at level 28, and Godcat was a hassle without tr*force, b/c Natz kept losing Auto-Life and then dying. I plan to add that too.
Edit history:
rockdeworld: 2014-07-30 12:04:34 am
Yes! I got 4:42 on my first attempt with an actual strat. I know that can be improved by at least a few minutes (and in the nature of speed runs, probably very many minutes), but I'm glad I got under my 5-hour estimate.

FTR, my current strat is here: https://docs.google.com/document/d/1ctGfZbmADkB2AAnRXqZzy-0nCmMV5f90cdHXBzEQ6VE/edit?usp=sharing

The toughest fight was Sandworm, weirdly. I thought I had that one, but he dragged on and on, so I'm gonna see what I can do about that. Other than that, cheers! Some more practice runs, and I might have something worth submitting to SDA =)
Edit history:
dabigman777: 2015-08-01 11:12:31 pm
I feel like bringing this game out again, after nothing here for a year. I'm gonna work on rerouting, since some of the points on your old notes aren't accurate anymore. If anyone could help out with it that would be great, I dont want to pioneer a game by myself.
What's that gemma?
I recently did a speedrun of EBF2 (which is waiting for verifiers).  This one seems like a LOT of work... and unfortunately, I don't have a copy of the Steam version of the game to contribute.  If you have a stream, link it and I'll follow you.
Yeah, it's a big game, but i think with a little time and effort we might make some work on it. Only problem is we'd have to go through every chest and decide which are useful, and i'm over here haven't even beat the game regularly yet. i have made it far enough to know what equips are good though. I started work on the first world, and no, i dont have a stream
What's that gemma?
EBF3 just got a Steam release!  Among its features include a "2x Game Speed" option, which would obviously bring the time down to something more manageable to actually do in a single sitting.