Game Page: https://speeddemosarchive.com/EarnestEvans.html
Earnest Evans (Any %) (Single Segment)
Verifier Responses
Decision: Accept
Reason: W o L F T e a M
Congratulations to Phillip 'ZELLLOOO' Shanklin!
Earnest Evans (Any %) (Single Segment)
Verifier Responses
Quote from Dragondarch:
W o L F T e a M
ACTION ROOOOLLLLLLLL!
Oh no! The Roofies!
Momentum.....BOOST!
Just hold left harder.
The Original Ragdoll physics.
^All quotes from Uyama^
ACCEPT
ACTION ROOOOLLLLLLLL!
Oh no! The Roofies!
Momentum.....BOOST!
Just hold left harder.
The Original Ragdoll physics.
^All quotes from Uyama^
ACCEPT
Quote from mikwuyma:
Do my eyes deceive me? Another member of the Wolfteam? Someone else who plays Earnest Evans aside from Sbagok?
A/V: It looks like Qwopplevania. In other words, perfect. If you consider faceless stick figures perfect.
Cheating: I didn't see any.
This run isn't too different from mine (Hi it's Uyama), but it has some small optimizations over my run, and marked improvements in stage 1, 8, and the final stage.
Stage 1 was definitely the weakest stage of my run and this improvement shows why, my boss battle was really bad.
Stage 8 was mostly better RNG against the boss.
The final stage uses a strategy I only thought of after I did my run. Kill yourself right before the final form of the boss so you can get some free hits in while you're invulnerable. The runner's final boss fight is way faster than mine as a result.
Some notes:
-Does that really save time taking out the vines in stage 2? It seems to be a wash.
-Is bottom route faster in stage 4? I guess it didn't seem slower, but your momentum boost on the wheel (or whatever that thing is) didn't boost you up the wall like mine did. I think that's mostly positioning from where you jump though.
-That's really funny we both screwed up the boost in the Jungle.
-The way the runner fights the worm in the jungle is suboptimal. You want to start from the back and then face forward every time you swing. The fight in my run was also bad, but that's mostly because I died.
-I'm pretty sure my plant fight was faster because I started on top of the boss's hitbox. It's not a lot of time, but it's easy to do and I'm surprised with all of the improvements something so simple slipped by.
-I can't tell if your fish fight is slower or faster than mine (didn't bother to time), but the runner definitely had good luck overall, even if his comments suggest otherwise.
Anyway, this run is definitely an improvement over mine, and even though I'm nitpicking the run, I'm only doing so because the run is very good. I'll accept anyone who joins the W o L F T e a M!
AWOOOOOOOOOOOO!
A/V: It looks like Qwopplevania. In other words, perfect. If you consider faceless stick figures perfect.
Cheating: I didn't see any.
This run isn't too different from mine (Hi it's Uyama), but it has some small optimizations over my run, and marked improvements in stage 1, 8, and the final stage.
Stage 1 was definitely the weakest stage of my run and this improvement shows why, my boss battle was really bad.
Stage 8 was mostly better RNG against the boss.
The final stage uses a strategy I only thought of after I did my run. Kill yourself right before the final form of the boss so you can get some free hits in while you're invulnerable. The runner's final boss fight is way faster than mine as a result.
Some notes:
-Does that really save time taking out the vines in stage 2? It seems to be a wash.
-Is bottom route faster in stage 4? I guess it didn't seem slower, but your momentum boost on the wheel (or whatever that thing is) didn't boost you up the wall like mine did. I think that's mostly positioning from where you jump though.
-That's really funny we both screwed up the boost in the Jungle.
-The way the runner fights the worm in the jungle is suboptimal. You want to start from the back and then face forward every time you swing. The fight in my run was also bad, but that's mostly because I died.
-I'm pretty sure my plant fight was faster because I started on top of the boss's hitbox. It's not a lot of time, but it's easy to do and I'm surprised with all of the improvements something so simple slipped by.
-I can't tell if your fish fight is slower or faster than mine (didn't bother to time), but the runner definitely had good luck overall, even if his comments suggest otherwise.
Anyway, this run is definitely an improvement over mine, and even though I'm nitpicking the run, I'm only doing so because the run is very good. I'll accept anyone who joins the W o L F T e a M!
AWOOOOOOOOOOOO!
Quote from JackintheBox333:
Audio and Video are fine. No cheating detected from what I could tell.
Well the runner did a pretty good job of explaining the mistakes in the run, so I won't comment on the mistakes that are there.
So until this point, the fastest run of this game that I knew of was a 8:40 run by Sbagok. These two runners do use different strategies on the final boss. So lets nitpick.
The submitted run here intentionally takes a death for post death invincibility at the start of the fight, while Sbagok takes an incidental death during the fight and takes advantage of the post death invincibility then. Which is faster? It's pretty close. The trade off is that you have to have the boss completely onscreen during the boss boss spawn animation, which creates lag. I'm unsure as to which of these is faster.
Ultimately this run uses the known shortcuts and level wraparound to good effect (at least the ones viable in real time) and the execution is spot on. It's not only faster that what's on the site, it's faster than the fastest run I know about.
Verdict: Accept
Reason: W o L F T e a M
Well the runner did a pretty good job of explaining the mistakes in the run, so I won't comment on the mistakes that are there.
So until this point, the fastest run of this game that I knew of was a 8:40 run by Sbagok. These two runners do use different strategies on the final boss. So lets nitpick.
The submitted run here intentionally takes a death for post death invincibility at the start of the fight, while Sbagok takes an incidental death during the fight and takes advantage of the post death invincibility then. Which is faster? It's pretty close. The trade off is that you have to have the boss completely onscreen during the boss boss spawn animation, which creates lag. I'm unsure as to which of these is faster.
Ultimately this run uses the known shortcuts and level wraparound to good effect (at least the ones viable in real time) and the execution is spot on. It's not only faster that what's on the site, it's faster than the fastest run I know about.
Verdict: Accept
Reason: W o L F T e a M
Quote:
A marked improvement to an extremely RNG heavy run thanks to some more aggressive strats. Certainly more little things could be improved but considering how much has to go right in order to even stand a chance, the verdict is easy.
Accept.
Accept.
Quote:
Video: Fine
Audio: The channels sound a bit out of phase, and there is a bit of static noise (probably from some sort of line interference). The static isn't really noticeable after the music starts. As for the phase, we can't fix it, and it doesn't really detract from the run.
This game is a massive bag of WTF?!?! It's done fast, and it's done very clean aside from a few mistakes (which are to be expected in a game like this). My only complaint is that it's over so quickly.
Accept
Audio: The channels sound a bit out of phase, and there is a bit of static noise (probably from some sort of line interference). The static isn't really noticeable after the music starts. As for the phase, we can't fix it, and it doesn't really detract from the run.
This game is a massive bag of WTF?!?! It's done fast, and it's done very clean aside from a few mistakes (which are to be expected in a game like this). My only complaint is that it's over so quickly.
Accept
Quote from Brossentia:
First time loss happens on stage 3 with the bouncing ribcages. Dem bones, dem bones. It's, like, half a second, though. There's a little stupid RNG, but that's Evans.
But with fights like the coal beast, you can see just how good this runner is--well, sort of. The game has such stupid attack physics that it's hard to know he had a great fight unless you've played the game.
Even with the death, the fish fight is stupid good.
Death abuse for final boss! That is legit good.
Basically, this is an awesome run. W o L F T e a M!
But with fights like the coal beast, you can see just how good this runner is--well, sort of. The game has such stupid attack physics that it's hard to know he had a great fight unless you've played the game.
Even with the death, the fish fight is stupid good.
Death abuse for final boss! That is legit good.
Basically, this is an awesome run. W o L F T e a M!
Decision: Accept
Reason: W o L F T e a M
Congratulations to Phillip 'ZELLLOOO' Shanklin!
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