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Both e2m7 and e3m2 ERs could be improved I think, but it was a while since I played the levels so I might be misremembering things. you be the judge.

e3m2 - after picking up the key, martin has to wait for his grenadejump after picking upp gold key. if you were to do a direct grenade jump off the fiend you'd save 0.4-0.5 secs or whatever. of course, this is not enough, so there will be a lot of FATF to shave off the rest, but maybe it's possible, for example by using another grenade boost when you come up? or maybe you can use a double grenadejump (bounce grenade off wall) on the fiend and maintain some of that boost all the way to the exit...

e2m7. I can see two places to save time here:
1) connor does a grenade boost off the knight before entering the spike room. why not do it off the ogre before? (never tried it, maybe he didn't do it for a reason...)
2) the bars above the stairs before exiting (the ones you push the buttons to open) - you have to wait for them to open completely before you can walk out of there - but if you managed to pick up some more grenades somewhere you could gljump out already when the bars are sliding away.

so, who wants to try it?
Thread title:  
Hey Ho Let's Go
I've thought exactly the same for e2m7. I don't see why it shouldn't be do-able. The e2m7 NR could use a major overhaul too.

As for e3m2, oh boy... I don't _think_ it's do-able, but then again, "you can always go faster" somehow (as long as your name is Taipale), right? :-)
e2m7 is doable. you can't do both 1 & 2 without picking up more grenades, but that is easily done when picking up the gl without losing any speed.

e3m2, yes, a lot harder. maybe not possible. but theoretically I think it is possible, and maybe someone can pull it off. probably a fin or a hungarian Smiley