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OpenGL: 2005-04-05 04:50:45 am
I love YaBB 1G - SP1!
i would say that the bunnies in e2m2_031 are indeed fast(surprisingly), and the monsters cooperation is good as well, the only thing i dont like is the end gj! so i think it can still be improved, and you can add the start fiendpush aswell.
one other problem is: shall we get the quad? it will help us to clear the monsters in the way from the quad to key, and then do a very careful <100 damage quad gj at the end!
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Mandel: 2005-04-05 01:04:38 pm
Mumma
I just tried e2m2 ER the other week and landed on 35... There are so many difficulties in Peter's demo that you might not notice at a glance or even after 1000 times.

The ogre grenade jump for example. He retains the speed by bunnies all the way to the button, past the knight, the ogre, and the fiend.

And the last fiendpush... It's very hard to get just the right angle (in fact it's hard to get it at all...) and to retain the speed from it by bunnies all the way to the zombie requires extreme luck and/or patience.

Nobody is gonna beat that record by doing tricks better... only way is if someone has bunnies fast enough to gain three seconds over Peter, and then not lose more than two of them by getting the tricks less succesful Roll Eyes

Kay, weren't you trying this run at some point?
I love YaBB 1G - SP1!
yes i did notice the difficulties of being so fast in the demo. but as you said, it's still possible to save some time from some places(e.g. the first fiendpush and the end gj) in compensate of being slower in other parts.
MarioKart64.com biotch!
Ya i tryed this but was very slow after the bunnies. Is there any special way to do the fiendpush?