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I've been playing around with video capture for a couple months now and have useed many different consoles. I was wondering if anyone has had experiences similar to what I have observed. I may be totally off base here, so just looking for some second opinions.
While capturing with virtualdub I always get dropped frames no matter what I do. Not a large amount but always at regular intervals. So I started doing various tests and found that the only variable was which console I was using. Here's what I got.
System used:
P4 3.2Ghz
ATI All in Wonder 9600 Pro
1 gig 400Mhz DDR ram
Capture drive: Maxtor 250gig SATA 16meg buffer
Sound card is moot since the tests are unaffected by sound off
Virtualdub Sync 1.5.4
These results are independent of:
-Sound quality: From 48khz stereo to sound off
-Capture resolution: 720x576 to 320x240
-With or without compression, same results
-Various virtualdub settings for buffers didn't change anything (used recommended settings)
-S-Video, composite video, even high quality S-Video cables (monster cable) didn't make a difference
The captures were made at 29.97fps
Gamecube: 1 dropped frame per 100 seconds exactly
Dreamcast: 1 dropped frame per 100 seconds exactly
Cable TV: 1 dropped frame per 100 seconds exactly
N64:1 every 17-17.5 seconds regularly+small extras for approx 7 drops per 100 seconds
SNES: 1 every 13 seconds regularly+extras for approx 11 drops per 100 seconds
NES: 1 every 13 seconds regularly+extras for approx 11-13 drops per 100 seconds, drops more erratic than
SNES
All videos come out with perfect audio sync even across long hours. When trying to capture a more or less fps the drops become worse. I've tried other programs which don't drop frames but they give crazy audio sych problems. In any case the audio doesn't affect the tests.
Now the capture from the cable TV is for all intents the perfect NTSC signal right? It gets the regular 1 frame per 100 seconds drop same as the modern consoles. Notice the trend when going to the older consoles, they drop a lot more frames. Could these dropped frames simply be because the consoles are giving all they can give? Is the older hardware simply not up to giving the full 29.97 fps?
While capturing with virtualdub I always get dropped frames no matter what I do. Not a large amount but always at regular intervals. So I started doing various tests and found that the only variable was which console I was using. Here's what I got.
System used:
P4 3.2Ghz
ATI All in Wonder 9600 Pro
1 gig 400Mhz DDR ram
Capture drive: Maxtor 250gig SATA 16meg buffer
Sound card is moot since the tests are unaffected by sound off
Virtualdub Sync 1.5.4
These results are independent of:
-Sound quality: From 48khz stereo to sound off
-Capture resolution: 720x576 to 320x240
-With or without compression, same results
-Various virtualdub settings for buffers didn't change anything (used recommended settings)
-S-Video, composite video, even high quality S-Video cables (monster cable) didn't make a difference
The captures were made at 29.97fps
Gamecube: 1 dropped frame per 100 seconds exactly
Dreamcast: 1 dropped frame per 100 seconds exactly
Cable TV: 1 dropped frame per 100 seconds exactly
N64:1 every 17-17.5 seconds regularly+small extras for approx 7 drops per 100 seconds
SNES: 1 every 13 seconds regularly+extras for approx 11 drops per 100 seconds
NES: 1 every 13 seconds regularly+extras for approx 11-13 drops per 100 seconds, drops more erratic than
SNES
All videos come out with perfect audio sync even across long hours. When trying to capture a more or less fps the drops become worse. I've tried other programs which don't drop frames but they give crazy audio sych problems. In any case the audio doesn't affect the tests.
Now the capture from the cable TV is for all intents the perfect NTSC signal right? It gets the regular 1 frame per 100 seconds drop same as the modern consoles. Notice the trend when going to the older consoles, they drop a lot more frames. Could these dropped frames simply be because the consoles are giving all they can give? Is the older hardware simply not up to giving the full 29.97 fps?
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