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I don't know the technical definition of it, but it's been allowed since the NP days and it wasn't rejected on TG. The gold one, however, could be considered under the score leeching policy and I wouldn't imagine it would be allowed under any circumstance. I could always check into it and TG has been softening rules on RPG runs as of lately (FF6 excluded)
So it's kind of case by case then? I guess that makes sense.
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I really want to finish the GBC version so we can show this on SDA
I'm not sure if I ever found out, but does the gold bug work on the GBA version? Seriously, it saves a load of time, if that's your primary concern.
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As for the Clothes, I would technically disagree, since Ghosts do hit a bit hard around Lv. 3-4.
I can't remember if you've followed this or other threads, but I had begun work on a simulator that basically had all of the algorithms of the game with a simple AI for the player. It would run thousands of simulations and give averages based on every combination of equipment. So this isn't my opinion I'm giving (prior to creating the simulator, I thought Clothes were worthless).
Here's a taste of the stats:
Equipment | Average minutes to level 4 (from exiting the castle)
Unequipped | 19.93
Bamboo Pole | 14.8
Bamboo Pole, Leather Armor, Dragon Scale | 13.41
Club | 11.47
Club, Clothes, Dragon Scale | 11.21
Club, Dragon Scale, Leather Armor | 11.46
Leather Armor, Dragon Scale | 18.54
Obviously that's not every combination, but essentially every combo that was sensible. Also, these are just average times. Some had more variation than others. And I have a lot of other statistics that go along with these as well. Like these aren't all uniformly fighting in one zone. The better the equipment, the more it made sense to venture out further.
So the extra 15 seconds there is probably just from traveling to buy the leather armor. Otherwise there is no significant difference. And I think I had previously laid out the math for why the difference is so negligible. If you still don't trust me, I can probably show the math again.
Of course, this is only to level 4. Some early tests I had done suggested that it would start to balance out more around level 6 or 7, but they were too preliminary to say for certain. My guess based on the preliminary data is that the leather armor will be useless since buying it will make it that much longer until you buy the copper sword, which is a huge benefit. At the early stages, weapons are way better than armor, for many reasons.
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If you can beat it go ahead. My time is limited ATM.
I wish I could have a 6 or 7 hour block to myself, but sadly these days I don't think I'll ever get a chance. At best, I was just hoping to advise people doing the speed runs.