Yes, a worthless avatar riding my posts.
I just checked, Axe Knight gives 54 not 64. Still, the consensus on GameFAQs seems to be that he's the best way to level up. Also Darkwing, the infinite gold glitch definitely works, I really should read Ryan8bit's explanation of why it works. By the way, if you guys want to thank Ryan8bit for this stuff, just go listen to his amazing music on Dwelling of Duels. >_>
It looks like you can sell the Dragon's Scale and keep the benefit. Awesome. That reminds me, I forgot to factor in kickbacks when farming for gold. You'll get 30 gold back for your Club, 35 back for your Leather Armor, 45 back from your Small Shield, 750 back from your Broad Sword, and 400 back from your Large Shield.
Magic Armor heals 1 HP every 4 steps, oops.
Looks like it takes 16,000 Experience to reach Level 17, where you learn Healmore, considered the bare minimum for victory...but we might need more on top of that for this run to be successful...
Once you're level 16, your TNL is always 4000. Hmm, consistent level-up growth.
According to a territory map on GameFAQs, the 5 Cantlin enemies on Rimuldar island are Starwyvern, Magiwyvern, Knight, Demon Knight and Werewolf. Those are all pretty brutal except for Knight.
I'm not sure if the restoring power of the Magic Armor, and its magic/breath resistance of 33%, is really and truly necessary when Erdrick's Armor can be had as soon as something like level 12. It's a lot less gold to spend pulling from that damn chest. Full Plate is only 3000, Magic Armor is 7700. Even when you're just grinding in Rimuldar, you'll save yourself a few meager points of damage against only Warlocks, then you can spend up to 4700 on the inn if things hurt that much worse.
Interesting quote from GameFAQs:
Just checked the name guide. Unfortunately, the pairs of good stat growths are for Str+HP, Str+Agi, Agi+MP or HP+MP. Having good AGI is completely out of the question because it takes 2 points of Agi to gain 1 point of defense, where as Str to Attack is 1:1. Having an extra 10 MP gives one Healmore or two Hurtmores, which is actually like having an extra 85 HP to bring along. I guess growth D, the HP+MP one, would be second best but would merit another test first I think. A name of f, v, L, or ( will work for that. Choosing the blank for your name gives you the worst possible starting stats with A growth; the only drawback is 3 less points of Str and Agi than ! gets. My next test run of this game better be on emulator, and I need to track how many times my one-letter name gets printed, and see how many frames it saves...looking at the damage range formula, having 3 less str won't make much difference at all, especially since I want to gamble on the 1/16 chance of hitting the Dragonlord with Hurtmore to kill him. Wait, he has 130 HP, I'd have to hit him with it 3 times...
In any case, ! is still a great name because you start with the highest possible stats, 6 STR and 6 AGI, and those are your best growths as well.
...I got infinite gold and still had all my junk at level 14?! What a ripoff. ;_;
Reading the board, I am surprised to find a game where GameFAQs posters are ACTUALLY INFORMED FOR ONCE. Good players WANT to play this game quickly, because they've already triumphed over the epic bildungsroman that is Dragon Warrior, they're very familiar with the money curve.
One more big time-saver, I need to run this game on a PRG0 version of the game instead of my PRG1. Behold, text!
I am totally shocked Dragon Quest even took off in Japan. Apparently all the sprites constantly faced forward, and there was no battery saving, there were passwords. I don't think I'll sleep well tonight.
I'm nowhere near done perusing the GameFAQs board, I don't feel like reading anymore, I'm on page 5 (in 50 posts per page view) of the old disassembly topic. I have another copy of the game lying around, I'm going to go check if it's PRG0.
Darkwing I also have to duel you at Tetris Attack some time.
EDIT: I am some kind of super turbo moron. You only need to grab a single chest in the Mountain Cave, then die, then when you come back to life you can grab the Stones of Sunlight and grab all 4 chests in the treasury, then the last one will be seemingly bottomless. But seeing "Harp Knight" is just way too precious...
It looks like you can sell the Dragon's Scale and keep the benefit. Awesome. That reminds me, I forgot to factor in kickbacks when farming for gold. You'll get 30 gold back for your Club, 35 back for your Leather Armor, 45 back from your Small Shield, 750 back from your Broad Sword, and 400 back from your Large Shield.
Magic Armor heals 1 HP every 4 steps, oops.
Looks like it takes 16,000 Experience to reach Level 17, where you learn Healmore, considered the bare minimum for victory...but we might need more on top of that for this run to be successful...
Once you're level 16, your TNL is always 4000. Hmm, consistent level-up growth.
According to a territory map on GameFAQs, the 5 Cantlin enemies on Rimuldar island are Starwyvern, Magiwyvern, Knight, Demon Knight and Werewolf. Those are all pretty brutal except for Knight.
I'm not sure if the restoring power of the Magic Armor, and its magic/breath resistance of 33%, is really and truly necessary when Erdrick's Armor can be had as soon as something like level 12. It's a lot less gold to spend pulling from that damn chest. Full Plate is only 3000, Magic Armor is 7700. Even when you're just grinding in Rimuldar, you'll save yourself a few meager points of damage against only Warlocks, then you can spend up to 4700 on the inn if things hurt that much worse.
Interesting quote from GameFAQs:
Quote from The Admiral:
I agree with you on name choice, but I don't really see how any analysis of starting equipment can result in hours of game time. The game is relatively quick through level 14 regardless of your equipment. The real time consumption occurs between levels 15-30 when the game is an absolute grind. Most decent players will have the best equipment by that point regardless of other purchase decisions, so I fail to see how "hours" of time could ever have been lost.
Just checked the name guide. Unfortunately, the pairs of good stat growths are for Str+HP, Str+Agi, Agi+MP or HP+MP. Having good AGI is completely out of the question because it takes 2 points of Agi to gain 1 point of defense, where as Str to Attack is 1:1. Having an extra 10 MP gives one Healmore or two Hurtmores, which is actually like having an extra 85 HP to bring along. I guess growth D, the HP+MP one, would be second best but would merit another test first I think. A name of f, v, L, or ( will work for that. Choosing the blank for your name gives you the worst possible starting stats with A growth; the only drawback is 3 less points of Str and Agi than ! gets. My next test run of this game better be on emulator, and I need to track how many times my one-letter name gets printed, and see how many frames it saves...looking at the damage range formula, having 3 less str won't make much difference at all, especially since I want to gamble on the 1/16 chance of hitting the Dragonlord with Hurtmore to kill him. Wait, he has 130 HP, I'd have to hit him with it 3 times...
In any case, ! is still a great name because you start with the highest possible stats, 6 STR and 6 AGI, and those are your best growths as well.
...I got infinite gold and still had all my junk at level 14?! What a ripoff. ;_;
Reading the board, I am surprised to find a game where GameFAQs posters are ACTUALLY INFORMED FOR ONCE. Good players WANT to play this game quickly, because they've already triumphed over the epic bildungsroman that is Dragon Warrior, they're very familiar with the money curve.
One more big time-saver, I need to run this game on a PRG0 version of the game instead of my PRG1. Behold, text!
Quote:
PRG 0, HP Damage = 1:
The Slime attacks!
Thy Hit decreased by 1.
PRG 1, HP Damage = 1:
The Slime attacks!
Thy Hit Point decreased by 1.
PRG 0, HP Damage > 1:
The Slime attacks!
Thy Hits decreased by 2.
PRG 1, HP Damage > 1:
The Slime attacks!
Thy Hit Points decreased by 2.
The Slime attacks!
Thy Hit decreased by 1.
PRG 1, HP Damage = 1:
The Slime attacks!
Thy Hit Point decreased by 1.
PRG 0, HP Damage > 1:
The Slime attacks!
Thy Hits decreased by 2.
PRG 1, HP Damage > 1:
The Slime attacks!
Thy Hit Points decreased by 2.
I am totally shocked Dragon Quest even took off in Japan. Apparently all the sprites constantly faced forward, and there was no battery saving, there were passwords. I don't think I'll sleep well tonight.
I'm nowhere near done perusing the GameFAQs board, I don't feel like reading anymore, I'm on page 5 (in 50 posts per page view) of the old disassembly topic. I have another copy of the game lying around, I'm going to go check if it's PRG0.
Darkwing I also have to duel you at Tetris Attack some time.
EDIT: I am some kind of super turbo moron. You only need to grab a single chest in the Mountain Cave, then die, then when you come back to life you can grab the Stones of Sunlight and grab all 4 chests in the treasury, then the last one will be seemingly bottomless. But seeing "Harp Knight" is just way too precious...