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just curious, but is the warp in the middle of the first and second level of the game allowed in the speedrun of this game, as a minimalist completion? I've been wanting to do a speedrun of this a little bit, i might start to practice this game a bit more.
Thread title:  
everybody wanna tell you the meaning of music
Hmm, good question. I would allow it, but then again, my opinion doesn't matter.

What I'd guess is that allowing and not allowing would be separate categories: warps vs no warps. Your best bet might to be to ask around and see what most people would rather see.
Sleeping Terror
By "in the middle of the first and second level" you mean "between the first and second levels", yes? The one on the map? I'm pretty sure Radix has specifically stated that this is mysterious teleportation, but I'm too lazy to go hunt up any old threads right now.

But I doubt the answer will change anything. Andrewg, you start an awful lot of topics, talk about an awful lot of runs, but I can't recall you ever submitting a run...
I have been practicing this game a lot. Have thought about doing a "no warp/bonusbarrels", would this be allowed :P? I don't want to do a new 100% because there already are one, and I want to do something new. Or els I'll go for a regular any% with warps.
Sleeping Terror
On second thought, I'm not too lazy. Here is the old DKC1 any% thread - yeah, it's quite old, and not very long, but it contains a lot more useful info than this one.
He's back!
I don't know if that warp was intentiolly put in by RARE. I remember accidently discovering that back in 94. I think there is a couple of other ones through the game as well. Its not mysterious teleportation since you could class the warps in SMB 1,2 and 3 as mysterous althought the only argument agaist that they were intentionally put there, but DKC 1 isn't so clear cut.
yeah, i tend to start runs and not finish them. I have only 1 run up SDA smb1 no warp... but i should have more. when i submit a run i want it to be good, so even if i beat a run here sometimes i dont submit it right away because I am trying to improve it. dont worry, i'm pretty sure sometime soon i'll be submitting a bunch of runs at once.
If you are timing the game with the in-game clock, the warp is beneficial.

If you're using the length of the video, I'm not so sure. You need to back-track with Funky's flights to trigger it, and it takes you to the middle of the level, and you have to backtrack a bit once you enter the middle to get Expresso and do the shortcut under the canopy at the very start of the level. So a direct run through the game could well end up being the same time if you are timing by regular SDA rules (using the in-game clock is less accurate, since only minutes are displayed).

Of course, the warp helps a lot in a "any %" run, and IMO the any % run should be an exception where this  "mysterious warp" is allowed, since it's kinda famous.
everybody wanna tell you the meaning of music
Hmm, so anyone want to bug Deviance to submit again? The positive and negative about TAS'ers is that they hold themselves to absurdly high standards when speedrunning.

About that warp, IIRC it's triggered 100% of the time when you go around any corner with one Kong or the plane, and always takes you to the exact same spot. It doesn't seem like it's intentional (so any comparisons to SMB are off-base), but if someone hacked the rom, they could find out for sure.

I agree with alexpenev anyway. The 100% wouldn't need to use this, so it's good variety for an any%, which IMHO should generally use as much warping crap as possible.
I love YaBB 1G - SP1!
Quote:
Hmm, so anyone want to bug Deviance to submit again? The positive and negative about TAS'ers is that they hold themselves to absurdly high standards when speedrunning.

About that warp, IIRC it's triggered 100% of the time when you go around any corner with one Kong or the plane, and always takes you to the exact same spot. It doesn't seem like it's intentional (so any comparisons to SMB are off-base), but if someone hacked the rom, they could find out for sure.

I agree with alexpenev anyway. The 100% wouldn't need to use this, so it's good variety for an any%, which IMHO should generally use as much warping crap as possible.


He already promised he'd submit his run by 2006, and even after being reminded many times he broke his promise and now he's more than 6 months late, so I doubt we'll ever see his run.
Maybe this will jog his memory?

http://tasvideos.org/forum/viewtopic.php?t=4028
everybody wanna tell you the meaning of music
Well, I sent him a PM, but I checked his profile and he's only posted once since May. Someone who cares more than I do could try MSN (poya07@hotmail.com) or AIM (Deviance97).

Oh and while we're talking about TASers, the any% TAS of DKC1 has been improved by 40 seconds, a lot of it from Mine Cart Madness. I watched it and it's good of course, perhaps star material (although the upcoming any% for DKC2 will probably be even more worthy). It'll probably be available as an AVI really soon.
I love YaBB 1G - SP1!
I'm pleased that interest still continues around DKC. Those who know me can tell I haven't been active latetly over at both the TAS and speedrunning boards.

I enjoyed working with Alex and Michael on DKC "game theory" when it came to the creation of its first tool-assisted project. The ideas we came up with will continue to be implemented in future TAS and competitive runs.

More discoveries have been made to the game since I've been away; I'm certain that DKC is far from being solved completely, with new discoveries awaiting. I look forward to working on this game once again, be it in theory or practice.

At the moment, however, there are more important and urgent matters with which I must concern myself. I suppose completing a DKC run is on my to-do list, but I just don't see how I could do it anytime soon. It's the same old story from Deviance, I know. If I don't get around to finishing it, I apologize to anyone who has been waiting for this run. But I have not forgotten entirely about this game; it lingers in the dark, but it is still there.
I love YaBB 1G - SP1!
Quote:
I'm pleased that interest still continues around DKC. Those who know me can tell I haven't been active latetly over at both the TAS and speedrunning boards.

I enjoyed working with Alex and Michael on DKC "game theory" when it came to the creation of its first tool-assisted project. The ideas we came up with will continue to be implemented in future TAS and competitive runs.

More discoveries have been made to the game since I've been away; I'm certain that DKC is far from being solved completely, with new discoveries awaiting. I look forward to working on this game once again, be it in theory or practice.

At the moment, however, there are more important and urgent matters with which I must concern myself. I suppose completing a DKC run is on my to-do list, but I just don't see how I could do it anytime soon. It's the same old story from Deviance, I know. If I don't get around to finishing it, I apologize to anyone who has been waiting for this run. But I have not forgotten entirely about this game; it lingers in the dark, but it is still there.


I thought you already did a 44 minute run, it was just 43 minutes you were still trying to get.  So send in the 44 minute run now and go for better at a later time.
Master-88
My own DKC any-% With PAL versio is 46 minutes, yeah this not best possible because this one is 7.segments run and WR 100% is 50 minutes and single segment.

44 minutes is really good any-% if your run is single segments run.
The ~43 minutes is for 100% ("101%")), not any-%.
Edit history:
MASTER-88: 2006-07-19 01:44:06 pm
Master-88
Quote:
The ~43 minutes is for 100% ("101%")), not any-%.


What? Are you serious?

No any!
My own pretty good any-% run with Pal is 46 minutes i think lowest time any-% is 42 minutes. Is it  100% 43 minutes TAS run or not?

I think Snapdragon said lowest time with 100% game is about 48 minutes (read his comments)
Edit history:
alexpenev: 2006-07-20 01:02:46 pm
Derek's time is really old, and he didn't know about a few warp barrels Lips Sealed Nobody knew all of them (IronKnuckle's guide was incomplete) until the first TAS came out (http://video.google.com/videoplay?docid=-7696748427932517439&q=donkey+kong+country), since we compiled the warp barrels from different sources. Some warp barrels were pretty much "unverified rumours".

The original TAS showcased all the known warp barrels, since they _all_ actually ended up being beneficial to getting a faster time. (You warp to finish a level quickly, then re-enter it, clean up the bonus rooms, and Start+Select to quit the level).

The current 101% TAS is about 40 seconds faster than the googlevid above. It uses a few new speed-tricks, but no new warps or route changes, apart from a glitch in Minecart Madness that lets you "fly" across most of the level.

Personally I think PAL somehow ends up a bit slower overall, but not by much (less than a minute). You should definitely be able to break 40 in PAL for any-%, though! I don't know what the record for any-% is, since all the people I'm aware of playing it use the Orangutan warp, and their times becomes < 30 minutes.


FYI, the timer only runs if you're in a level, in a bonus room, fighting a boss, or the Kredits. It's frozen on the map, Cranky/Funky/Candy, so if you wanted to do a segmented run, you can save at Candy without losing a single second, as long as you have access to her or Funky (fly back to older Candy). I've done 101% in 42 minutes (segmented), saving at Candy a lot, without cheating. So a person with lots of patience and good memory can do it in one single sitting. If we allow them a 1 minute cushion of mistakes, that's a 43. Because this is short game, there's not much point in segmented - the skill is doing it in one go. Cheesy
Edit history:
MASTER-88: 2006-07-26 01:10:10 pm
Master-88
I not never watched Snapdragon 100% run, i not sure how good run it is.

My own any-% PAL 46 minutes is pretty good with my route, i use couple shortcuts
1 Barrel cannon canyon (Kongo jungle)
2 Mine cart ???? (monkey mines)
3 Stop & Go station (Monkey mines)
4 Gorilla Glackier first stage i use shortcuts.

I not know how many new shortcuts this game includes and my last segment looks horrible (took 12 minutes). I think sub 40 is impossible in my route & tricks, of course it is possible if i found more shortcuts and more trick.
Just did a fun run of Donkey Kong Country (PAL). It was not that good really.. Died a few times and acted quite slow on some places. I got a time of 00:36...
Bring me the flaming voodoo canonball!
I wonder how long a no warp barrel/mysterious warp run would be...
Edit history:
Tompa: 2006-09-02 08:53:17 pm
I have been thinking of that run for a while. Finish the game using no kinds of warpbarrels (Inlcuded bonus barrels). May do a try on it later=). Don't know if that category is going to be accepted, hehe.
Bring me the flaming voodoo canonball!
I am still wondering how snapdragon did that Mysterious Warp after completing level 1 of world 1.....
Tried gamefaqs, and no result.
If you only have one Kong with you. Diddy or Donkey, doesn't matter. If you press B when you are in the curve between the first two levels, you will be teleported to World 3.
Master-88
Quote:
Just did a fun run of Donkey Kong Country (PAL). It was not that good really.. Died a few times and acted quite slow on some places. I got a time of 00:36...


I really wonder is it really possible beat game about 36 minutes or less, i think it´s not possible my route. I use pretty regular route, i not know how many shortcuts there is. i use couple shortcuts. my 46 minutes time is good! only expection is last segment, this was pretty worst.

Your 36 minutes time must be includes some shortcuts and speedtrick because i not see is it possible on my route.