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Edit history:
leftysheroes: 2012-02-05 08:47:11 pm
leftysheroes: 2012-02-04 09:03:13 pm
Mechanical fish glitch.



There are faster ways to do this but this method for me is very reliable. Keep in mind that this takes longer than it would in a run since I have Sniper Sight. The fastest I've ever finished it was with 59 seconds left. To finish it faster on one of the rounds where I double hit the top targets you have to get one on the top target and the other on the bottom target but it doesn't always work(at least for me).

EDIT: I've pretty much decided that I don't plan on getting 15 GB's before going to Factory anymore. I would prefer to not buy Baboon Blast until Factory so  I only have to make 1 trip to Cranky's with DK but that would mean that I would have to break into the llama temple with DK twice and that is kind of a dicey proposition. The big question here is whether I can glitch in twice in less time than it would take to take the extra trip to Crankys, do the barrel blast course, and watch the cinema of the door opening. I could also break in with Tiny the first time(most likely easier). It is most likely faster to tag DK in the temple(both W1s activated for Aztec 2 is a plus also). The main changes would be these:
-Getting Simian Slam with Diddy(pretty sure his potion video is a couple seconds shorter than DK's)
-Moontailing to Factory walkway
-Getting the llama cage GB in Aztec 2
-Getting the K Rool island cage Banana on the way to Galleon
-I would probably put DK's JJ blast barrel/blueprint after leaving the cave with Chunky before starting the Lanky stuff(exit warp then use W1). I'm pretty sure walking to and using W1 is faster than walking from the T&S portal after fighting Army Dillo.
-Fighting Army Dillo with Diddy. Really shouldn't mean anything but I find it much easier to glitch through the steps with Diddy than with DK.
Quote from tjp7154:
Animeowzerz is currently working on the 101%.  He's been streaming everyday...  Just check the w00ty page ( http://www.w00ty.com/sda/stream ) every now and again and you can see his progress.

Thanks for this.

Quote from AniMeowzerz:
You can either find my stream on the w00ty or just go straight to my stream http://www.twitch.tv/AniMeowzerz
I have been streaming it every day for the last week or so, pop in and watch, gimme advice, stuff like that :V

Glad to see this going on.  I will definitely pop in to see how it is going, when I can.
Quote from leftysheroes:
-Fighting Army Dillo with Diddy. Really shouldn't mean anything but I find it much easier to glitch through the steps with Diddy than with DK.

I can vouch for that as well. Half the time I don't even use C-up with diddy/tiny and make it through with a lot more ease than with any of the larger kongs
Quote from AniMeowzerz:
Quote from leftysheroes:
-Fighting Army Dillo with Diddy. Really shouldn't mean anything but I find it much easier to glitch through the steps with Diddy than with DK.

I can vouch for that as well. Half the time I don't even use C-up with diddy/tiny and make it through with a lot more ease than with any of the larger kongs


What about Chunky, or as I like to call him 'c-up glitch easy mode'.
it might just be me being stupid or something, but I can never get it with chunky, like at all :/

Anyways, I finally sat down and played through the rest of the route rather than learning it, so I completed 101% for the first time today. yay c:

Once I learn Creepy Castle and Japes 2 and get that down w/o looking at a route, I'll start RTAing the full thing
Edit history:
leftysheroes: 2012-02-09 10:42:52 pm
leftysheroes: 2012-02-09 10:42:17 pm
leftysheroes: 2012-02-09 10:40:15 pm
I have videos of my route through the start of Gloomy Galleon. I should have at least some of it uploaded tonight. I'm just playing through and cutting any ugly mistakes out so that I at least have the video up so that people can let me know if I'm missing any tricks or anything. BTW Youtube takes @#^$#^ forever :(.

Part 1


Part 2


I cut out the training barrels because they suck.
Yes, a cucco riding the ground.
-When entering water from a ledge, it may be faster to roll or drop into it rather than jumping into it.
-You missed the GB cutscene skip in front of the Japes lobby, but I'm sure you know about that.
-After shooting the center switch to free Diddy, it may be faster to kickjump onto one of the trees, shoot the switch on the right, and swing over to get the bananas. I haven't tested it, though.
-Nice use of the orange dive in the second video.
-You can jump after landing from a backflip (e.g. at 3:42 in the second video) to start moving sooner. If you use this technique throughout the run, you can save quite a bit of time.
-Nice damage boostin' at 5:14 in the second video. Tongue
Edit history:
leftysheroes: 2012-02-10 07:05:28 pm
Quote from Manocheese:
-When entering water from a ledge, it may be faster to roll or drop into it rather than jumping into it.
-You missed the GB cutscene skip in front of the Japes lobby, but I'm sure you know about that.
-After shooting the center switch to free Diddy, it may be faster to kickjump onto one of the trees, shoot the switch on the right, and swing over to get the bananas. I haven't tested it, though.
-Nice use of the orange dive in the second video.
-You can jump after landing from a backflip (e.g. at 3:42 in the second video) to start moving sooner. If you use this technique throughout the run, you can save quite a bit of time.
-Nice damage boostin' at 5:14 in the second video. Tongue


Unless there is some guaranteed way to skip the cutscene when getting the first GB that I don't know about I usually err on the side of getting it as opposed to missing it and going in the door. On the plus sign I did manage to skip the battle crown pad explanation.

I did not know about jumping out of the backflip.

That damage boost was totally on purpose. Lips Sealed
Edit history:
Manocheese: 2012-02-10 08:01:05 pm
Yes, a cucco riding the ground.
Quote from leftysheroes:
Unless there is some guaranteed way to skip the cutscene when getting the first GB that I don't know about I usually err on the side of getting it as opposed to missing it and going in the door.


It's mostly about the angle of approach. You have to enter the loading zone first, then pick up the GB. The way I do it in my run is the best way I know of. Here's a picture:



The gray area is the loading zone. The yellow area is the "pickup zone" for the GB. You want to aim so that you go through the gray and into the yellow.
Part 3



I will have to work on that approach but the angle it looks like you have there looks like I may have to make a bit of a loop when traveling from K Lumsy island.

I have an idea for getting the bananas from beside the T & S portal/W3 pad. Don't get them. I can get a bunch from the top of the tree next to Diddy's cage and then kickjump to the other tree for the second. This streamlines the process of shooting the switches. The only time lost is that I have to go slightly out of the way earlier to get DK"s cage banana but I"m pretty sure this is a few seconds faster.
Edit history:
Manocheese: 2012-02-11 09:52:24 am
Yes, a cucco riding the ground.
-There's no need to activate W1 next to the entrance of Japes.
-It looks like it's faster to get the coin you walked by at 1:36 than to get the one at 1:49.
-You walk slower with your gun out, so maybe try to hit the balloon in the cave while standing next to the gate instead of walking toward it first.
At the end, it's definitely faster to jump and shoot both coconut switches instead of going into first-person mode. And I know this sort of goes without saying, but it's usually better to adjust the camera while moving in low danger areas (particularly noticeable after leaving Japes).
Edit history:
leftysheroes: 2012-02-13 04:48:13 pm
leftysheroes: 2012-02-13 04:45:53 pm
PMIT: I agree with this but its not exactly easy to immediately hit the witches that way(especially the left one). I won't be using the aiming in the actual run.

Manocheese: The first/third things are just rusty play. For the second I really won't end up really needing either of them since I can get a third with no time lost in Tinys cage room but the one at 1:36 is on the way to the GB so if I end up needing more(this depends on what the Kasplat with Diddys blueprint does). then I would get that one.

Anyway, without further ado
MORE RUSTY PLAY... AKA PART 4 thumbsup



More coming and yay for actually showing talent at 1:35.
Yes, a cucco riding the ground.
-You can go a little farther before kicking at 0:12. The green area on the floor is about where the cutscene trigger starts.
-I think it's faster to get the rainbow coin on the island in Aztec with DK.
-After shooting the switch at 1:40, you can press C-up to leave first-person view before the cutscene starts. There's not enough time to put the gun away, though.
-After ground pounding switches, you can do a standing attack and jump to start moving immediately. This would be useful at 2:03, for example.
-You can put your gun away before the cutscene starts at 7:22.
Edit history:
leftysheroes: 2012-02-14 08:32:07 pm
leftysheroes: 2012-02-13 09:38:20 pm
leftysheroes: 2012-02-13 09:37:39 pm
leftysheroes: 2012-02-13 09:37:31 pm
leftysheroes: 2012-02-13 09:37:29 pm
leftysheroes: 2012-02-13 09:20:59 pm
leftysheroes: 2012-02-13 09:20:49 pm
leftysheroes: 2012-02-13 09:20:38 pm
leftysheroes: 2012-02-13 06:19:06 pm
leftysheroes: 2012-02-13 05:11:51 pm
There are some places where pound cancellation doesn't work. 2:03 is one of them(at least I've never got it to work after pounding that switch since the cutscene starts instantaneously).

PART 5:


-If I knew I would get factory breakin on the first try I wouldn't have stopped the recording(hadn't done it in months wasn't expecting much).
- I should have ignored the Tiny coins. Not only were they not needed, it caused me to take a hit from the robotic zinger. I will also have to find another coin later on since she will need 7 in Caves and 14 more in Creepy Castle and the net of having her buy the ammo belt after getting those 2 was (-1) on top of the 4 that I no longer get in Aztec(-5).
PART 6


Bad luck on the banana fairy, Tiny's shooting game and a longer trip for Diddy bananas that I didn't really need. I plan on using the simian slam cancel on the piano game to.
Edit history:
PMIT: 2012-02-14 09:15:35 pm
I'm really not up to date on how the 100% looks currently, so sorry if these are all unfounded things that would be clear if I had the route in front of me.

Part 4: Maybe it was just the slipup due to the camera at the end, but wouldn't it be better to release the bonus barrel with Diddy right there? Could it even be better to beat it then with the moontail method (although that said if Aztec 2 ends with Tiny this would be clearly slower; actually since iirc bonus barrels respawn when you leave the area this probably would be slower no matter how you cut it).

Factory in general: Going back to Funky's room to tag to Diddy (and get the fairy) just feels slow to me in general. I'm sure you've probably timed it, but several scenarios seem potentially faster depending on how necessary the bananas are. If you need those 8 bananas specifically, you could tag Diddy after buying the weapons, tag Chunky in T&S to get the blueprint and continue as normal, only using the much faster tag barrel to get Lanky's GB after Tiny's section. Although the angle is probably more annoying, you could get the fairy when you use warp 5 later.

If just the 5 bananas from the pad are necessary, you could use the faster tag barrel for the simian spring banana and tag Diddy later just before DK arcade (additionally, you could use the warp to get another five if the other two bananas are slower).

The strategy used in the final level of DK Arcade doesn't look very fast to me, and while you got lucky in this run, it doesn't even look much more consistent either. I personally prefer clearing the left side quickly and working from there, since most of the fireballs will have moved around by then. That stage is heavily luck-based either way I guess =\ (or is it? in this game it seems some sort of seed is used which determines the patterns, which is static each time it's 'booted up', which is why the strategy for level 1 works every time).

Other non-criticism things: I'm assuming the rest of R&D was completed between Part 6 and 7? I've never seen one of the die monsters get stuck in a toy block before, and I also didn't know you could get a cutscene skip with the darkroom golden banana. Pretty neat stuff. Smiley

Edit: I might be jumping the gun again, but if the other two bananas for Diddy are the ones you picked up on Production room floor, while skipping others for relatively negligible time losses, the entire detour is probably unnecessary (if not that then just get the five on the warp pad later).
Edit history:
leftysheroes: 2012-02-14 10:17:30 pm
More videos yay!

Part 7



-Not really much to say except that you cant do the warp out trick with DK since leaving deactivates opening the grates.

Part 8



- The jump you see at the beginning of this will be done in both rounds. It really isn't that hard to do as long as I put the practice time in(I don't mind playing DK arcade). I also cut out the Mad Jack fight since my rust really showed here and having you watch me suck at fighting him would be rather pointless.

Part 9



Some interesting stuff in this one that even Manocheese may not know about(as unlikely as that would be). I'm not sure if jumping for Chunkys bananas there and running to W4 is faster than standing on the platform or not. I may have been able to pull back and land where his coins are and just take a straight shot to the warp portal.

Part 10



- You can long jump onto the third elevator platform with Lanky after getting the GB if you get the jump angle right.
hi
wow fuck that beaver herding minigame. Is there an actual strategy to getting them in the hole faster?

Really enjoying your videos btw. Just wanted to comment on that one thing lol.
There actually is a strategy for Beaver Bother that makes the 2 in Creepy Castle pretty much guaranteed wins. I just need to get more practice on it. I actually have real good strategies for all the games. After the first fly I can make Big Bug Bash look really easy.
Yes, a cucco riding the ground.
Part 7:

-Nice job skipping the GB cutscene at 1:23. I didn't know about that.
-Nice backwards long jump at 5:04. Tongue

Part 9:

-Starting at 3:32, it looks faster to go clockwise around the Production Room.

Part 10:

-Trying to jump onto the elevator at 0:42 seems too risky. You don't lose much time by just dropping down to the ledge with W4.
Quote from Manocheese:

Part 9:

-Starting at 3:32, it looks faster to go clockwise around the Production Room.

Part 10:

-Trying to jump onto the elevator at 0:42 seems too risky. You don't lose much time by just dropping down to the ledge with W4.


Part 9. It is. I started going for the Diddy switch and then realized I needed the blueprint to.

Part 10. Depending on the position of the elevators it can actually save as much as 15 seconds. I should have just did a regular spinning arm jump instead of the long jump though. That gives more ability to control your movement in the air.
Edit history:
leftysheroes: 2012-02-16 03:15:58 pm
Time for some Glitchy goodness

Part 11



- I love unnecessary coins YEAH!!!!!!!!!
- Cannon game could have been faster if it wasn't my first attempt on it in like forever.
- I REALLY REALLY REALLY need to learn how to make sure I get those last bananas in the blast barrel game. You'll see why later. Lips Sealed

Part 12



- The strategy I used for the Kasplat is pretty consistent. 
- I probably could have shot the balloon on the way to the ship,
- That moontail is pretty tricky but having the GB there seems to help.

More later...
Yes, a cucco riding the ground.
Good work. It's cool to see the glitches in Galleon come together. For the last banana bunch in the Barrel Blast, it might be easier to get it if you shoot while your barrel is on the way up.
Edit history:
leftysheroes: 2012-02-16 08:05:33 pm
leftysheroes: 2012-02-16 07:04:23 pm
leftysheroes: 2012-02-16 06:53:46 pm
leftysheroes: 2012-02-16 06:44:14 pm
Without futher ado, I decide to respect the sanctity of Galleons walls... NOT!!!!!!!

Part 13



- Both minigames here could have gone better
- Those unnecessary Diddy bananas really used there Siren effect to try to drag Diddy towards time-wasting failure.

Part14



- Remember my comment about missing the DK bananas costing me, well there you go.

Part 15



- Only noteworthy thing is that getting in the room next to the one with the fairy was intentional. In my experience it is easier to get the shot quickly through that window, especially if it goes out into the distance. As you'll see in the next video, it didn't work out that well this time.

Part 16



Part 17

Edit history:
PMIT: 2012-02-16 07:08:41 pm
I second Manocheese's thoughts. Gloomy Galleon is actually interesting now, instead of being 'hit switch, go to far-off door' for practically half the level.

Also, I did end up taking a look at the route linked in the first page, and noticed that most of my questions/suggestions in my previous post were actually in the route. Is it outdated?

- I don't really know how far or where the cutscene trigger extends for the first seal GB, but is it faster to go under and quickly swim through the wall to the race area and pick up the other one on your way out?