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Nom nom nom.


Launch Date: 05/10/04
ESRB: T (Teen)
Game Type: Robot Battle/Role-Playing Game

Don't know why there hasn't been a thread for the most awesome robot game around. Wait, yeah I do, this game flopped. Tongue Regardless, I figured the best way to start doing speed runs would be to do a niche title and slowly work up from there. Plus, I really do enjoy this game.

My plan currently is to do a one segment run through the first game, A New Journey. There are quite a few points throughout the game that could royally screw me over.

There are 13 days in the story line.
Problem areas:

Day 9: First Encounter
        -Fight with Rahu I   
        -Fight with Sergei
Day 11: The Truth
        -Fight with Chief
        -Fight with Computer (Rahu I rematch)
Day 12: The Z Syndicate Takes Rahu
        -Fight with Oboro and Sergei 
Day 13: Attack on Z's Lair
        -Fight with Eliza and Isabella   
        -Last battle with Rahu III
And any stupid mistakes I make along the way.

I just played through the game right now, it took 4 hours with a few intermittent breaks (Thank God for fast text scrolling). I can see this speed run ending up as a 2 and a half hour total.

The biggest thing I have to do throughout it is to get lucky when I first launch my character at the beginning of each match, if I am not the first one out and firing, I lose like 200 points of health without even getting shot off, but if I can get out of the cube first then I can attack for an easy 100. Does anyone know if there is a pattern to the time on your cube, or a way of ensuring you get a low number?

Also, weaponry has been a question of mine. I am not very good with the weapons in the game, I usually stick to the Gatling gun until near the end of the game (and the three way shot until I can get the Gattling gun) and stick with Umbrella pods and mines for bombs. Anyone good with the weaponry mind giving me a run down of the weapons worth the time?

And lastly, I checked through the forum for any other Custom Robo runs, and couldn't find nay. Did I miss it?
Thread title:  
I love YaBB 1G - SP1!
Haven't played it but sounds like a game I would love, about weapons gamefaqs seems to have a good power table, just include the power along ease of use and you got your best weapons:
http://www.gamefaqs.com/console/gamecube/file/914967/30600
I HAVE NO GREETING
I'd be REAAAALLY interested in watching this, Custom Robo was one of my favorite games.
Edit history:
MarioMan2.0: 2008-06-17 04:36:39 pm
Nom nom nom.
I haven't been able to uncover any glitches to remove a good portion of gameplay, however I did find an Easter Egg that may save some time.

On the last level there is a portion where your partner asks you to go to the bathroom with him. If you choose to go in, you end up fighting two two on two battles. Apparently, if you say no enough times he will go in alone and you wait outside.

I will have to play through the game again to find out whether r not it will be worth saving the time to go ahead and refuse to go in.


-----


I will have to get a judge's rating on whether or illegal parts are allowed. Apparently, they are scattered in different locations throughout the main game, and may just be worth using instead of going with the normal weapons.


This turns out to be false, this only occurs in the second mode.
I HAVE NO GREETING
I thought when you refused to him a certain amount of times, you got a game over?
Nom nom nom.
Quote from Skillface:
I thought when you refused to him a certain amount of times, you got a game over?


I will be replaying the game again specifically to see if each cheat listed at GameFAQs is true.

I will check the bathroom snippet for sure.
Edit history:
MarioMan2.0: 2008-06-18 03:07:42 pm
Nom nom nom.
Since I am sick still (I didn't play all day today because my sinus cold is getting worse) I am going to restart a new game and list important things like where to go during each day.

Destinations
Day 1
-Automatic walk to Steel Hearts
-Automatic walk to Lab
-Walk to Steel Hearts
Day 2
-Walk to Steel Hearts
-Automatic walk to Gym
-Automatic Walk to Hub park
-Walk to Steel Hearts
Day 3
-Walk to Test Hall
-Walk to Steel Hearts
-Walk Home
Day 4
-Walk to Steel Hearts
-Automatic walk Home
-Automatic walk to Bogey's
-Walk to Steel Hearts
Day 5
-Walk to Daimon's
-Automatic walk to Steel Hearts
-Walk to Bogey's
Day 6
-Walk to Steel Hearts
-Automatic walk to Gym
Day 7
-Walk to Lab (Middle Room)
    -Talk to everyone including Evil and the Director
    Nighttime
    -First room on right check door
    -Back to center
    -First room on right fight baddies
    -Hall for baddie
    -Center room another baddie
    -Outside boss
Day 8
-Walk to Steel Hearts
Day 9
-Walk to Bogey's *Rahu fight*
Day 10


Items won (in order)
Day 1
-Twin Flank Pod F
-3-Way Gun
Day 2
-Standard Bomb S
-Cockroach Pod H
-Gemini Bomb P
-Criminal
-Speed Pod D
-Reflection Pod, Long Thrust Legs
Day 3
-Feather Legs
Day 4
-Vertical Gun
-Metal Ape, Spider Pod
Day 5
-Left Flank Bomb H, Feint Pod F
-Javelin
-Left 5-Way Gun
-Caboose Pod C
-Flame Gun
Day 6
-Twin Flank Pod G
-High Jump Legs
-Earth
-Gatling Gun *Finally!*
-Booster Legs
Day 7
-Throwing Pod D
-Double Mine Bomb
-Straight Bomb T
Day 8
Day 9
Day 10
I want off the ride....
honestly i didn't do much in the storyline for this game, but if you really wanna be cheap. I"m a fan of the speed + shotgun use-age. I could win the 2v1 matches (the silver cup i think?) pretty quickly and with ease. Also the DRILL is overly broken for use against any of the speed characters. It is an instant knockdown and then allows you to set up and beat on them horribly. If you have full access to the GOOD illegal parts, i see nothing wrong in abusing what is given to you. I'd try to talk to glamador about this, i'm sure he has a few more tips than I do. He plays more Robo, but I seem to have more skill except when he uses the drill.
Nom nom nom.
Quote from RaneofSOTN:
honestly i didn't do much in the storyline for this game, but if you really wanna be cheap. I"m a fan of the speed + shotgun use-age. I could win the 2v1 matches (the silver cup i think?) pretty quickly and with ease. Also the DRILL is overly broken for use against any of the speed characters. It is an instant knockdown and then allows you to set up and beat on them horribly. If you have full access to the GOOD illegal parts, i see nothing wrong in abusing what is given to you. I'd try to talk to glamador about this, i'm sure he has a few more tips than I do. He plays more Robo, but I seem to have more skill except when he uses the drill.


I PM'd Glamador and am awaiting a response.

Quote:
What about unlockable rewards and alternate modes?
If a game has an unlockable character, bonus weapon, etc. that you collect as a reward, or other such alternate modes, a run on this mode will also be treated as a separate category. We used to only allow alternate mode runs when there was already a completed new game run for that game, but now this is just a recommendation. Keep in mind that the new game category is typically the most popular, and most people would prefer that such a run be available.


As it sits now, I will most likely end up doing two runs after I get in contact with the head honcho about doing so. The first one will consist of going through the game with all the parts unlocked (I will end up whoring the the Rahu III set the entire time) and then redoing it from the beginning without any of the parts unlocked, which will be harder to do obviously :P. 
Yes. That is Quote riding Godzilla.
Ok...just got your PM, and let me say this first.  I am VERY tired right now.  Now that's out of the way, let's see what I can do.  I played both Battle Revolution (this one) and Arena for many hours.  Would have played the N64 ones too (tried to) but it's just too damned difficult to not-read japanese and navigate the conversations (not to mention most of the charm is lost).  Ok, rambling, I'm stopping now.

Of note I think is making sure to have a set couple of combinations ready to be used.  I would suggest not collecting any new parts until it is necessary since it wastes time.  I learned much from Arena about combo-ing and I also realize it is much more difficult in Battle Revolution.  I have a couple combos that work and I can definitely try to come up with some news ones.

If you want to kill fast then (as Rane suggested) speed+shotgun/magnum/knuckle is definitely the way to go.  One of my favorite combos to use is acrobat pod+swift+knuckle.  In arena the bomb mattered a lot, but it doesn't in BR.  The trick is to use the acrobat pod to force a knockdown on yourself.  Follow that with some fast button mashing (to get up ASAP) then use the free invuln time to run up and combo the living shit out of your opponent.  I have several other powerful combos but that one is by far the fastest.

You should also realize that one combination will not get you through every battle.  Some enemies are just poorly suited to certain strategies.  That's why I suggest you keep a legal pad handy and as you're going through the game write down what combos work on which enemies.  If I were doing this run I would mark down the right combo to use on every single enemy.  Every.  Single.  One.  And then determine which enemies you should skip switching out your gear on for the sake of time.  For instance if there is one enemy that's weak against swift, followed by a fairly weak enemy that's weak against an aerial beauty combo, followed by another enemy weak against swift, then just save yourself the time and stay as the swift.

And lastly, when doing your second run DO NOT use only the Rahu III components.  Obviously use the Rahu III body type, since it's the most powerful no questions asked.  But clever use of close-range bombs, pods, and guns will work wonders for your speed.  The thing is, while Rahu III's gun is powerful, it's not very quick.  You're better off using the Crystal illegal weapon (the cheapest thing in the game, practically unbeatable, completely unbeatable against computers.  Ask Rane, he knows.)  Just keep that in mind that Rahu III components are not the be-all end-all of Custom Robo Battle Revolution.

Those are the general tips I can give you right now without having to go test out combinations.  It's doable, but Custom Robo is a difficult game to speed run.  There's alot of completely unskippable dialogue, animations, and battles.  Almost every battle in story mode is unskippable and they are almost all preceded by dialogue (sometimes short, sometimes not).  Now if you plan on running The Grand Battle...well, good luck, I ain't going through THAT again.
Nom nom nom.
Quote from Glamador:
You should also realize that one combination will not get you through every battle.  Some enemies are just poorly suited to certain strategies.  That's why I suggest you keep a legal pad handy and as you're going through the game write down what combos work on which enemies.  If I were doing this run I would mark down the right combo to use on every single enemy.  Every.  Single.  One.  And then determine which enemies you should skip switching out your gear on for the sake of time.  For instance if there is one enemy that's weak against swift, followed by a fairly weak enemy that's weak against an aerial beauty combo, followed by another enemy weak against swift, then just save yourself the time and stay as the swift.


As it sits now, I have no problems playing through until day 9 when I first meet Rahu. That battle and the battle that follows with Oboro is where I hit my first area where I get stuck in a SS. I can run through those first 9 days with Ray 01 with Gatling Gun pretty easily and quickly because I whore the tackle which knocks a good 200 HP away on top of the 200 from getting out of my Cube first.

Quote from Glamador:
And lastly, when doing your second run DO NOT use only the Rahu III components.  Obviously use the Rahu III body type, since it's the most powerful no questions asked.  But clever use of close-range bombs, pods, and guns will work wonders for your speed.  The thing is, while Rahu III's gun is powerful, it's not very quick.  You're better off using the Crystal illegal weapon (the cheapest thing in the game, practically unbeatable, completely unbeatable against computers.  Ask Rane, he knows.)  Just keep that in mind that Rahu III components are not the be-all end-all of Custom Robo Battle Revolution.


I hadn't unlocked Rahu III's parts yet because i hadn't finished Grand Battle at that time. Now that i have had a chance to play with it, yeah, it's slow as hell.

Quote from Glamador:
Those are the general tips I can give you right now without having to go test out combinations.  It's doable, but Custom Robo is a difficult game to speed run.  There's alot of completely unskippable dialogue, animations, and battles.  Almost every battle in story mode is unskippable and they are almost all preceded by dialogue (sometimes short, sometimes not).  Now if you plan on running The Grand Battle...well, good luck, I ain't going through THAT again.


The only way I feasibly see playing through Grand Battle for a speed run would be with segments, but IDK as it sits now, that doesn't sound like fun. Tongue
Yes. That is Quote riding Godzilla.
Well even if you have, as you say, "no problem" playing up through day 9 that's not the point.  I tried to stress this in my last post but using just the gatling gun (while you might be good with that) is not necessarily the best way to go.  Again as I said in my last post, alot of the game has unskippable dialogue, cutscenes, and almost every battle must be fought and won.  You're not going to make up any time getting through dialogue any faster and routes are almost nonexistant (almost, I've gotten lost before).  The place where you're going to save the most time is during battles.  Just getting through them quickly isn't the point.  The point is to get through them AS QUICKLY AS HUMANLY POSSIBLE.  That means NOT just using one gun that's you're comfortable with all the time.

Hell I used the 3-way, Flame, Drill, and Dragon guns for 90% of the game, not counting Grand Battle.  I know that if you have a gun you like, it's tempting to stick with it.  But in the interest of speed I urge you to experiment with more than just that and, as I suggested before, write down the PERFECT combo against EVERY. SINGLE. ENEMY.  Once you've done that you can weed out some of the rubbish and settle on the most effective combinations against MOST of the people you'll fight.

Just using the gatling gun (EWW by the way, hate that thing) is a safe way to go, and if you were playing this game for a video walkthrough or for fun, I'd say go for it.  But for a speedrun it's just not the way to get things done.
I want off the ride....
Quote from Glamador:
Well even if you have, as you say, "no problem" playing up through day 9 that's not the point.  I tried to stress this in my last post but using just the gatling gun (while you might be good with that) is not necessarily the best way to go.  Again as I said in my last post, alot of the game has unskippable dialogue, cutscenes, and almost every battle must be fought and won.  You're not going to make up any time getting through dialogue any faster and routes are almost nonexistant (almost, I've gotten lost before).  The place where you're going to save the most time is during battles.  Just getting through them quickly isn't the point.  The point is to get through them AS QUICKLY AS HUMANLY POSSIBLE.  That means NOT just using one gun that's you're comfortable with all the time.

Hell I used the 3-way, Flame, Drill, and Dragon guns for 90% of the game, not counting Grand Battle.  I know that if you have a gun you like, it's tempting to stick with it.  But in the interest of speed I urge you to experiment with more than just that and, as I suggested before, write down the PERFECT combo against EVERY. SINGLE. ENEMY.  Once you've done that you can weed out some of the rubbish and settle on the most effective combinations against MOST of the people you'll fight.

Just using the gatling gun (EWW by the way, hate that thing) is a safe way to go, and if you were playing this game for a video walkthrough or for fun, I'd say go for it.  But for a speedrun it's just not the way to get things done.


I am in total agreement with glamador here. I go with Swift-shotgun/magnum/knuckle because its FAST its EFFECTIVE and it kills quickly. (its also my preferred play style) but I can't do this on Glamador when he busts out rahu III and the crystal cannon (btw i beat him ONCE ~_~ >.> otherwise I'd say thats impossible)..

As i said, drill is usually the best for the SPEED models, and possible the air models. But all in all its about combos in This game. Its about dashing then setting up for everything. I hate to say it, but glamador used to have a problem with only using the air models until I proved to him they are as easy to stop as speed when you aren't tactful in your combos. But you really need to work on more than the gatling gun. Cause Between anything I'm sure I could beat 2v1 fights faster than you could do 1v1 with that gatling.
Nom nom nom.
I know what you are saying, getting it done as fast as possible, hence the whole speed run, but if one is going to do the run without any prior weapons unlocked first, you have to go with the weapons the game gives you in order.

Quote:
Items won (in order)
Day 1
-Twin Flank Pod F
-3-Way Gun
Day 2
-Standard Bomb S
-Cockroach Pod H
-Gemini Bomb P
-Criminal
-Speed Pod D
-Reflection Pod, Long Thrust Legs
Day 3
-Feather Legs
Day 4
-Vertical Gun
-Metal Ape, Spider Pod
Day 5
-Left Flank Bomb H, Feint Pod F
-Javelin
-Left 5-Way Gun
-Caboose Pod C
-Flame Gun
Day 6
-Twin Flank Pod G
-High Jump Legs
-Earth
-Gatling Gun *Finally!*
-Booster Legs
Day 7
-Throwing Pod D
-Double Mine Bomb
-Straight Bomb T


I bolded the guns I am I will use as I go through the game, both for power's sake and for the sake of time. This is what I mean when i could use help. You say to use the weapons that will help for each match, but what would be the point of heading to the computer after each match just so I can acquire the gun I just earned? Shouldn't sticking with one, two, or even three sets of weapons as I run through the game be quicker then trying to adhere to the weakness of each opponent?
Edit history:
Glamador: 2008-06-23 07:56:35 pm
Yes. That is Quote riding Godzilla.
Well that's kind of what I was getting at.  I said specifically NOT to check the parts machine for every part.  I said on your test run, make sure to try out as many combos as possible on each enemy to see which ones work the BEST.  Then on your main run use those few "best" that you've found and determine which ones work well against MOST enemies.  I'm not saying to have like 20 setups (unless you can memorize that many and switch them out quickly) just have 4 or 5 that work well against a wide variety of enemy types.  A Big-Boy model will give a Little Raider model HELL.  And and aerial-beauty is going to avoid your gatling gun like the plague.  I'm not sure if the gatling gun is faster or slower than the flame gun (I know I prefer Flame) but looking at that list of stuff you get pretty early, while it's true you don't get many GUNS that doesn't mean you shouldn't look into the PODS and BOMBS for combos so you get the most out of the guns you have.
Nom nom nom.
This run is still happening, the video capture card i had blew.

Apparently one does not simply insert a Windows XP Media Center Edition hardware into a Windows XP computer and hope it doesn't fry.

Oops.
I want off the ride....
Well that just sucks man... If I get a crazy idea in my head... If you are having trouble.. I might force Glamador to let me play Battle Rev, and see how Fast I can do story... hehe. I have been messing with recently acquired Arena. But since Glamador and I are going to be room mates soon... I wonder how we'd fare in competition for this... Too bad I have SD3 to do first.
Yes. That is Quote riding Godzilla.
Well, since you havn't played A New Journey yet I think you should.  It's more story driven than Arena.  But as you can see from the chart our runner here has given us you see that you get SHIT in the way of weapons for quite some time.  Still, you seem to like Custom Robo well enough and the story isn't half bad.  A tad childish but still entertaining.  Just slow to start that's all.
Nom nom nom.
Quote from Glamador:
Well, since you havn't played A New Journey yet I think you should.  It's more story driven than Arena.  But as you can see from the chart our runner here has given us you see that you get SHIT in the way of weapons for quite some time.  Still, you seem to like Custom Robo well enough and the story isn't half bad.  A tad childish but still entertaining.  Just slow to start that's all.


Skipping through text: the B button is your friend.
Also tenkiforecast
I actually thought about this game a bit ago, but my FE6 run has taken up planning time. ^_^

Anyway, I'd look forward to this. I'd like to help in any way possible... but different play styles does change a number of things.
I prefer to stay in the air as much as possible, and spam either Gatling Gun or Vertical gun until I get the V-laser or Dragon, and the lightning-strike robos.

But, I agree with Glamador on one point: It would be very helpful to have a few setups that work against almost any type of robo. Maybe not as many as 5, but possibly 3. And on a different note, Rahu III needs an entirely new setup altogether... that thing is such a royal pain that it isn't even fair to fight it. -__-; Either way, it makes the Dragon gun necessary to kill that thing.
I want off the ride....
Quote from yoshmaster5:
Either way, it makes the Dragon gun necessary to kill that thing.
Against Glamador as a human with the broke Crystal(?) or was it Halo(?) Gun... I nearly beat the Rahu III with Swift + shotgun + some good bombs/pods. It just got into the fact of dodging, using the kick right and blah. Play style really determines what works really. As you said you are an air person... I am a Bob n weave person. Swift + formula is my bread n butter. OF course i never beat Glamador in the Rahu III as he is smarter than the computer (a LOT smarter... Hell I did the 2v1's all with swift + shotgun).
Yes. That is Quote riding Godzilla.
I actually didn't have one iota of difficulty with the Rahu III final battle in story mode.  In fact, I beat him first try taking only 300 damage.  I just used Ray 01 and dragon gun spammed while running away and letting my teammates take the brunt of the damage.  I'm sure you'd have to find a much much quicker way if you're going to speed run him...but I didn't have trouble doing it that way.
Edit history:
Josh6: 2013-06-02 07:32:38 pm
Seeing as no one has done a run yet I thought I might give it a whirl and see what my ceiling is. Did a couple test runs and got readjusted to the game as I've played it a bunch before and loved it. Wrote down all the sequences of battles for A New Journey and what items are awarded or not (doing regular New Game). In total there should be 65 battles with about 6-8 skipped (Bathroom and Fun House Maze). I havn't experimented too much with different guns/bombs/pods, but majority will be with Gatling once its acquired, with some using Basic (first 4), 3-Way (until Gatling), Flame (second Rahu I fight), and Dragon (last 3 fights). Only other equip change will be the legs with Long Thrust. I'm sure other people could find much faster set-ups, but those are what I'm comfortable with atm. I'll do a full run soon and see what happens, not expecting much.
Just finished in 2:46, unfortunately erased my splits but oh well, run had plenty of mistakes with two deaths (Linda and Rahu II of all battles), some minor ones like confusion through the maze and others. The parts awarded through battles in the maze are not set to certain characters, but rather on the number you battle (this does not count the first person you run into at the very beginning). So for the dragon gun will be awarded on the second optional person you run into. It is possible to skip everyone, but the Dragon for me atm is the only gun which I can beat Rahu III with in 1 try.
2:35 this time, and that was with 2 deaths again. Cut out the 2 battles from the maze and just did the last 3 battles with Gatling which resulted in saving about 5 or 6 minutes, since a parts pickup there would take up about a minute since the last parts pickup is on Day 6 before Marcia to get the Gatling Gun. Sub-2:30 is definitely possible, though I'm hesitant to do any other runs before I get a capture card.