So now that we're allowing emulation for speed running (see Virtual Console run for Donkey Kong 64 for more information), can I now make submissions using Snes9x? And if not, I'd really like to know why.
The Virtual Console is an emulator. It's not the original system. It attempts to execute games that were intended for an entirely different architecture. That is, by definition, emulation.
In fact, to quote Wikipedia's article on the Virtual Console:
"These titles are run in their original forms through software emulation..."
Yet somehow Virtual Console emulation is more acceptable than other forms of emulation. And the only reason I can surmise that this is the case is because the Virtual Console is an officially licensed product from a huge corporation as opposed to a fan-made creation. Why are some emulators acceptable for speed running but others aren't?
It can't be related to the quality of the emulator because that would be an inconsistent standard. It could easily be argued that Lsnes is far more accurate than the Virtual Console. And what if a fan were to make an emulator that was 100% accurate? Would that be allowed as well as the Virtual Console?
In my eyes, this site has been losing its credibility for a while, but this latest publication of an obviously emulated run might be the nail in the coffin for me. If you're going to allow emulation then say so. If not, then be consistent.
We should really be asking ourselves what the spirit of speed running is supposed to encompass. In my eyes, it's someone sitting down, flipping on the actual console and TV, grabbing the controller and trying as hard as hell to be the fastest in the world from start to finish. That doesn't mean using emulation.
However, thanks to SDA's sudden implied acceptance of emulation for speed running, I'll be sure to attempt a run or two. And thanks to this new policy, when I submit my Zsnes run of Knights of the Round, I expect I'll be fairly considered now.
The Virtual Console is an emulator. It's not the original system. It attempts to execute games that were intended for an entirely different architecture. That is, by definition, emulation.
In fact, to quote Wikipedia's article on the Virtual Console:
"These titles are run in their original forms through software emulation..."
Yet somehow Virtual Console emulation is more acceptable than other forms of emulation. And the only reason I can surmise that this is the case is because the Virtual Console is an officially licensed product from a huge corporation as opposed to a fan-made creation. Why are some emulators acceptable for speed running but others aren't?
It can't be related to the quality of the emulator because that would be an inconsistent standard. It could easily be argued that Lsnes is far more accurate than the Virtual Console. And what if a fan were to make an emulator that was 100% accurate? Would that be allowed as well as the Virtual Console?
In my eyes, this site has been losing its credibility for a while, but this latest publication of an obviously emulated run might be the nail in the coffin for me. If you're going to allow emulation then say so. If not, then be consistent.
We should really be asking ourselves what the spirit of speed running is supposed to encompass. In my eyes, it's someone sitting down, flipping on the actual console and TV, grabbing the controller and trying as hard as hell to be the fastest in the world from start to finish. That doesn't mean using emulation.
However, thanks to SDA's sudden implied acceptance of emulation for speed running, I'll be sure to attempt a run or two. And thanks to this new policy, when I submit my Zsnes run of Knights of the Round, I expect I'll be fairly considered now.
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