Great job MexicanRunner!!! So crazy man, hopefully you can bring the time down. It's a bummer people are cluttering up this thread, but so is life. Hope to see you beat the co-op record soon! When can we expect a submission video?
Congrats TMR! I was a little surprised to see that you did not take advantage of the pause trick for the claws in Hangar. Also, did you do a frame count afterwards? Heidman recorded his run with amarec which is locked at 29.97 fps, while the real NES framerate is 30.0494. Converting Heidman's SDA run to what it would have been in real time with the correct frame rate yields a 10:10.295.
I've won the bet I did with a friend! I've some money on the fact that a least someone would still do an argument on why TMR WR run might not be better. BtW I might do some run on console but I would prefer to use my wii controller so I'm wondering what you guys are thinking about Contra on VC. I know that VC injects are accepted by SDA. The only small issue is that wii VC runs at 59.9 instead of 60.0 so it might be a second slower.
Oh I forgot the main reason I've come here : Congrats TMR on your WR I wish you still do attemps so no one will ever come close. Heidrage era is gone for good now TMR is the new King of Contra. The king is dead long live the king!!!
I've won the bet I did with a friend! I've some money on the fact that a least someone would still do an argument on why TMR WR run might not be better.
It's a legitimate question, especially when the two times are so close, and an FPS difference that is humanly inperceptible but adds seconds/second fractions to the final time is worth asking about. (I know, for example, that if you do a run on the SNES gameboy player, which runs at a faster FPS than gameboy, you have to do an FPS conversion to get the time it would have been on a gameboy by SDA rules.)
I've read on SDA forum somewhere that they were accepting run done on VC but the thread was very old so they may have changed there mind so I could be wrong.
It would be worth counting frames for sure - However, I know TMR is still shooting to improve this time. I'm not saying to count frames because he "didn't beat it", I'm saying it just so we are consistent across the board. It's nice to know exact times anyway
Congrats TMR! I was a little surprised to see that you did not take advantage of the pause trick for the claws in Hangar. Also, did you do a frame count afterwards? Heidman recorded his run with amarec which is locked at 29.97 fps, while the real NES framerate is 30.0494. Converting Heidman's SDA run to what it would have been in real time with the correct frame rate yields a 10:10.295.
Why does that even matter? They both played at the same real time FPS, the recording never locked the output of the console it just means it would missed recording a frame here and there. Let's look at it the other way say the recorder was running at ~60fps, it would have double the amount of frames. Would you then say that is a ~5 minute run after 'converting'?
Congratulations TMR! That was a very clean run throughout. Had the energy zone boss been more cooperative you would have had better global timer going into Hangar and that might've even been a low 10:08. A little over a year ago I never expected this game would be pushed so far down in real time. That was a great watch and an amazing run.
Why does that even matter? They both played at the same real time FPS, the recording never locked the output of the console it just means it would missed recording a frame here and there. Let's look at it the other way say the recorder was running at ~60fps, it would have double the amount of frames. Would you then say that is a ~5 minute run after 'converting'?
It matters because Heidman never used wsplit like other runners, he only did a frame count of a video recorded at the wrong framerate after the run was complete, so it isn't a 1:1 comparison until converted. These runs are so close that a frame count would be good since the runs are in actuality closer than you think, that's all. Not really getting what your example refers to. In the case of Heid's run, there is a difference between watching a number of frames played back at 59.94fps vs ~60.098fps, so yes, the times should be slightly different because one is played back slower than the other. The difference should be bigger depending on how many frames are played. This is how I understand it anyways, but if I'm wrong in my understanding on this, please correct me and tell me what I've misunderstood.
Quote from Remz:
I've read on SDA forum somewhere that they were accepting run done on VC but the thread was very old so they may have changed there mind so I could be wrong.
Contra has not been released by Nintendo for Virtual Console yet, so a VC injection wouldn't be submittable atm. VC runs that have been officially released are ok for submission though.
Quote from AlteisenRiese:
Now we're arguing about frames? Lol.
You contra old boys just can't let it go. TMR's run is gonna be so nitpicked, I can feel it.
I understand you guys are tight knit and feel the need to protect your own, but cmon.
I was just pointing out that the runs are actually really damn close. I just wanted to note that Heid's run isn't actually as slow as everyone makes it out to be. I just talked to Mr K and Hurblat about this when I just visited them since they brought it up to me. I'm sorry if this came off as bad to everyone and left a bad impression; I didn't mean to upset people if that was the case.
In the case of Heid's run, there is a difference between watching a number of frames played back at 59.94fps vs ~60.098fps, so yes, the times should be slightly different because one is played back slower than the other. The difference should be bigger depending on how many frames are played. This is how I understand it anyways, but if I'm wrong in my understanding on this, please correct me and tell me what I've misunderstood.
A NES sends ~60.1 frames per second to the TV, but the TV (both Heid's and TMR's) displays 59.94fps, so it drops like 1 in 300 frames. The time of the recording should still equal the time of the run almost perfectly. Though for Kosmic's SMB1 run amarec did mysteriously add time to the recording, but that's in the region of ~0.2s over 5 minutes, not nearly as much.
It's a simple equation really, and knowing TMR he would more then happily either count the frames or get a faster time. It's not the "old contra guys" (who are still active and a big part of the community) nitpicking a run - it's the old contra guys just wanting to verify his exact time. No one attacked TMR in anyway - it's you "new contra guys" (who to my knowledge don't even run the game except for Remz) who are coming in here and throwing accusations around. TMR knows what everyone is asking and is more then happy to show everyone his time, so get off of their back and let the man's run stand for what it is - an amazing new time that can easily push the game further. That's the only thing us "old contra guys" want, the time to be optimized.
Edit: Remz, don't forget - Heid still has WR in Low%, Super C Any% / Low% , and Contra Force !! We need to get together and try to take his times down, he has said multiple times he would love for people to beat his times