Vae Victus!
I'm planning to run running Jericho on Hard (no big difference between normal). I've done test run walk and it took about 2h45m in quite casual style. I'm fairly certain that going under 2h is hardly possible, but under 2h30m should be easy should be easy and I aim for 1h40m. The game is in general tough to speedrun because:
- there is no jumping (following the only route with no shortcuts is the only way - strafing adds some speed)
- there are sections where you have to kill all monsters that appear one after another to go further - these are great timewasters
- there are some unskippable dialogues during the game (together with skippable ones); you move slower ana cannot act in any other way while they last
So choosing right char and powers, taking enemies down quickly and omitting fights whenever possible is the key to run this game. Triggering checkpoints or other events is sometimes tricky and can be used for our advantage. The run can be cosidered as IL, since you always start every level with full ammo/health and fixed Jericho squad members. Every level can be redone later with no influence on following segments.
There is one run already done by AnokiSani which he posted on youtube. I'm quite certain it's not on hard difficulty, but at least I have something to compare my times with. His total time is 2:20:25. He's not that hard to beat since he didn't optimize details such as moving or using hotkeys. However there are couple of great levels when events were triggered surprisingly fast giving really nice times. Recently however, he deleted his run and announced something like rerun. He didn't respond to my message regarding his run, though.
Here is a list of all levels with new best times done by Xiaopang, TheVoid and me with comparison to Anoki's. Definitely not all times posted here are final yet. Time in our column link to temporary video. Some of them are really crappy encoded, but that's just before the run is complete.
According to Mike, the levels are timed from the first frame when player gains control (just after the beginning cutscene) to the frame before he looses it ("Loading" screen or ending cutscene). Some levels are not properly timed yet, according to the new rule (will be fixed in a days).
- there is no jumping (following the only route with no shortcuts is the only way - strafing adds some speed)
- there are sections where you have to kill all monsters that appear one after another to go further - these are great timewasters
- there are some unskippable dialogues during the game (together with skippable ones); you move slower ana cannot act in any other way while they last
So choosing right char and powers, taking enemies down quickly and omitting fights whenever possible is the key to run this game. Triggering checkpoints or other events is sometimes tricky and can be used for our advantage. The run can be cosidered as IL, since you always start every level with full ammo/health and fixed Jericho squad members. Every level can be redone later with no influence on following segments.
There is one run already done by AnokiSani which he posted on youtube. I'm quite certain it's not on hard difficulty, but at least I have something to compare my times with. His total time is 2:20:25. He's not that hard to beat since he didn't optimize details such as moving or using hotkeys. However there are couple of great levels when events were triggered surprisingly fast giving really nice times. Recently however, he deleted his run and announced something like rerun. He didn't respond to my message regarding his run, though.
Here is a list of all levels with new best times done by Xiaopang, TheVoid and me with comparison to Anoki's. Definitely not all times posted here are final yet. Time in our column link to temporary video. Some of them are really crappy encoded, but that's just before the run is complete.
According to Mike, the levels are timed from the first frame when player gains control (just after the beginning cutscene) to the frame before he looses it ("Loading" screen or ending cutscene). Some levels are not properly timed yet, according to the new rule (will be fixed in a days).
No. | Level | [right]Anoki's time[/right] | [right]New time[/right] | Comments | |
01 | The Storm | [right]01:54[/right] | [right]01:41[/right] | 3 frames away from a 1:40... | |
02 | The Tomb | [right]04:17[/right] | [right]04:00[/right] | final time? | |
03 | Operation Vigil | [right]00:51[/right] | [right]00:47[/right] | final time? | |
04 | Al Khali | [right]04:34[/right] | [right]04:11[/right] | <04:00 MAY be possible | |
05 | Green | [right]04:45[/right] | [right]04:09[/right] | <04:00 possible | |
06 | Man Down! | [right]08:24[/right] | [right]05:24[/right] | NOT done yet | |
07 | Still With You | [right]01:45[/right] | [right]01:26[/right] | push glitch | |
08 | The Path of Souls | [right]04:37[/right] | [right]03:32[/right] | likely final time | |
09 | Blackwatch | [right]03:56[/right] | [right]02:49[/right] | likely final time | |
10 | Ambush | [right]03:42[/right] | [right]02:32[/right] | <02:30 possible | |
11 | Flames of Anger | [right]04:30[/right] | [right]02:49[/right] | likely final time | |
12 | Exorcism | [right]06:36[/right] | [right]04:25[/right] | ||
13 | Brandenburg Gate | [right]01:37[/right] | [right]01:19[/right] | real pain in the ass | |
14 | Rivers of Blood | [right]07:48[/right] | [right]06:27[/right] | ||
15 | Motley Crew | [right]04:00[/right] | [right]01:39[/right] | great for speedrunning, likely final time | |
16 | Sewers | [right]05:56[/right] | [right]04:25[/right] | ||
17 | Out of the Frying Pan... | [right]05:03[/right] | [right]03:34[/right] | <03:30 possible | |
18 | Tortured Souls | [right]07:52[/right] | [right]05:58[/right] | Demon glitch used | |
19 | Black Rose | [right]04:11[/right] | [right]02:55[/right] | timing starts after the first cutscene and ends when your crosshair disappears | |
20 | Imperium | [right]08:19[/right] | [right]04:30[/right] | minor pain in the ass | |
21 | The Low Road | [right]02:16[/right] | [right]01:55[/right] | likely final time | |
22 | Decadence | [right]04:57[/right] | [right]03:28[/right] | ||
23 | Temple of Pain | [right]04:57[/right] | [right]03:23[/right] | NOT done yet | |
24 | Gardens of Hell | [right]01:38[/right] | [right]01:04[/right] | Demon glitch used (?) | |
25 | Morituri te Salutant | [right]06:31[/right] | [right]06:15[/right] | ||
26 | Guts | [right]01:57[/right] | [right]01:45[/right] | timing stops when the crosshair disappears again at the end | |
27 | The GodSeal | [right]03:26[/right] | [right]02:41[/right] | Demon glitch used | |
28 | Spiritual Guide | [right]02:02[/right] | [right]01:15[/right] | ||
29 | Skin | [right]01:39[/right] | [right]00:39[/right] | <00:39 possible | |
30 | Flesh | [right]04:24[/right] | [right]02:07[/right] | <02:00 possible | |
31 | Blood | [right]01:50[/right] | [right]01:16[/right] | timing stops when struck by teleporting beam | |
32 | Sacrifice | [right]00:00[/right] | [right]00:00[/right] | final time (just a skippable cutscene level) | |
33 | Pyxis Prima | [right]02:34[/right] | [right]02:05[/right] | final time | |
Total time: | [right]02:13:08[/right] | [right]<01:36:02[/right] | expected time |
Thread title: