Jealousy™
I'd like to make a poll out of this, but apparently I can not, so yeah. I'm just looking for public opinion on this.
[Edit] The options are:
This split should be made.
This split should not be made, and here's why:
Differentiate between the following:
Does not use glitches/bugs for seguence breaks or skips (no gameplay violations)
Does use glitches/bugs for sequence breaks or skips (violates gameplay)
[Edit2]
Every rule has a purpose. I feel that I did not clarify why I want to differentiate between runs that do sequence break with the use of glitches and runs that don't.
It's not so much the aesthetics of the rule itself, that I'd like to 'add this category', but the purpose of it:
To me, speedrunning is about skill. I don't know what it's to you, most likely something similar, if not I just gave you a purpose. It's not any longer about who can play and beat the game. It's about who can play best and beat the time. The videos on this site show off tremendous amounts of skill.
For a good run, the following things are (among others) required:
Skill
Planning
Trick finding
As the situation is now, someone can play horribly, plan horribly, discover nor use any tricks, but still beat the time.
Because he used a glitch to skip most of the game.
IMO, and most of you probably agree with me, this shouldn't happen. However, since these videos can still be fun to watch, can still show off skill, can still require planning and can still beat the time, they should be allowed.
Therefore I plead for these kinds of runs, runs that use glitches or bugs to sequence break, to have their seperate category. So that they may flourish, yet not harm the skilled runs that did complete the entire quest.
[Edit] The options are:
This split should be made.
This split should not be made, and here's why:
Differentiate between the following:
Does not use glitches/bugs for seguence breaks or skips (no gameplay violations)
Does use glitches/bugs for sequence breaks or skips (violates gameplay)
[Edit2]
Every rule has a purpose. I feel that I did not clarify why I want to differentiate between runs that do sequence break with the use of glitches and runs that don't.
It's not so much the aesthetics of the rule itself, that I'd like to 'add this category', but the purpose of it:
To me, speedrunning is about skill. I don't know what it's to you, most likely something similar, if not I just gave you a purpose. It's not any longer about who can play and beat the game. It's about who can play best and beat the time. The videos on this site show off tremendous amounts of skill.
For a good run, the following things are (among others) required:
Skill
Planning
Trick finding
As the situation is now, someone can play horribly, plan horribly, discover nor use any tricks, but still beat the time.
Because he used a glitch to skip most of the game.
IMO, and most of you probably agree with me, this shouldn't happen. However, since these videos can still be fun to watch, can still show off skill, can still require planning and can still beat the time, they should be allowed.
Therefore I plead for these kinds of runs, runs that use glitches or bugs to sequence break, to have their seperate category. So that they may flourish, yet not harm the skilled runs that did complete the entire quest.
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