My feelings on The Demon Rush
Game Page: http://speeddemosarchive.com/Castlevania2.html
Thomas L. Mallory, Jr's single-segment run
One verifier requested me not to post his comments. He said that this run annihilates the old run.
Decision: Accept
Reason: This run beats the old run by nearly seven minutes. Even though verifiers admitted there were some mistakes, most of them agreed that this was a good run that should be posted. Yes, there was a verifier who rejected the run, but he was outvoted.
Thomas L. Mallory, Jr's single-segment run
Quote:
I've watched the video.
The route changes from the existing speedrun show that this runner has a stronger understanding of the routes available, and a good idea of when to collect and use hearts.
As it's around 7 minutes faster, it's obviously a great improvement.
There are still spots that could be done better - a few very minor route changes here and there would save random seconds. Also when the Start dialog box opens up there's sometimes a feeling of "uncertainty," and considering that the subweapon changes should be consistent from run to run, the button presses to move the cursors around should be scripted and done without thinking on it so much. I think better use of the subweapons towards the end of the run, like the Sacred Flame and the Golden Knife, would have cut down on some seconds spent whipping, while still having enough hearts to kill Dracula. This run could have been in the 40:XX's with a little more practice and more attempts to get better luck, but as an improvement on the existing speedrun it's fantastic.
PASS
The route changes from the existing speedrun show that this runner has a stronger understanding of the routes available, and a good idea of when to collect and use hearts.
As it's around 7 minutes faster, it's obviously a great improvement.
There are still spots that could be done better - a few very minor route changes here and there would save random seconds. Also when the Start dialog box opens up there's sometimes a feeling of "uncertainty," and considering that the subweapon changes should be consistent from run to run, the button presses to move the cursors around should be scripted and done without thinking on it so much. I think better use of the subweapons towards the end of the run, like the Sacred Flame and the Golden Knife, would have cut down on some seconds spent whipping, while still having enough hearts to kill Dracula. This run could have been in the 40:XX's with a little more practice and more attempts to get better luck, but as an improvement on the existing speedrun it's fantastic.
PASS
Quote:
this runs quality was a big step up from the previous one, as the route planning was much more efficient, there weren't any random platforming errors that resulted in death, and the luck was pretty good. It can probably be improved further, but its still pretty damn good
Quote:
This is an excellent route with a mediocre execution.
My first impression after only two castles was not polished enough.
There were too many blunders on a whole along with other issues.
In the first two minutes the runner sets precedence with death abuse and then doesn’t ever use this to his full advantage. He actually skillfully avoids damage. Huh I was expecting him to OWN this. Recoiling off enemies and using the rest of his lives to propel him through.
I understand that there are tight spots with buying required items, but this should be treated secondary to speed. He should be killing only the enemies that don’t slow him down. It’s a lot like metriod in that respect getting the right “drops” you need in time.
I would ask the runner:
How many seconds do you heart farm in Veros Woods?
Have you calculated which enemy you level up on?
Which enemies can you get hit by?
Which enemies can you avoid?
Is it faster to die rather than wait for the pause while you level up?
Are there any jumps/floors that you can boost off enemies? (I noticed you did once on accident)
Are there any walls/ floors you can death abuse through?
Don’t sell yourself short! If you know the answer to ALL these questions your going to see another 5 minutes drop off your time.
It’s too bad considering this is such a large time improvement compared to the current run.
I would just use this as incentive to get sub 40 minutes. Wink
My decision is: REJECTED
My first impression after only two castles was not polished enough.
There were too many blunders on a whole along with other issues.
In the first two minutes the runner sets precedence with death abuse and then doesn’t ever use this to his full advantage. He actually skillfully avoids damage. Huh I was expecting him to OWN this. Recoiling off enemies and using the rest of his lives to propel him through.
I understand that there are tight spots with buying required items, but this should be treated secondary to speed. He should be killing only the enemies that don’t slow him down. It’s a lot like metriod in that respect getting the right “drops” you need in time.
I would ask the runner:
How many seconds do you heart farm in Veros Woods?
Have you calculated which enemy you level up on?
Which enemies can you get hit by?
Which enemies can you avoid?
Is it faster to die rather than wait for the pause while you level up?
Are there any jumps/floors that you can boost off enemies? (I noticed you did once on accident)
Are there any walls/ floors you can death abuse through?
Don’t sell yourself short! If you know the answer to ALL these questions your going to see another 5 minutes drop off your time.
It’s too bad considering this is such a large time improvement compared to the current run.
I would just use this as incentive to get sub 40 minutes. Wink
My decision is: REJECTED
Quote:
OK here we go.
Overall, video/audio quality seems to be ok (now that I've fixed my computer)
Gameplay is overall good. There's a few mistakes, but for a run of this length they're acceptable (mistakes are less than 30 seconds at most... probably far less than that)
A couple of minor glitches seen that I hadn't seen before (walking halfway through blocks in one stretch), but given the wonderful NES code that should be ok; based on the TAS I think it's ok.
Overall, this should be accepted.
Overall, video/audio quality seems to be ok (now that I've fixed my computer)
Gameplay is overall good. There's a few mistakes, but for a run of this length they're acceptable (mistakes are less than 30 seconds at most... probably far less than that)
A couple of minor glitches seen that I hadn't seen before (walking halfway through blocks in one stretch), but given the wonderful NES code that should be ok; based on the TAS I think it's ok.
Overall, this should be accepted.
One verifier requested me not to post his comments. He said that this run annihilates the old run.
Decision: Accept
Reason: This run beats the old run by nearly seven minutes. Even though verifiers admitted there were some mistakes, most of them agreed that this was a good run that should be posted. Yes, there was a verifier who rejected the run, but he was outvoted.
Thread title: