Hi there! I was discussing this through #sdamarathon during AGDQ and SGDQ and I figured I'd post this here.
Since I want to spread knowledge of the Satellaview game library, I figured a good idea would be to get people into speedrunning (To whatever extent that would be possible) more of it's original releases. I think of these the BS Zelda line is the biggest of note that doesn't have a notable amount of runners, so I wanted to try making this thread with my proposal. I was pretty hyped to see "Kaizou Choujin Shubibinman Zero" at SGDQ and I hope more Satellaview games will be considered viable speedruns in time for the next GDQ event.
A while back on YouTube I recorded two videos like this (One for Map 1 and one for Map 2, obviously):
(EDIT: I have replaced the old video with a more current Livestream log)
This is a run I did on Mottzilla Patch (Used for the real-hardware compatibility - you can find and purchase repro carts, and it'll most likely be the latest version of Mottzilla patch.) where I start the game on Episode 4 (Which is a substantial handicap since the intended design is gradual game progress over the 4 episodes, and mssing content from the previous three requires you to recollect them.) and proceed to finish the game. As it currently is, it cuts the game time from around ~200 minutes to around ~50 minutes.
For refernece, in comparison to the original game, the one thing Mottzilla patch does different from the original game that would affect the timestamp on this run is that it removes the "Mimi wo Samase" sequences, which pause the game for about 10-30 seconds each time they appear. While I didn't entirely calculate what time difference this would make I would presume it'd be about 1-3 minutes.
I didn't consciously check the time on my run because I didn't necessarily consider it speedrunning at the time, but I think it'd be a good idea to see if we can approach this kind of run from a speedrunning angle. Would anyone lwant to make any comments on critique on the idea?
Since I want to spread knowledge of the Satellaview game library, I figured a good idea would be to get people into speedrunning (To whatever extent that would be possible) more of it's original releases. I think of these the BS Zelda line is the biggest of note that doesn't have a notable amount of runners, so I wanted to try making this thread with my proposal. I was pretty hyped to see "Kaizou Choujin Shubibinman Zero" at SGDQ and I hope more Satellaview games will be considered viable speedruns in time for the next GDQ event.
A while back on YouTube I recorded two videos like this (One for Map 1 and one for Map 2, obviously):
(EDIT: I have replaced the old video with a more current Livestream log)
This is a run I did on Mottzilla Patch (Used for the real-hardware compatibility - you can find and purchase repro carts, and it'll most likely be the latest version of Mottzilla patch.) where I start the game on Episode 4 (Which is a substantial handicap since the intended design is gradual game progress over the 4 episodes, and mssing content from the previous three requires you to recollect them.) and proceed to finish the game. As it currently is, it cuts the game time from around ~200 minutes to around ~50 minutes.
For refernece, in comparison to the original game, the one thing Mottzilla patch does different from the original game that would affect the timestamp on this run is that it removes the "Mimi wo Samase" sequences, which pause the game for about 10-30 seconds each time they appear. While I didn't entirely calculate what time difference this would make I would presume it'd be about 1-3 minutes.
I didn't consciously check the time on my run because I didn't necessarily consider it speedrunning at the time, but I think it'd be a good idea to see if we can approach this kind of run from a speedrunning angle. Would anyone lwant to make any comments on critique on the idea?
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