My feelings on The Demon Rush
Game Page: Doesn't exist yet.
Rob 'Mickey_Mage' Whitener's run
Verifier Responses
Thanks to Mr. Insane-o, a terrifying trend of verifying has started on SDA.
Decision: Accept
Reason: It's a significant improvement over the last (rejected) run.
Rob 'Mickey_Mage' Whitener's run
Verifier Responses
Thanks to Mr. Insane-o, a terrifying trend of verifying has started on SDA.
Quote:
Video quality: looks like a bit better rip than the last one. Still looks like VHS transferred to DVD, in which case, it came out about the best it could. Should have used the black SGB border but it doesn't affect what the final presentation will look like.
Audio: fine
Lag: merciless
Person holding the controller: quite competent
Well it's Bonk's Adventure, the game everyone loves and rushed to verify. I stand by my original opinion that you have to play the Bonk series to enjoy it or perhaps even recognize it.
As a child this was one of the GB titles I loved for the big fun sprites, and they came with lag sometimes. Of course, this game is miles ahead of Kid Dracula in that respect (another household name right there), but I appreciate the effect it has. But that's been brought up sufficiently now that I've received the runner's informative comments before watching.
Round 1: You can't get more straightforward than this. Only error of any sort was the boss. Kinda makes me wonder what the trick was, since you sweep it under the rug in the rematch. Still, OK
Round 2: First two areas is the first real example here of lag city. Some excellent climbing in area 3, very speedy. As you said, in the 4th area you lose a second during your first invincible form from the accidental bounce, which is unfortunate. Also a second or two lost reaching the final platform and the elevator decides not to cooperate. Boss well done. OK
Round 3: Swimming Bonk is certainly a frightening sprite to see. No avoidable time lost that I see. Boss basically optimal. OK
Round 4: THERE IS SEVERE CHEATING IN THE RUN AT THIS POINT
At about 8:09 in the video the runner makes a standard jump up to a ledge. The game screws him over and makes him miss it by what is, near as I can tell from comparison to other jumps, a single pixel. This SEVERE CHEATING on the part of the physics engine did not escape this verifier's watchful eye. As if that wasn't enough, the game then advances a circle - yes, a small circle with eyes that makes faces - and makes it clip Bonk during the descent of the second jump. Now let me ask you something: how creative do you have to be to make an enemy that's a circle? There is no cheating on the part of the runner but SEVERE CHEATING nonetheless by the guy that designed the enemies in this game.
(/tribute) I see nothing wrong with the meat usage and the boss is optimal. Really, I think collecting meats in this game probably always saves net time with the speed boost... not sure why others may have questioned it. I have an idea that bonking certain enemies could reduce lag, but that would not really be a significant timesaver here. OK
Round 5: First area, some nasty platforming perils right at the start, maybe 5 seconds lost. Not a huge deal since it's a very tricky climb. Area 2 and 3 go fine. Good improvement, earns an OK
Round 6: No real mistakes in the areas. Some more good climbing. Two hits taken from the dancing sheep but they don't really cost time as he wasn't going to get a hit in there anyway. Good work on the car. Takes one hit on the final boss losing a second. Earns an OK
I timed in VirtualDubMod from first movement in Round 1 to the boss's eye glazing over and got 66369 frames, 18:26. The SGB multiplier yields 18:52.67, so depending on whether you drop the decimal, it's either 18:52 or 18:53.
A substantial improvement to the execution of a fairly straightforward route, and optimal boss strategies. You've done well to improve your time and there's maybe 10 seconds total errors.
Accepted.
Audio: fine
Lag: merciless
Person holding the controller: quite competent
Well it's Bonk's Adventure, the game everyone loves and rushed to verify. I stand by my original opinion that you have to play the Bonk series to enjoy it or perhaps even recognize it.
As a child this was one of the GB titles I loved for the big fun sprites, and they came with lag sometimes. Of course, this game is miles ahead of Kid Dracula in that respect (another household name right there), but I appreciate the effect it has. But that's been brought up sufficiently now that I've received the runner's informative comments before watching.
Round 1: You can't get more straightforward than this. Only error of any sort was the boss. Kinda makes me wonder what the trick was, since you sweep it under the rug in the rematch. Still, OK
Round 2: First two areas is the first real example here of lag city. Some excellent climbing in area 3, very speedy. As you said, in the 4th area you lose a second during your first invincible form from the accidental bounce, which is unfortunate. Also a second or two lost reaching the final platform and the elevator decides not to cooperate. Boss well done. OK
Round 3: Swimming Bonk is certainly a frightening sprite to see. No avoidable time lost that I see. Boss basically optimal. OK
Round 4: THERE IS SEVERE CHEATING IN THE RUN AT THIS POINT
At about 8:09 in the video the runner makes a standard jump up to a ledge. The game screws him over and makes him miss it by what is, near as I can tell from comparison to other jumps, a single pixel. This SEVERE CHEATING on the part of the physics engine did not escape this verifier's watchful eye. As if that wasn't enough, the game then advances a circle - yes, a small circle with eyes that makes faces - and makes it clip Bonk during the descent of the second jump. Now let me ask you something: how creative do you have to be to make an enemy that's a circle? There is no cheating on the part of the runner but SEVERE CHEATING nonetheless by the guy that designed the enemies in this game.
(/tribute) I see nothing wrong with the meat usage and the boss is optimal. Really, I think collecting meats in this game probably always saves net time with the speed boost... not sure why others may have questioned it. I have an idea that bonking certain enemies could reduce lag, but that would not really be a significant timesaver here. OK
Round 5: First area, some nasty platforming perils right at the start, maybe 5 seconds lost. Not a huge deal since it's a very tricky climb. Area 2 and 3 go fine. Good improvement, earns an OK
Round 6: No real mistakes in the areas. Some more good climbing. Two hits taken from the dancing sheep but they don't really cost time as he wasn't going to get a hit in there anyway. Good work on the car. Takes one hit on the final boss losing a second. Earns an OK
I timed in VirtualDubMod from first movement in Round 1 to the boss's eye glazing over and got 66369 frames, 18:26. The SGB multiplier yields 18:52.67, so depending on whether you drop the decimal, it's either 18:52 or 18:53.
A substantial improvement to the execution of a fairly straightforward route, and optimal boss strategies. You've done well to improve your time and there's maybe 10 seconds total errors.
Accepted.
Quote:
First big point: I'd say on a relatively short/easy (if sluggish) game, an error in the first stage, particularly first 3 mins, probably ought to be worked out unless the preceding performance is particularly difficult to replicate. If the second hit on the first boss is possible, I'm guessing it takes half a cycle off the fight (damage to boss + keeping damage multiplier). If the powered-up forms are faster (and I'd believe they are, I just never stopwatched it), you're also sacrificing some speed in the start of stage 2 timing out on Stone Head earlier. I'll see whether this is offset by later achievements.
Real smooth up the tree in stage 2.
Why the bounce on the big heart flower in stage 2 rather than walking through it w/ invincibility?
Stage 3- Iirc, Turtle swims a bit faster than normal Bonk. I would expect that passing up the turtle "meat" has been timed and proven more efficient than grabbing it for transformation time (and needing to take a hit to get out of it) if that's what you're doing in a submitted run, but it would be nice to hear so formally.
Confirmed: that was a smooth and lucky Shark battle. Doing it sans damage and only 7 minutes into the run makes me further question the no-turtle decision.
Stage 4 intro (~7:14?)- Was that a spring-floret (white-white) you passed? I think so... if so, you may gain a fraction launching off it rather than using so many flips to clear the lava.
Again ~7:19.
7:29... I'm beginning to hope this was intentional and you have times to prove it.
8:12: ouch. Forgiven, since the next meat was right there and taking it as Stone Head is just as good as Angry.
8:21: alright. white-white isn't spring. I was thinking of white-gray. Ignore the intro comments.
8:41... or was I? If the floret used to get that 1-up isn't a spring, I'd be surprised, and offhand I can't see much difference in coloring. I'm gonna need to go and check what floret is what, or get assurance that you've done timing/testing of your own in this department.
8:54: wtf? Never seen a car do that...
8:58: again with the floret disambiguation...
9:17: and again with the car, not that it matters
9:30 smooth & lucky Lizzie. Hearing some odds on how frequently these boss fights go smoothly might allay some of my concerns in the levels.
Stage 5: 10:10 yeah, that's a couple seconds.
Stage 6:12:29- turtle ahoy. Make with the explaining.
Good to see you know your way around the bone climb.
4:16: wait, was that a first-charge second-hit on the triceratops without any trickery? Yeh, might want to rethink the first boss fight.
A second smooth Shark run. I'm thinking the second-time bosses could really be a make-or-break period for a good run of this game. Again, odds of getting a good second-time boss set might put the rest of the run in context.
16:45 confirmed- I can vouch that this guy's hit box is on the ridiculous side. That was a clean fight.
17:08: Tell me that text isn't manual-advance and I'll believe you, but I can't remember offhand myself.
Drool: 3 hits per dive is fair, as is playing it safe at the end of a run. In some of the Bonk games, however, I seem to recall being able to flip even more quickly off a grand bonk and land more hits in succession.
Overall: This was a one-pass done-at-work review, but I wanted to get something on the books fast after completely missing last round. Around breaks for the comments, my stopwatch is almost certainly less accurate than VLC's timer. Overall... could I have done this run? No, even though the game was perhaps the second I ever beat and I can play it end-to-end casually. Is this run as good as claimed? Debatable. If the runner can provide written assurance that the various caveats I brought up were mostly investigated, I'd say accept the run as a fair baseline for later attempts. If there wasn't as much research or trial and error done to verify strategies, the game is short enough that I wouldn't mind seeing another take or two at least to tighten up the first boss, and comments to clear up the turtle and floret ambiguities. I can replay the game myself and clear up some questions if need be, but it will be a few days before I have a good chance.
Real smooth up the tree in stage 2.
Why the bounce on the big heart flower in stage 2 rather than walking through it w/ invincibility?
Stage 3- Iirc, Turtle swims a bit faster than normal Bonk. I would expect that passing up the turtle "meat" has been timed and proven more efficient than grabbing it for transformation time (and needing to take a hit to get out of it) if that's what you're doing in a submitted run, but it would be nice to hear so formally.
Confirmed: that was a smooth and lucky Shark battle. Doing it sans damage and only 7 minutes into the run makes me further question the no-turtle decision.
Stage 4 intro (~7:14?)- Was that a spring-floret (white-white) you passed? I think so... if so, you may gain a fraction launching off it rather than using so many flips to clear the lava.
Again ~7:19.
7:29... I'm beginning to hope this was intentional and you have times to prove it.
8:12: ouch. Forgiven, since the next meat was right there and taking it as Stone Head is just as good as Angry.
8:21: alright. white-white isn't spring. I was thinking of white-gray. Ignore the intro comments.
8:41... or was I? If the floret used to get that 1-up isn't a spring, I'd be surprised, and offhand I can't see much difference in coloring. I'm gonna need to go and check what floret is what, or get assurance that you've done timing/testing of your own in this department.
8:54: wtf? Never seen a car do that...
8:58: again with the floret disambiguation...
9:17: and again with the car, not that it matters
9:30 smooth & lucky Lizzie. Hearing some odds on how frequently these boss fights go smoothly might allay some of my concerns in the levels.
Stage 5: 10:10 yeah, that's a couple seconds.
Stage 6:12:29- turtle ahoy. Make with the explaining.
Good to see you know your way around the bone climb.
4:16: wait, was that a first-charge second-hit on the triceratops without any trickery? Yeh, might want to rethink the first boss fight.
A second smooth Shark run. I'm thinking the second-time bosses could really be a make-or-break period for a good run of this game. Again, odds of getting a good second-time boss set might put the rest of the run in context.
16:45 confirmed- I can vouch that this guy's hit box is on the ridiculous side. That was a clean fight.
17:08: Tell me that text isn't manual-advance and I'll believe you, but I can't remember offhand myself.
Drool: 3 hits per dive is fair, as is playing it safe at the end of a run. In some of the Bonk games, however, I seem to recall being able to flip even more quickly off a grand bonk and land more hits in succession.
Overall: This was a one-pass done-at-work review, but I wanted to get something on the books fast after completely missing last round. Around breaks for the comments, my stopwatch is almost certainly less accurate than VLC's timer. Overall... could I have done this run? No, even though the game was perhaps the second I ever beat and I can play it end-to-end casually. Is this run as good as claimed? Debatable. If the runner can provide written assurance that the various caveats I brought up were mostly investigated, I'd say accept the run as a fair baseline for later attempts. If there wasn't as much research or trial and error done to verify strategies, the game is short enough that I wouldn't mind seeing another take or two at least to tighten up the first boss, and comments to clear up the turtle and floret ambiguities. I can replay the game myself and clear up some questions if need be, but it will be a few days before I have a good chance.
Quote:
ACCEPT
Cheating: None
Video quality: Not bad
Sound quality: All right
Execution: Good
Planning: Good
This is a solid run of Bonk's Adventure, which I clocked at 18:28. It's a significant improvement from the last submission, which the runner was nice enough to redo after us verifiers had rated the run as borderline. The gameplay is much better, and stays that way throughout the game. There are some mistakes, of course, but they're relatively few and I can't see much more than 20-25 seconds being saved using this route. Overall, good job!
Cheating: None
Video quality: Not bad
Sound quality: All right
Execution: Good
Planning: Good
This is a solid run of Bonk's Adventure, which I clocked at 18:28. It's a significant improvement from the last submission, which the runner was nice enough to redo after us verifiers had rated the run as borderline. The gameplay is much better, and stays that way throughout the game. There are some mistakes, of course, but they're relatively few and I can't see much more than 20-25 seconds being saved using this route. Overall, good job!
Decision: Accept
Reason: It's a significant improvement over the last (rejected) run.
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