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Banjo-Tooie on the Nintendo 64 was (is?) one of my favorite games of all time.
So when I downloaded Banjo-Tooie for the Xbox 360 I was pleasantly surprised to see that it had Leaderboards rankings for game completion time (or "GAME TOTAL".) This lead me to consider speedrunning the game and see how I stacked up.
HOWEVER! What is considered in the "GAME TOTAL" times is just collecting 900 Notes and 90 Jiggies (which obviously include all the Jinjos.) So, the requirements for completing the game is different than speedrunning the Nintendo 64 version. In other words, there is no need to go after Honeycombs** or Cheato Pages. Furthermore, there is no need to enter Cauldron Keep and do all of the end-game events (3rd Klungo fight, Tower of Tragedy, HAG1.) It wouldn't even be necessary to do the mini-game puzzle to open Cauldron Keep. Once the 90th Jiggy (or 900th Note) is collected, the game is DONE.
(**I'm thinking I might go after a few Honeycombs in the beginning of the game to add a few pieces of life bar. This is insurance against pain-in-the-ass bosses and hazardous environments where I may need to take additional damage. I'll need to practice at the bosses and get a better idea of my routes though. I'm still in the planning stages.)
In addition to this, there are also other differences from the Nintendo 64 version:
- There is no 100% text-skipping. Some text can be skipped. Other text can't. So unfortunately the Xbox 360 will make time accrue when characters talk.... Some of the time.
- Glitches in the Nintendo 64 version have been removed. In the run posted here, I believe mike89 used a glitch to get the Treble Clef out from under a boulder in Terrydactyland by jumping into it with the adult T-Rex. Can't do things like that in the Xbox 360 version.
- Using the "CHEATO" cheats disables saving and posting times to the Leaderboards. By "CHEATO" cheats I mean cheats that start with CHEATO when you input them in the Mayahem Temple Code Chamber. So using the SUPERBANJO cheat to make Banjo and Kazooie move faster is out. The game will have to be played with them moving at normal speed.
- First person aiming controls are VERY touchy and sensitive. This will be something I'll have to get used to I guess, but I don't remember the aiming cursor moving that fast when I press the control stick so lightly...
This will make first-person boss fights and areas more of a challenge.
So... with all of this being considered, I believe a speedrun executed with the intention of being ranked high on the GAME TOTAL Leaderboards would be different than the current 100% Nintendo 64 version's speedrun. I've only completed the game once (with no plan) and I'm in the process of planning a new route.
If I get a good enough time and there is room for improvement after I complete my run (there should be), I'm thinking about purchasing a capture device and putting the run on YouTube for the hell of it. I used to have a capture device, but it stopped working and I'm trying to find an excuse to buy another one anyway.
At any rate, if anybody has Banjo-Tooie on the Xbox 360 and wants to run against me on the Leaderboards in some friendly competition, feel free too.
My Gamertag is SauerKraut85023 and I'm currently ranked #168 (from my first play-through) on the GAME TOTAL screen.
I'll post updates as I work on my route and run the game. (This might take me awhile though. I work about 55-60 hours each week, so I don't have a whole lot of time, but I'll work on this when I can.)
So when I downloaded Banjo-Tooie for the Xbox 360 I was pleasantly surprised to see that it had Leaderboards rankings for game completion time (or "GAME TOTAL".) This lead me to consider speedrunning the game and see how I stacked up.
HOWEVER! What is considered in the "GAME TOTAL" times is just collecting 900 Notes and 90 Jiggies (which obviously include all the Jinjos.) So, the requirements for completing the game is different than speedrunning the Nintendo 64 version. In other words, there is no need to go after Honeycombs** or Cheato Pages. Furthermore, there is no need to enter Cauldron Keep and do all of the end-game events (3rd Klungo fight, Tower of Tragedy, HAG1.) It wouldn't even be necessary to do the mini-game puzzle to open Cauldron Keep. Once the 90th Jiggy (or 900th Note) is collected, the game is DONE.
(**I'm thinking I might go after a few Honeycombs in the beginning of the game to add a few pieces of life bar. This is insurance against pain-in-the-ass bosses and hazardous environments where I may need to take additional damage. I'll need to practice at the bosses and get a better idea of my routes though. I'm still in the planning stages.)
In addition to this, there are also other differences from the Nintendo 64 version:
- There is no 100% text-skipping. Some text can be skipped. Other text can't. So unfortunately the Xbox 360 will make time accrue when characters talk.... Some of the time.
- Glitches in the Nintendo 64 version have been removed. In the run posted here, I believe mike89 used a glitch to get the Treble Clef out from under a boulder in Terrydactyland by jumping into it with the adult T-Rex. Can't do things like that in the Xbox 360 version.
- Using the "CHEATO" cheats disables saving and posting times to the Leaderboards. By "CHEATO" cheats I mean cheats that start with CHEATO when you input them in the Mayahem Temple Code Chamber. So using the SUPERBANJO cheat to make Banjo and Kazooie move faster is out. The game will have to be played with them moving at normal speed.
- First person aiming controls are VERY touchy and sensitive. This will be something I'll have to get used to I guess, but I don't remember the aiming cursor moving that fast when I press the control stick so lightly...
So... with all of this being considered, I believe a speedrun executed with the intention of being ranked high on the GAME TOTAL Leaderboards would be different than the current 100% Nintendo 64 version's speedrun. I've only completed the game once (with no plan) and I'm in the process of planning a new route.
If I get a good enough time and there is room for improvement after I complete my run (there should be), I'm thinking about purchasing a capture device and putting the run on YouTube for the hell of it. I used to have a capture device, but it stopped working and I'm trying to find an excuse to buy another one anyway.
At any rate, if anybody has Banjo-Tooie on the Xbox 360 and wants to run against me on the Leaderboards in some friendly competition, feel free too.
I'll post updates as I work on my route and run the game. (This might take me awhile though. I work about 55-60 hours each week, so I don't have a whole lot of time, but I'll work on this when I can.)
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